Jump to content

killerduki

Player
  • Content count

    1551
  • Joined

  • Last visited

Everything posted by killerduki

  1. killerduki

    If I may take a moment...

    I hear rumors that JoTC scaling is overtuned . Need to test it.
  2. killerduki

    If I may take a moment...

    Nice! Still need to test it to Higher Targets, Spell Damage Scaling , Jotc Scaling , Holy Aura Scaling and Judgement etc.
  3. Edit. nvm i was wrong what i post for kings.
  4. https://elysium-project.org/?talent#sExuoxotxhZVf0z It is good for "Shockadins" PVP . When you stun Target and RNG using "Trinkets" .
  5. I hit another level and learned Rank 3 Seal of Righteousness , the Seal works properly and Judgement seems to work proper now. It seems that Rank 1 and Rank 2 Seal of Righteousness have overtuned Judgement (overpowered) .
  6. killerduki

    Protection Paladin Raiding preparation (Requested)

    Dear Xudojnik , i don't know what is your point but you can feel free and try to overgear Maexxna in Naxxramas (Hardest Tank Hitting Boss in the Game). There are people who wants my experience to share them and they requested me to create this Topic, otherwise there is no point to create this for you or for someone else who refuse what i have already done with Evidence. Kind regards Killerduki
  7. killerduki

    Protection Paladin Raiding preparation (Requested)

    https://www.youtube.com/watch?v=-ovC3fkojlE - Part 1 https://www.youtube.com/watch?v=wXV1lqIJr9w - Part 2
  8. I used this World of Logs system in Retail always , it was nice challenge to race against World best Players in Retail : http://worldoflogs.com/ I like this kind of website to use for Vanilla <3
  9. killerduki

    Difficulty

    Keep items 1.12.1 Please , Paladin Items Pre 1.9 Does not Match with 1.12 because whole Paladin System was revamp and changed at 1.9. Example T2 in 1.12 Patch is Retribution Set , Since Retribution was changed to work with Spell Damage. T2 pre 1.12 Patch was Holy Set with lot of Strength but Pre 1.9 Patch Seal of Command was working with 100% of Weapon Damage, There was different Seals and different Style. Changing Items might benefit certain Classes like Warriors/Rogues while many others will damage from it. Actually using "Old Items" is not Nerf but the opposite regarding Tanks because plenty of those Items offer you more +Def and Stamina than 1.12 Patch. Maybe for Mages,Warlock,Rogues,Warrior DPS pre 1.9 is Nerf but Tanking Items are Overpowered. Paladin will get completely wiped out with pre 1.9 so this is complicated if you guys decide. (only because someone wants overpowered doesn't mean it match for everyone). Deathbone for Old Patches was useless Set except Chest, but then again Paladin Tanks had different Talents/Seals for that Cost. (Seal of Fury) was Based on "swings and ticks" instead Damage and gave extraordinary threats, Mana was not needed for Tanking etc. After 1.9 All Spells was changed and Items like Deathbone was strongly required as Preraid, Spell Damage Weapon was required for Aggro and so on. This was big Issue in -Nost-- and there was Topics regarding Items issue not compatible with Classes and Spec. Examples: https://forum.nostalrius.org/viewtopic.php?f=2&t=603&p=4998&hilit=tier+set#p4998 https://forum.nostalrius.org/viewtopic.php?f=6&t=16607&p=105553&hilit=tier+set#p105553 https://forum.nostalrius.org/viewtopic.php?f=5&t=22422&p=152405&hilit=tier+set#p152405 https://forum.nostalrius.org/viewtopic.php?f=6&t=25476&hilit=tier+set#p177919 The Reason why Raids are easy in K - N etc is because of bad scripted Patt,Ability usage etc. People needs to investigate deeper regarding each Mob/Boss Ability using and timing in Raids. For Example in --Nos-- many Bosses was poorly Scripted and plenty of them did not use their Abilities / Mechanics properly. /Kind Regards Killerduki
  10. Still this has nothing with "Specific Chinese", it is overall World Wide including "Non Chinese". Over 7 Years been playing in EU Blizzard and there was still Massive Gold Sellers and Bots and Farmers , none of them was Asian or Chinese. -N- Did something that Blizzard Could not , They had "Gold" transfer and Mail tracking if there was high amount of Gold compare to existent Level Transfer or Sent over 1 Month. They Banned many "Bots/Buyers/Sellers" Accounts and removed https://forum.nostalrius.org/viewtopic.php?f=2&t=39952 http://forum.nostalrius.org/viewtopic.php?f=2&t=38394 P.S you could cheat the System buying "Small Amount" , but in -N- had "Monthly transfer monitor", so you could eat the same Ban after 9 Months doing it. Kind Regards.
  11. killerduki

    Russian language in forums

    Since the whole Forum is using Multi Language support. It can be done with minor changes : Under: Репутациа Replace : On the Road to Success with Reputation.
  12. killerduki

    Stuck at "Connecting"

    Check your realmlist.wtf if it is correct. It should write set realmlist 37.59.12.33
  13. Blizzard prevented Gold Sellers by targeting and Ban people who buy Gold. Just a Tip P.S I love Chinese Community , there are good people that try to play and work with us "Englishmans". Back in "N" i had plenty help from Chinese particularly and i had many friends from there either. Good way to prevent Chinese Gold Sellers (Even "N" admitted they are majority) is to recruit Chinese Staff that will take Action discovering them. They have unique way and Chinese Staff knows all their Tricks. Cheers by Killerduki <3
  14. This link is on Russian so i can't say what is mostly about. Using Google Translate i noticed they talk about different Judgement ranks so here is my Evidence presented to them. (not sure if same rule apply to Elysium). https://elysium-project.org/forum/index.php?app=tracker&showissue=1915
  15. All the answers ladys you got on Bugtracker. https://elysium-project.org/forum/index.php?app=tracker&showissue=3095&gopid=23072&st=0entry23072 Read my last reply. It took me over 1 year hard researching all the stuffs regarding Prot Paladins. This is not the only bug i can report but plenty. I agree that it is bit complicated sometime because not many stuffs was bugged in retail so evidence finding is nearly impossible.
  16. Я не думаю о Демонический Руна, Major Mana Potion к вам нужно потратить тысячи золота. Но вместо 20 Major Mana Potion никаких систем не стоит слишком много, Демоническая руна вы можете легко и быстро собрать в Felwood. Если вы не готовы посвятить время и напитки для Raid, то это ваша проблема. Даже играя друид или Воин вы будете снова тратить деньги на напитки. С достаточно --- Spell Damage ----- вы не только уже делают достаточно агро, но Разрешить ДПС стрелять в полную силу и сделать максимальный ущерб. Это то, что не может, потому что их Воин Способность ограничены и гораздо более оборудован сложнее Аггро может сделать. Паладин многое другое ---- Spell Damage ----- от заклинаний, тем больше Aggro создан. Поэтому Аггро масштаба паладина ----- Spell Damage ---, неограниченный, и мы можем достичь максимального эффекта в игре.
  17. Demonic Rune , Major Mana Potion Используя эти две вещи, они вносят свой вклад никогда не останавливаться и больше не нужно пить все время, но идти вперед. Если у вас есть достаточно "Spell Damage" по мере необходимости для рейда, тога вы не используете слишком много маны. Все Agro будет делать с "Judgement of the Crusade,Seal of RIghteousness, Blessing of Sanctuary, Retribution Aura,Holy Shield".. Автоатаке и насладиться чашечкой кофе.
  18. Видео http://www.youtube.com/watch?v=wXV1lqIJr9w Мана https://www.youtube.com/watch?v=I1_YEl0Yp8I
  19. Дорогой -Xudojnik-. Я не здесь, чтобы доказать вам то, что вы никогда лично не будет принимать, а не пытаться вообще. В тему написан --- прото паладин --- и я полностью уважаю эту тему и написать о теме. Может быть, вы ошибочно поняли меня, но мое письмо, написанное на русском языке означает, что любой, кто хочет учиться и делиться опытом о --прото паладин --- можете связаться со мной. Мой опыт работы с этим классом составляет 10 лет, и я был не интересует ваше мнение как вы думаете, являются приемлемыми качестве паладинов бака. Я прогрессировала на завидном уровне, в котором нет ни Паладин танк до сих пор не удалось. Я здесь не хвастать, но сообщение записывается как приглашение к любому, кто нуждается в помощи или поддержки, как играть в этот класс и специальности бесплатно связаться со мной. Поздравления и все красиво
  20. к сожалению, я не знаю, говорить по-русски, так что используйте "Google Translate", так что я могу ответить так или иначе. Для того, чтобы паладин может быть основной танк на всех основных. Единственная проблема заключается в "4 Horsement", но это просто борьба, которая имеет большую возможность обмануть только Паладин к tenkuvash А "Holy Horse Marks (Top Right Side)". Если вы знаете, как играть Паладин танк и имеют опыт механики, Raidot любой, вы можете свободно tenkuvate все без каких-либо проблем. К сожалению, я не могу написать вам все, но если у вас есть вопросы о Paladin Tank и как Tenkuvate в налете, свяжитесь со мной по-английски. В настоящее время я начал новый символ на "Elysium" сервер, так что добавьте меня туда "Killerdukii (2x i)" Привет из "Killerduki".
  21. Fishy and Theloras you have all the info and evidence provided to report CC Threats by Healers bug. /read fb inbox. currently in server Healers build up threats when target is under CC effect which is wrong. they should keep the threats from before and not gain during cc.
  22. Day 3 , Played with my Real life friend Lan and he was playing Mage. Tested one important issue. Gamebreaking Bug: Targets under Crowd Control effects are affected by Healers "Healing Threats". Currently in Server - When you Crowd Control Target the Healers keep continue building up Aggro toward target that is under Crowd Control effect. How it suppose to work - When you Crowd Control target he should keep the Aggro before the Effect. During the effect Healers Healing Threats should not count. Gamebreaking Reason : We don't have Taunt and this is very serious issue when you Crowd Control targets , they will all go toward Healers and you will be unable to repick the Aggro. I will contact some of my fellow Paladins with full detailed Evidence for this Claim so they can report this Bug in Bugtracker. I hope Developers will take immediate action because it is real issue for us Prot Paladins. (This bug affects also Tank Warriors and cause problems to Healers) .
  23. Tested now : R2 SoR benefit properly from JoTC R1 and R2 . R1 SoR have issue . No matter what Rank (1 or 2) JoTC you use, R1 SoR will benefit only 1 Damage Seems only Rank 1 SoR have problem with this or perhaps it is the Damage penalty coefficient from lower Rank using.
  24. Today after Server restart i notice changes : SoR Damage got fixed and JoTC damage increase to SoR fixed. Still need to test it further.
  25. killerduki

    Update 20.08.2016

    They still run under ground when "run away in fear" . I seen today in Dun Morogh Leper Gnome "run away in fear" underground and never came back. This is not yet fixed.
×