Nenyana 0 Report post Posted April 30, 2017 Since the previous thread involving this topic got locked (e.g. censored) because of touching the subject "ongoing ban appeals", this thread will only serve as a much-needed discussion concerning what's actually wrong with Ignite on Anathema. In the previous thread (that now is closed), we pretty much came to the conclusion that we can rule out that it's PI that's causing the insane Ignite ticks; it only makes it build even higher and faster (which is just as it should), hence disabling PI is wrong. If anyone has access to a private-private server with the anathema core, I would be happy to engage several people to come and do testing! if you have any thoughts or insights to why Ignite builds so insanely high, please share them here. Let's help the devs sort this out so they don't have to overreact again. 0 Share this post Link to post Share on other sites
Lorilay 12 Report post Posted April 30, 2017 I suspect that 1) Ignite is stacking infinitely instead of to a maximum of 5 (heard damage from crits before the spell ticks can add up infinitely), and 2) when C'thun's 99% damage reduction aura is removed, dots still on him hit for 99% more damage. This is all speculation, though. 0 Share this post Link to post Share on other sites
kilimaw 3 Report post Posted April 30, 2017 Just for reference here is how ignites are supposed to work. For a 5 stack ignite dot the damage per tick comes from the first 5 crits. Any following crit should not increase the damage at all just refresh the dot. Pretty simple. Just to be clear the dot comes from 40% of the damage of each of the first 5 crits as is clearly stated in the ignite talent description with 5 points into it. So if a fireball crit for 10 damage the ignite would tick for 4 damage. and if 5 fireballs crit for 10 damage each the 5 stack of ignite would tick for 20. No more no less regardless of future crits. Just for 1 more bit of clarification I will quote the ignite talent with 5 points in it. "Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec." This means that whatever your fire spell crits for is what the dot is based off of. So if a mage is flasked potted uses a trinket such as ToEP and has AP or PI on then the ignite dot is based off of how much his spell crits for. Not how much it would have crit for if the mage didn't have all that stuff on. Not how much the mage would have crit for if the character were naked. Not anything else except how much the spell actually crit for. So to recap: Stacks up to 5. Additional crits don't effect the damage of the dot. Based on the crit of the spell regardless of anything else. https://www.youtube.com/watch?v=MV_hX25_8m0 Just to back up my first paragraph with some sort of proof. In the above video once the ignite stack reaches 5 the dot continually ticks for 3050 (except for 1 time it ticks for 3049). There are crits that happen after the 5 stack is applied but the dot continues to tick for 3050. 0 Share this post Link to post Share on other sites
Hamblin 0 Report post Posted April 30, 2017 Hey, we already know what is wrong. Thanks for your concern though! 0 Share this post Link to post Share on other sites