Numi
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Oh man the T3 set is my biggest fetish, I wouldn't last a second. I see you didn't raid MC with 1800 hp, dead on 95% of trash packs if you got RNG'd, the horror! But yea, it gets pretty sick when we get some actual useful raid gear. I see you haven't tried the 14k+ effective hp SL builds, The rogue could literally hit you for half an hour before you die! (Armor + damage reduction + hp = tankier than a tank). Played this a couple of times vs some cocky rogues and warriors, they weren't so cocky anymore after that! The trick to get that high is the AB items with massive armor bonuses and some well itemized gear with basically stamina and spelldamage. For me, the single biggest love for the Warlock is the ability to absolutely dominate a lesser player, allowing some pretty sick outplays, as well as the massive pvp control a warlock brings when cc basically doesn't exist otherwise.
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I remember having 130+ bindings on my resto druid in MoP, miss those days. It's actually the reason I started getting in to Starcraft as I noticed a slowdown on the less used buttons, figured Starcraft would increase my APM :D. Don't think I got close on vanilla, had standard UI just barely full with everything keybound, that should be 60 keybinds if I can count.
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Basically it comes down to mana and how long the mobs are alive, but in general, you'll always use corr > CoA > (Shadowbolt or Immolate, depending on which is most damage per mana and how much mana you can spare), then wand. I think I stopped using immolate around level 25 or so, to prevent running out of mana and at that level wands are pretty op anyway. Probably at level 30 or something Shadowbolt once per mob or two, then more shadowbolts the higher level'd I become. Kills per hour and resource efficiency is all I've ever cared about while leveling, as I honestly believe grinding to be the quickest way to level a warlock in vanilla on a high pop server. With that said, the more seconds a mob is alive, the more it'll drain your resources, be it voidwalker health or mana, or your own mana in re-dotting. The reason I talk about seconds per mob is because over the course of some 150 mobs per hour, those seconds adds up to hours pretty darn quickly on the way to 60. Those seconds are just as valuable as all other seconds, and therefore I suggest going for early improved drain soul.
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Not a demo spec, but it starts out as an affi / demo hybrid: http://db.vanillagaming.org/?talent#IGMZbhh Here's a full guide for it: http://forum.nostalrius.org/viewtopic.php?f=40&t=14455 However I recommend spirit / stam gear over spellpower gear, as it turned out to be slightly faster in very high kill per hour (100+). I've tried dark pact builds, I've tried non vw builds, I've tried drain life with vw tanking, nothing is as fast as this build with dots + wands. It's possible 58-60 is faster with drain life, but that's also the worst time to be playing drain tanking, as it leaves you more open to be ganked and at 58-60 you need every point of health you can get to defend from geared 60's. I really recommend all warlocks to try fire destro in pvp, it's so much fun, the math also suggest it being about the same DPS once your raid mages go fire, so it's worth the practice before that too!
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Drain life in vanilla should NOT have any threat from healing, if it does, I'm assuming the developers would love that bug report. The way I leveled (with my drain soul -> imp vw -> sm build), the void is hitting the target as I'm wanding his previous target, as that target is about to die, I dot'd the new mob, about half way through taunt cd on void, then drain soul the old mob and wand the new one. This turned out to be the most effective strategy I could achieve and had periods of roughly 160 kills for an hour or so while attention was high, averaging out to about 130 kph over 8 hour periods. The general idea I used in creating that farming strategy was to give the void an initial buffer (2-4 melee attacks and a taunt) before I touched mob #2, while still spending my time and resources killing #1, meaning the efficiency loss is negligible (2-4 melee attacks on the void in extra damage taken, but easily recovered with Nostalrius broken void healing spell). Let me know how it works on Elysium for you lads, I'll try to help you out if I can!
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You have to toggle taunt and manage the voidwalkers mana as best as you can, I can't really explain it after not having played vanilla for about half a year, but I ran with a macro to toggle it on / off and abused the bug that allows the voidwalker to channel the healing spell while moving / getting hit to gain aggro and heal him at the same time, it's more mana efficient, assuming he gets some healing than actually taunting and allows more aggro upfront, meaning he can move on earlier to the next mob. It's something you'll have to practice, I know 48-49 was particularly rough for me the first time around while grinding nagas in Aszhara, but they also had something else that was annoying me that I can't seem to recall. Pretty sure there were close to 0 changes from vanilla to TBC in questing or leveling, they reduced the xp needed by WotLK or late WotLK. So by actual proof, have you read http://forum.nostalrius.org/viewtopic.php?f=40&t=14455? Also Botmaster5 almost beat the defacto old world record using this build, as evidence by his screenshot earlier in this thread, I firmly believe I can beat it on an empty server as well, but as I'm too much in love with PvP and don't happen to have a live empty server at hands, along with 4 days worth of my life to spare, I haven't tried it. Besides the fact, I've done the math, and even if we ignore the fact that mobs are meleeing you for pretty sick numbers (close to 0 armor while leveling, even dipping in to negative armor against some mobs), vw did more damage for the same resources, while also having more tools at their disposal. Search the old Nostalrius forums for the math, I think I posted it over there. As far as "I give up on you all!", it's because we had this discussion over on the Nostalrius forum twice a week, with people actually listening to facts and not finding a reason to argue about a spec which is less efficient. Another reason I gave up was because I didn't have the time to devote to vanilla anymore and therefore have no real reason to keep up with these forums, besides the occasional topic where I can offer advice. *serious necro* First recorded post I've seen about it: http://forum.nostalrius.org/viewtopic.php?f=40&t=13075 I'm not sure what build you're talking about, but that doesn't sound like me, and seeing how the first record I've ever seen of the imp drain soul -> imp vw -> affi build is my post on the Nostalrius forum, I'll have to assume you're quoting me, could you provide a source?
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That entirely depends on the one roll system being used, 1% crit might reduce chance for a normal hit by 1% See this: 10% crit 0% hit: 0-9: crit 10-82: hit 83-99: miss vs 15% crit 0% hit: 0-14: crit 15-82: hit 83-99: miss I can't imagine anyone in 2017 making a poor one roll system, crit should never make you hit more spells.
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Anything with spirit or reduced mana cost, same with off-hand. The second priority is stamina. Everything else is just fluff, barely helps. The best weapon I've ever picked up while leveling is http://db.vanillagaming.org/?item=791
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Playing correctly, voidwalker never loses aggro with improved void, he generally doesn't run out of mana (this is pretty hard to play properly, but totally doable). Mana regen on your end directly influences how much mana your voidwalker needs to spend and therefore how much time you wait for the pet to regen, that's why drain soul is super important at higher level. Early levels, you're slowing down by level 17 without Drain Soul, I tried it out on the relaunch of Nostalrius and by 17 I was losing seconds on every single mob I pulled. The gap without drain soul gets bigger and bigger as you level without. I give up on you guys as well, drain tanking is not even close to the killspeed OR safety the voidwalker build gives you. Voidwalker shield often gives you more than you actually have in health lasting 30 seconds, there's multiple scenarios where you'll simply kill people that try to gank you before they even break through the void shield. 2v1's and 3v1's are totally winnable, as long as it's relatively even in level and you've got health and mana and a soulstone. Voidwalker shield is simply OP.
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Siphon Life doesn't produce healing aggro, nor should Drain Life. Ofc this is assumign it works like Nostalrius 1.0 In general the first four or five levels after a new taunt (so 10-15, 20-25, 30-35, 40-45, 50-55) will be relatively easy for the void to hold aggro, but it'll run OOM. The other five levels you'll have to pay attention to the void and how much aggro it produces, and it shouldn't run out of mana as easily, but it'll lose aggro instead. There's also a weird place of void aggro, IIRC it's 35-40 or 25-30, where the void just simply cannot survive or hold aggro no matter what you do without the improved void talent, but it'll be enough to still want to run void with the talent atleast, that's what inspired me to run that build in the first place. The voidwalker is tricky to deal with, you have to know what you're doing and it takes a little bit of getting used to him, I'd recommend making a macro to toggle autocast on the taunt, as well as learning how much aggro each rank of taunt produces so that you can do some on the fly math if you can cast another shadow bolt or not. Also, when the void struggles to hold aggro, try to start moving in between mobs faster and use more of your health to funnel a bit to the void, it'll be harder and leave you slightly more open to being ganked, but it was a huge time saver in the weird zone where the void really struggles to hold aggro.
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The level 5 and level 13 enchanting wands are so overpowered I'd probably spend all the money I'd make on them rather than anything else, be it spells, gear or food / water, at level 5 the wand will 4 shot mobs. Besides those, you'll generally pick something up from mobs, IIRC there's only like one or two wands from quests, but I'd not recommend them as you'll find other wands from the AH that are better. Wands is like the one thing worth spending money on besides your skills as a warlock.
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It's definetively possible to level without it, the problem is that you'll be spending time wanding when you could be shadow bolting to reduce the amount of time and mana the voidwalker need to spend per mob. Effectively it's a small gain to your killing speed, but when you spend 5 days grinding to 60 you'll appreciate the ~10-15% increased killing speed that Improved Drain Soul will give you. Yes it does, 100% working confirmed on the PvP server live atm, everything from the amount of mana to the proc rate is confirmed to be working exactly as it should.
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Nostalrius worked with paladin resses, not sure if that means anything, it should work on the fresh server again, so prepare to stack up on mana pots for your healers to bribe them to ress it! MC / BWL should drop to 0 with the curse, IIRC the item penetration items are dps neutral until either late AQ or Nax, at which point the bosses had 10 or 20 extra resistance, meaning they'd be a DPS upgrade.
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(A) Lifealert's Dreadsteed Summoning Service - Anathema
Numi replied to Lifealert's topic in Warlock
I'll bump again, thank you for maintaining the price gouge I forced on Nostalrius, 75g for a full run is robbery! -
You can literally just have your imp next to you, then demand being put in the mage group because the squishy mages need the health to survive. Any raid leader worth half a salt will still put you with melee, but we were lucky to have a boomkin in our raid, so I got to sit with a boomkin, our second DPS capable warlock and 2 mages, life was easy! Imp has 30 yard range IIRC, so not like you'll have to care about it in ~50% of the cases besides clicking a button (stay on tank spot for the entire fight).
