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Vindris

Critique my PvP spec!

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http://db.vanillagaming.org/?talent#IV0bZ0xVuGxotZVVMz

Please note this spec is specifically tailored to deal with rogues, 1v1. It should also be good all around in PvP. It involves using the Succubus for significant damage and CC, with seduction. The focus is on buffing damage output through the Demonology tree. With Soul Link active and the Succubus out, you'll have +13% damage. You'll have 30% damage reduction. While your target is feared, you can also spam Searing Pain for a chance to activate the 5 second Dazed debuff.

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if your fighting rogues then your going to want to go with something like this: http://db.vanillagaming.org/?talent#IVhVMRbZbxuzgxot

there are alot of things wrong with your spec.

 

first off i wouldn't really recommend using succubus in most situations unless you are opening on someone as destro spec and doing something like curse of elements > soul fire > death coil > immolate > shadowburn > conflagrate or you summon it via fel domination for a quick seduction. otherwise vs rogues having a voidwalker out in the opening is much better because you get an additional 10% physical damage reduction as well as sacrifice which is incredible for a reason im going to specify later on. that means 6 points for improved succ + improved lash of pain aren't very useful.

 

in addition cataclysm and aftermath aren't very useful. 5% mana reduction on mostly just searing pain is not worth it for 5 points. also searing paining a target while they are feared is the quickest way to break the fear. 10% chance at a daze means 1 out of every 10 searing pains gets the proc, fear is much more likely to break before then. dots and drain life on the other hand are much less likely to break it. another 5 points to use else where. this also means no shadowburn but thats ok. for the most part searing pain is either used as bait for the rogue to kick you so you can use drain life/fear or to spam if he kicks you out of drain life/fear.

 

now for the demonology tree getting improved healthstone is very good. its only a 240 base increase but because of soul link + master demonologist every point of health that you get because is 40% more effective and it only costs 2 points. this is why improved drain life is useful because instead of spamming searing pain your gonna spam drain life. this also makes nightfall better. also since your not going to be using succubus much fel intellect is useless. fel stamina is better as filler. lastly in the demonology tree improved voidwalker is amazing. why? because 30% more shielding on sacrifice is nuts. instead of a 1905 damage absorb it goes up to 2476.5 but wait theres more. if you can sacrifice and then immediately fel domination another voidwalker with soul link the shields effective power becomes a staggering 3467.1. if for some reason the rogue is not dead before the shield breaks you can sacrifice your voidwalker again for an addition 2476.5 damage absorb.

lastly for the affliction tree. improved COW and amplify curse is a game changer. all together curse of weakness will reduce the physical damage of the rogues attacks by 55.8 for 2 mins...  every attack, 55.8 gone before it even goes through any other mitigation, further increasing effective health and improving health gaining effects. that will add up very quickly and becomes more effective the longer the fight is. i would try to use life tap as little as possible since the damage is not mitigated by soul link, also depending on your gear you shouldn't really have mana problems, so improved life tap isn't very useful. grim reach helps with longer range dots and fear if the rogue tries to run but its mainly for the longer range drain life so the rogue is less likely to go out of range when hes feared.

 

heres a short little video i googled of a rogue vs SL warlock: 

 

basially gg to rogues.

 

 

 

 

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Superomegaop That was a brilliant post. I don't even play a rogue or a warlock, but props where props is due this post was a wave of information.

 

Nice work !

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