asdaaf
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sure it is possible but when you switch weapons in combat it triggers global cooldown. i can make it if you want it regardless.
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can you show a screenshot? do you have omnicc?
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Asking about if WoD character models are banable
asdaaf replied to shorbagy123's topic in UI, AddOns & Macros
yea it is. -
no that's still not the correct one. you can look at past revisions of pages in wowwiki. it is available in the drop down menu next to the yellow edit button.
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in retail it returns the raid index. you have to open the history tab to see what it does in 1.12.1.
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A simple macro that fails in PvP but works in PvE...
asdaaf replied to Patrykiel's topic in UI, AddOns & Macros
local f = CreateFrame('frame') f:RegisterEvent('CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_BUFFS') local exhaust = {} function castcurse() if exhaust[UnitName('target')] then if exhaust[UnitName('target')] > time() then CastSpellByName('Amplify Curse') exhaust[UnitName('target')] = nil end CastSpellByName('Curse of Exhaustion') elseif UnitClass('target') == 'Druid' then CastSpellByName('Curse of Shadow') elseif UnitPowerType('target') ~= 0 or UnitClass('target') == 'Paladin' then CastSpellByName('Curse of Exhaustion') else CastSpellByName('Curse of Shadow') end end function curse_OnEvent() for k,v in pairs(exhaust) do if time() > v then exhaust[k] = nil end end if string.find(arg1,'%a+ gains Sprint%.') then local _,_,name = string.find(arg1,'(%a+) gains Sprint%.') exhaust[name] = time() + 15 end end f:SetScript('OnEvent',curse_OnEvent) i don't know how you can make this into a macro so i suggest you make into an addon. -
A simple macro that fails in PvP but works in PvE...
asdaaf replied to Patrykiel's topic in UI, AddOns & Macros
/run local c,u=CastSpellByName,UnitClass('target') if u == 'Druid' then c('Curse of Shadow') elseif UnitPowerType('target') ~= 0 or u == 'Paladin' then c('Curse of Exhaustion') else c('Curse of Shadow') end -
is there an addon that adds some kind of a bar for GCD. i couldn't find one myself.
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How to simply use an item with a script, in a macro? not from inventory slot, from name
asdaaf replied to whatisgoingon's topic in UI, AddOns & Macros
if you have castmodifier try this /run if IsControlKeyDown() then MMC.DoUse('item1') else MMC.DoUse('item2') end -
How to simply use an item with a script, in a macro? not from inventory slot, from name
asdaaf replied to whatisgoingon's topic in UI, AddOns & Macros
if you have supermacro you can use use('itemname'). -
What macros/scripts are there to buy multiple stacks and to click the accept frame?
asdaaf replied to whatisgoingon's topic in UI, AddOns & Macros
1) /run StaticPopup1Button1:Click() 2) /run local n='Crystal Vial' local q=10 for i =1,50 do if GetMerchantItemInfo(i) == n then BuyMerchantItem(i,q) end end you have to change the 'n' to equal to the name of the item you want to buy and 'q' to the amount of times you want to buy the item. -
[Request] Addon to track when Mongoose Bite & Counterattack is usable
asdaaf replied to Cruzix's topic in UI, AddOns & Macros
you can redownload it from github. the .toc file is now correctly named thanks to fulzamoth. -
[Request] Addon to track when Mongoose Bite & Counterattack is usable
asdaaf replied to Cruzix's topic in UI, AddOns & Macros
should work now. -
[Request] Addon to track when Mongoose Bite & Counterattack is usable
asdaaf replied to Cruzix's topic in UI, AddOns & Macros
ok i'll see what i can do.
