Rafale 6 Report post Posted July 19, 2017 "Starshards is now consistent with patch 1.12." with patch today. What does this mean? 0 Share this post Link to post Share on other sites
Guest Report post Posted July 19, 2017 https://github.com/elysium-project/server/pull/1123 0 Share this post Link to post Share on other sites
Roxanne Flowers 15 Report post Posted July 19, 2017 The spell is supposed to have 6 damage ticks that ramp up in damage. 2 Ticks of 2/3rds of 1/6th of total damage 2 Ticks of 3/3rds of 1/6th of total damage 2 Ticks of 4/3rds of 1/6th of total damage It's probably easiest (conceptually) to break the total damage dealt down into chunks of 1/18th of the total spell damage and then apportion them out like so: 2/18ths ... 2/18ths ... 3/18ths ... 3/18ths ... 4/18ths ... 4/18ths = (2+2+3+3+4+4) = 18/18ths = 100% of spell damage So, for the sake of easy illustration of math, if the spell did 900 damage over 6 seconds (total) the individual damage ticks would progress like this: 100 ... 100 ... 150 ... 150 ... 200 ... 200 = 900 total damage over 6 seconds in 6 damage ticks As I'd noted in my Elune's Spirit Guide thread on what is currently the last post, prior to today's patch that was NOT the case. I could channel 288 damage for 6 seconds and do exactly 48 damage per tick on all 6 ticks of damage without any variation, meaning there was no ramp up in damage output towards the end of channeling the spell. As for spell power coefficients, 100% of Spell Damage is supposed to be applied to the TOTAL Damage dealt by the spell, which then gets "chopped up" into the individual damage ticks that actually hit the target, or (roughly) 1/6th of Spell Damage gets applied to each damage tick (kinda sorta). Just take the Total Damage, divide by 18 and then follow a rule of 2/2/3/3/4/4=18 to calculate the actual damage per tick. I believe that is what the patch note is talking about. Now, if Darrowshire could manage to stay online, I might even be able to verify that. 0 Share this post Link to post Share on other sites
Roxanne Flowers 15 Report post Posted July 20, 2017 I was able to get online and do some extremely brief (versus Rabbit and Chicken) testing of Starshards after the patch. Before today, with all the meager +Arcane damage gear I could muster, my Starshards would hit for 50 damage every tick. Testing just a few minutes ago on Darrowshire, the first damage tick would hit for 33 damage against Level 1 Critters. As far as I'm concerned, that pretty much conclusively proves that Starshards has had its damage output per tick adjusted in the manner described above. Next thing to worry about with this spell ... is +Arcane damage from gear being applied "correctly" or did the spell coefficient get messed up in some form or fashion? 0 Share this post Link to post Share on other sites