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Renew

[Addon] EnemyBuffTimersVanilla UnitFrames Fork

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Hey guys, i got a request to make EnemyBuffTimersVanilla compatible with several Unit Frames :)

 


 

Luna UnitFrames 2.x : E3JTAj7.png

 

Xperl: 0FJNsUD.png

 

Discord UnitFrames: jj5foeI.png

 

pfUI: agB8auy.png

 

enjoy!

Edited by Renew

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Thank you, Renew. It's a great addon! Any chance you could make the timer appear on pfui nameplates aswell?

 

nope sorry :/ im not maintaining this addon, just made it compatible with unit frames

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I don't know but the spinning animation doesn't look centered on all of those.

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I don't know but the spinning animation doesn't look centered on all of those.

yea, i forgot to remove a factor from testing, so the spinning animation had 2x size :)

 

its fixed now, meddl on!

Edited by Renew

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It seems like after Shagu changed some code regarding cooldowns in one of the later pfUI commits your addon has two different timers stacked on top of eachother on the pfUI unitframes. They're not in synch either. Do you know where the problem lies? I've attached a screenshot that I took.

 

GgQR8ag.jpg

Edited by Aquamaria

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this addon has fixed timers and you should use it as lvl60 or with full ranks :)

 

but dont worry, im working for a better solution atm - will hopefully be done before the server release :)

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Looking forward to see your new solution :) I know the timers are wrong before max rank, but if you look at the screenshot there's two timers stacked on top of eachother. One is white while the other one is yellow. Here's another screenshot at level 60 with duplicate timers. I believe this happened when Shagu made some changes to one of the later commits in his pfUI. I don't have any other addon that has an effect on debuff timers in my setup apart from your addon and the pfUI unitframes. Do you know what's causing it to happen?

 

 

pDmrd2d.jpg

Edited by Aquamaria

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Looking forward to see your new solution :) I know the timers are wrong before max rank, but if you look at the screenshot there's two timers stacked on top of eachother. One is white while the other one is yellow. Here's another screenshot at level 60 with duplicate timers. I believe this happened when Shagu made some changes to one of the later commits in his pfUI. I don't have any other addon that has an effect on debuff timers in my setup apart from your addon and the pfUI unitframes. Do you know what's causing it to happen?

 

i have no clue :/ and i dont think i will fix this but change to the better solution

 

just wait some days,im doing good progress atm :)

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i have no clue :/ and i dont think i will fix this but change to the better solution

 

just wait some days,im doing good progress atm :)

 

Whenever a Cooldown animation is drawn, pfUI adds a text timer to the animation

https://github.com/shagu/pfUI/blob/master/modules/cooldown.lua#L56

 

In other words, you don't have to add a text for pfUI, it's fine to only add the animation.

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Whenever a Cooldown animation is drawn, pfUI adds a text timer to the animation

https://github.com/shagu/pfUI/blob/master/modules/cooldown.lua#L56

 

In other words, you don't have to add a text for pfUI, it's fine to only add the animation.

 

your strange CooldownFrame_SetTimer "hook" made me crazy xD

 

but im done with the new addon mod and it only needs testing, works much better with pfUI now:

 

fs77zRR.png

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When you will update your new version ? 

im working on it - but it will take longer then i expected :/

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im working on it - but it will take longer then i expected :/

Friend how's the game we want it.

 

Tell me how to increase the size of the figures in the icon.

Edited by Baekk_x

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Friend how's the game we want it.

 

Tell me how to increase the size of the figures in the icon.

 

you cant, in this addon every enemy gets his own frames + blizzard template, therefor you cant change the size :/

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you cant, in this addon every enemy gets his own frames + blizzard template, therefor you cant change the size :/

Very sad,I was hoping this addon.

 

It will generally be not available?or X-perl.

Edited by Baekk_x

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Сase that wasn't the line?

elseif XPerl_Target_BuffFrame_DeBuff1 then scale = XPerl_Target_BuffFrame_DeBuff1:GetHeight()/36 -- xperl

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c70e9feada98.pngIt is possible to increase the numbers for X-perl. Thanks in advance

 

 

 

And it will be added, improved spell proc.

Edited by Baekk_x

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