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killerduki

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Everything posted by killerduki

  1. Pottu didn't do wrong , they was aware of the bug seeing 200 000 and they still continued it. This i'd say is more a problem with the Devs telling us is fixed but in reality it shown as not fixed. Pottu originally got the trouble from devs more than the players for this. It could have been done bit softly is my point of view, since this was mistake by the server side with their "updates" reports. I think solution is to remove the Gear they obtained and an apologize from server over reacting while it was not only players fault but devs/update mistake either. /Kind regards Killerduki
  2. killerduki

    healing light talent in holy tree

    It is working as intended. /Kind regards Killerduki
  3. Don't forget , "Higher Crits" doesn't "overwrite" lower "Crits" , so it's only first 5 crits , regardless . Unless you Pom Pyro 5 Pyroblasts at start. /Kind regards Killerduki
  4. killerduki

    paladins and Spell coefficient overhaul

    You came here to insult Killerduki , i wonder why Pottu didn't lock this Topic already. Reported it for Insulting. Next time please figure how to properly post something in polite way instead coming here to insult publicly Killerduki. You do understand that doing such Topics with insults toward someone is against server rules? /Kind regards Killerduki
  5. killerduki

    paladins and Spell coefficient overhaul

    Don't tell them this , it already hurts them accepting the truth :( /Kind regards Killerduki
  6. I've brought this issue multiple times , not just in Elysium but also back in Nostalrius too and even after merge too. https://forum.elysium-project.org/topic/22298-ignite/ Posted September 25, 2016 (edited) The problem is this : 1- It's been said by Nano that Ignite got fixed , i don't know if they "truly" fixed or either ignored my report. 2- Probably this got bugged when Nost core was removed and we switch to "Anathema" which was duplicate of Nost core. And yep , i do believe the Guilds should been warned and Items removed from "Abuse" before the ban, and they should have fix the "Bug" which was already reported giving to community patch name calling it "fixed" which in reality proved that it wasn't "Fixed". /Kind regards Killerduki
  7. https://github.com/elysium-project/server/pull/447 Maybe if that was fixed before AQ release, story would been so much different than how many believe (min/max). /Kind regards Killerduki
  8. killerduki

    paladins and Spell coefficient overhaul

    Damn , how strong is the pain when "viable" are no more "gods" compare to "hybrids" when their overtuned abilities get rekt . After the fix , will Ret Palas do same dps as them , or perhaps more, i just wonder ? I will just enjoy the fun :) @szuszak if you are angry to someone about that report, you address wrong person , you should appeal @Guybrush for making that research , not me. Wtb @Theloras @JCarrill0 /Kind regards Killerduki
  9. Each ++++ or each ---- increase by a % amount your Damage, which is legit Mechanic for "specific" Boss , this has nothing with "Every single Boss" . Giving this as example is same as you give Chromaggus Arcane Vulnerability with Boomkin DPS to prove "Boomkin" dps as "viable" . /Kind regards Killerduki
  10. Bugged Ignite with or without Power infusion, Mobs/Bosses abilities , skipping , Soulstones by Alts etc, shall i count more? /Kind regards Killerduki
  11. @Pottu well written and i agree at least with 90% of what you said. Point is that , when you look at old Videos , average Boss fight from Top Guilds is somewhere between 400-600 Seconds using T3 and Naxx Gear , while we have a case here with Overtuned (by purpose) clearing the raid within 143 minutes or Boss kills within 140-450 seconds average with T2 Gear. Something is indeed wrong out there, bug abuses probably or non working abilities . I would love to see official answer regarding bug abuse where Min/Max guilds doing with their level 20 (Alts) giving Soulstones to their whole Raid mains and then enter the Raid , using Portals and Summons for (C'thun as example). /Kind regards Killerduki
  12. I never said to increase the "Armor or Resistance" , i just said as suggestion to increase the HP by 20% to Boss/Mobs. /Kind regards Killerduki
  13. killerduki

    <The Blooders> Alliance Raiding Guild

    Need 1 Warlock,1 Mage , 2 Holy Paladins ,3 Restoration Druids , 1 Hunter. /Kind regards Killerduki
  14. The reason why you see these problems right now , is because of "Resistance and Armor" , otherwise you will see Guilds having 0 problems doing the Bosses you mention after they nerf the Resistance and Armor, that's why i request as exchange to tune their HP a bit. /Kind regards Killerduki
  15. https://github.com/elysium-project/server/pull/447 Time for more Prot/Ret palas to AoE /Kind regards Killerduki
  16. Actually Tanking AQ20/40 as Prot Pala is making it much more easier than the actual state , since there is 0 Holy Resistance. Especially if you have Geared AoE Tanker for the Mobs between bosses is making the run imo 2 times faster ;) The Tune request was regarding HP and maybe dmg increased by Bosses/Mobs when they will nerf the resistances/armor. /Kind regards Killerduki
  17. killerduki

    Tanking Video Guides

    Updated with some fun in AQ Event. /Kind regards Killerduki
  18. Damn Neat!!!! I'd love to see that on his stream ! /Kind regards Killerduki
  19. killerduki

    <The Blooders> Alliance Raiding Guild

    Need 2 Warlocks ,2 Mages, 2 Holy Paladins , 3 Restoration Druids , 1 Hunter. /Kind regards Killerduki
  20. @Outstanding to be wrong :) Lesson learned , i guess. /Kind regards Killerduki
  21. killerduki

    Killerduki - AQ Silithus Event

    /Kind regards Killerduki
  22. The whole discussion is here https://forum.elysium-project.org/topic/44389-gdkp-mc-ony-coming-soon/ /Kind regards Killerduki
  23. /Kind regards Killerduki
  24. killerduki

    Ahn'Qiraj Hype Thread

    /Kind regards Killerduki
  25. killerduki

    Esfand - Week 1 Ret Paladin Stream Recap

    Red Bull = +3 Crit % <3 /Kind regards Killerduki
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