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Soulcatcher

Arcane Missiles bug.

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Hello!

A strange bug was happening often today. While trying to cast Arcane Missiles spell (being a mage) in Warsong Gulch, in many cases I've just spent mana and stood channeling for 5 seconds, but no actual spellcasting or damage to the enemy happened. Combat log didn't show that the spell was casted at all, too. I've noticed it after getting Arcane Missiles VIII from AQ20 raid yesterday, because started to use the spell slightly more often.

Some other mage players have confirmed that they've faced this bug, too.

So, could it be investigated and fixed, please? :)

 

Thanks in advance!

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I feel like I have to update this. The problem with the Arcane Missiles spell proves to be critical - after intense testing on monsters, it seems that the spell fails to work as intended more than 50% of the time.

It either leaves your character standing channeling for 5 seconds (with mana spent already on that spell) while no cast/damage actually happens - as described in the previous message - or it casts three "waves" of Arcane Missiles (out of normal five "waves") with the remaining two "waves" not happening (character just stands channeling for 2 more seconds, or so).  Monster suffers three "waves" of damage and remains alive because the last two waves don't show up at all. Combat log shows exactly the same (no spellcasting/damage at all in the first case, and only three "waves" of damage to monster in the second case).

Having one of the important spells (the one of the only two damage spells of Arcane school for mages, and the one very useful in PvP) not working is really discouraging. Please look into this issue!

Edited by Soulcatcher

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