Ironfoot 5 Report post Posted September 12, 2017 First of all, I didn't write this topic to judge or give advice. I'm simply looking for the answers of the following technical issues. I've played on 2 servers before where I was not able to send any kind of message which contained other private server's name. So if I wrote 'xxxxxxxxxxxxElysiumxxxxxxxxxxx' my message hasn't been sent. Why is it not possible to use the same method here? In the end of the gold selling whispers there are several random letters/characters/numbers, so it means our team is muting a whole message, and not a word or a few characters from the message. So it's not that efficient to mute if these bastards still have infinity possibility. In addition, I also don't understand why is it not possible to mute messages which contains certain characters/letters/numbers in a certain order. I mean if you have a text: xxxxxxxx gold.com xxxxxx why we cannot mute the whole message which contains g-o-l-d-c-o-m - in this order. I don't think it causes lagg since we have already banned thousands of messages. So can somebody enlighten me please? 0 Share this post Link to post Share on other sites
Roxanne Flowers 15 Report post Posted September 12, 2017 Shortest possible answer is ... it's not a high enough priority. If it was a higher priority (or even merely a high enough priority) there would have been some action taken by now besides the perpetual Whack-a-Mole approach of asking Players to stop playing the game, take a screenshot, upload that screenshot to an image hosting site, file a report in-game that includes a link to image being used as evidence for the report, WAIT for a GM to have the time to address the ticket to FINALLY take action ... usually hours (if not days) after the offense of gold spamming has taken place. While this system of reporting ... works ... in the sense that it doesn't crash the game when used ... it is a tremendous hassle and waste of time for Players to jump through all those hoops to report obnoxious gold spammer behavior. It's practically a Rube Goldberg way of doing what ought to be a much more simplified and streamlined action. It's "functional" but outrageously cumbersome, with the "burden" of execution placed on the Players doing the reporting AND on the GMs who have to handle/respond to the tickets that get generated. Here's GM Spionida's response to this circumstance. https://forum.elysium-project.org/topic/53170-i-get-too-much- gold-spam/ If it was a higher priority of the project to combat gold spam trolling, better TOOLS for combating it would have been developed and deployed in the last 9 months. The simple and immediately observable FACT that nothing has been done besides the .wr on/off command implementation demonstrates just how high a priority combating unending gold spam is for the project (ie. "not high enough" to do something about it that's better than what we have now). The most obvious functionality would be to implement an anti-spammer feature that nearly all games use now of actually Reporting the offending message via automated tool to GMs for review. Basically Right-Click on the Character name to Report a message to a GM (as spam) and that then pulls the necessary record of the offense, complete with attribution and action buttons, for a GM to view and either quickly take action or take a pass on taking action on the report. Instead of forcing Players to use a Rube Goldberg Device to report the offenses of spammers (4 steps that involve STOPPING PLAY to do), it becomes an easy/painless/simple way for Players to report offenses in a single click that isn't even a speed bump for continuing to play the game. On the GM end, all of those reports go into a bucket and each report record has already recorded the offending text message complete with time stamp/realm info, sender and receiver data and the exact content of the offending message automatically included in the report. Simply add sanction/action buttons on the GM side of things as well as cross-referencing access to their database of offenders who have already been sanctioned (so as to make the GM's lives and jobs easier to do!) and you streamline the whole process to the point where it can actually become EFFECTIVE as a way to weed out spammers nearly as fast as they can automate the creation of new offending accounts/logins. In other words ... lower the "costs" of taking action on the Players who file the reports AND on the GMs who need to process those reports ... so as to "raise the costs" on the Spammers who have been able to act with virtual impunity practically all this time. The fact that automated tools that provide these services to Players and to GMs have not been developed and implemented displays just how high a priority combatting gold spam is on these realms ... which is to say, it isn't a HIGH ENOUGH priority to actually DO something about in terms of better tools and processes than the clearly inadequate ones that we've been using since December 2016. 0 Share this post Link to post Share on other sites
Pottu 290 Report post Posted September 12, 2017 If you can code such an addon, please do so and get in touch with us. 0 Share this post Link to post Share on other sites