Jump to content
Undertanker

Tank Points - By Undertanker

Recommended Posts

This is a guide I have created for myself to judge the value of tanking items and which to use to build the best balance between threat AND mitigation. This guide does not take into account, chance on hit items such as HoJ or Deathbringer Proc as these are pure TPS items which are situation for lower content. That being said, you should aim to keep above 400 DEF with your TPS items on.

I have broken down stats to = Tank Points (TP)

Spoiler

 

1 Stam = 1.5 TP

1 Agil = 1.5 TP

1 Block = 2 TP

1 Block Val = 0.33TP

1 Hit = 18 TP

1 Crit = 9 TP

1 Dodge = 10 TP

1 Parry = 12.5 TP

1 DEF = 4 TP

50 Armor = 1 TP

1 Str = 0.225 TP

1 AP = 0.1 TP

1 DPS = 3.5 TP

1 Skill (+1-5) = 12.24 + (Weapon DPS * 0.056)

1 Skill (+6-10) = 3.24 TP + (Weapon DPS * 0.028)

 

1H Weapon Enchant 15 agil = 22.5 TP

1H Weapon Enchant Crusader = 35 TP (if 100% up time, consideration of heal).

A weapon of 2.4 speed or slower will have a greater overall benefit of using Crusader, consider this the breaking point.  If your weapon is faster than 2.4, 15 agility should be sought after.  Only exception would be if your TPS weapon is also your Mitigation weapon.

(Ideally you have a top Avoidance/Mitigation weapon with 15 Agi and a TPS weapon with Crusader)

**Note - Adjust Base DEF/Stam to the need of each fight's mechanics**

Using the key above, we can break down the value of individual items. I have broken down a list of the most sought after and controversial items per slot to obtain a better understanding of how those items perform in terms of overall tanking (Effective Health Pool / Avoidance / Mitigation / Threat)

 

Tank Weapons:

Spoiler

 

Bloodlord's Defender (48.2 DPS)

http://db.vanillagaming.org/?item=19867

15 Stam + 80 Armor + 4 Def + 48.2 DPS = 208.8 TP (+74.69 if Human)

 

Claw of the Black Drake (56.3 DPS)

http://db.vanillagaming.org/?item=19365

13 Str + 7 Stam + 1 Crit + 56.3 DPS = 212.475 TP

 

Doom's Edge  (51.5 DPS)

http://db.vanillagaming.org/?item=19362

16 Agil + 9 Str + 7 Stam + 51.5 DPS = 216.77 TP (+75.92 if Orc)

 

Sickle of Unyielding Strength (51.4 DPS)

http://db.vanillagaming.org/?item=21392

15 Str + 6 Agil + 9 Stam + 4 Def + 51.4 DPS = 221.775 TP (+75.59 if Orc)

 

Quel'Serrar w/ proc (50% uptime) (52.5 DPS)

http://db.vanillagaming.org/?item=18348

12 Stam + 150 Armor (50% uptime) + 6.5 Def (50% uptime) + 52.5 DPS = 230.75 TP (+75.9 if Human)

 

Blessed Airaji War Axe  (60.6 DPS)

http://db.vanillagaming.org/?item=21242

9 Stam + 60.6 DPS + 14 AP = 236 TP (+78.16 if Orc)

 

Spineshatter  (52.5 DPS)

http://db.vanillagaming.org/?item=19335

16 Stam + 5 Def + 9 STR + 52.5 DPS = 236.425 TP (+75.9 if Human)

 

Hatchet of Sundered Bone (65.4 DPS)

http://db.vanillagaming.org/?item=22816

+ 36 AP + 65.4 DPS + 1 Crit = 241.5 TP (+79.51 if Orc)

 

Crul'shorukh, Edge of Chaos (62.8 DPS)

http://db.vanillagaming.org/?item=19363

13 Stam + 36 AP + 62.8 DPS = 242.9 TP (+78.78 if Orc)

 

Iblis, Blade of the Fallen Seraph  (62.8 DPS)

http://db.vanillagaming.org/?item=23014

+ 62.8 DPS + 1 Hit + 1 Crit = 249.4 TP (+78.78 if Human)

 

Blessed Qiraji Pugio (60.6 DPS)

http://db.vanillagaming.org/?item=21244

7 Stam + 1 Hit + 1 Crit + 18 AP + 60.6 DPS = 251.4 TP

 

Anubisath Warhammer  (52.5 DPS)

http://db.vanillagaming.org/?item=21837

7 Stam + 32 AP + 52.5 DPS + 4 Skill = 258.17 TP (+30.78 if Human)

 

Maexxna's Fang (65.3 DPS)

http://db.vanillagaming.org/?item=22804

8 Stam + 1 Hit + 36 AP + 65.3 DPS = 262.15 TP

 

Widow's Remorse  (62.8 DPS)

http://db.vanillagaming.org/?item=22806

17 Stam + 100 Armor + 62.8 DPS + 1 Hit = 265.3 TP (+78.78 if Human)

 

Blessed Qiraji War Hammer (60.7 DPS)

http://db.vanillagaming.org/?item=21268

12 Stam + 10 Str + 8 DEF +70 Armor + 60.7 DPS = 266.1 TP (+78.196 if Human)

 

The Castigator  (65.4 DPS)

http://db.vanillagaming.org/?item=22808

9 Stam + 65.4 DPS + 1 Hit + 1 Crit + 16 AP = 271 TP (+79.51 if Human)

 

Maladath, Runed Blade of the Black Flight  (56.4 DPS)

http://db.vanillagaming.org/?item=19351

56.4 DPS + 1 Parry + 4 Skill = 271.49 TP (+34.674 if Human)

 

Harbinger of Doom (65.3 DPS)

http://db.vanillagaming.org/?item=23044

8 Stam + 65.3 DPS + 1 Hit + 1 Crit + 8 Agil =  279.55 TP

 

Gressil, Dawn of Ruin (73.1 DPS)

http://db.vanillagaming.org/?item=23054

15 Stam + 73.1 DPS + 40 AP =  282.35 TP (+81.66 if Human)

 

Death's Sting  (66.4 DPS)

http://db.vanillagaming.org/?item=21126

10 Stam + 18 AP + 66.4 DPS + 3 Skill = 284.665 TP

 

Kingsfall  (73.1 DPS)

http://db.vanillagaming.org/?item=22802

16 Agil + 73.1 DPS + 1 Hit + 1 Crit =  306.85 TP

 

The Hungering Cold (73.0 DPS)

http://db.vanillagaming.org/?item=23577

14 Stam + 73.0 DPS + 140 AC + 6 Skill = 366.224 TP (+18.24 if Human)

 

Thunderfury, Blessed Blade of the Windseeker (142.42 DPS)

http://db.vanillagaming.org/?item=19019

8 Stam + 5 Agil + 142.42 DPS + 10% ATK Spd decrease + ((92 threat from speed debuff  + 149 NR debuff) *.25) = 687.34 TP (+87.24 if Human)

 

 

Tank Shields:
 

Spoiler

 

Stygian Buckler

http://db.vanillagaming.org/?item=23238

3106 AC + 59 Block Value + Unknown Threat Amount from Proc = ?? TP - Needs Testing

 

Draconian Deflector

http://db.vanillagaming.org/?item=12602

2153 AC + 40 Block Value + 10 Def + 7 Stam = 106.76 TP

 

Aegis of the Blood God

http://db.vanillagaming.org/?item=19862

2575 AC + 77 Block Value + 7 Def + 2% Block = 108.91 TP

 

Grand Marshal's Aegis / High Warlord's Shield Wall

http://db.vanillagaming.org/?item=18825

2929 AC + 55 Block Value + 23 Stam + 10 Str + 0.58 DPS (proc) = 115.51 TP

 

Buru's Skull Fragment

http://db.vanillagaming.org/?item=21485

2575 AC + 47 Block Value + 6 Def + 20 Stam + 11 Str = 123.485 TP

 

Earthen Guard

http://db.vanillagaming.org/?item=20688

2468 AC + 56 Block Value + 7 Def + 19 Stam = 124.34 TP

 

The Face of Death

http://db.vanillagaming.org/?item=23043

3494 AC + 87 Block Value + 21 Stam + 3% Block = 136.09 TP

 

Elementium Reinforced Bulwark

http://db.vanillagaming.org/?item=19349

2893 AC + 73 Block Value + 7 Def + 23 Stam = 144.45 TP

 

The Plague Bearer

http://db.vanillagaming.org/?item=22818

3106 AC + 59 Block Value + 9 Def + 21 Stam = 149.09 TP

 

Blessed Qiraji Bulwark

http://db.vanillagaming.org/?item=21269

2964 AC + 70 Block Value + 8 Def + 20 Stam + 3% Block = 150.38 TP

 

 

Cloaks:

Spoiler

 

Elementium Threaded Cloak

http://db.vanillagaming.org/?item=19386

169 AC + 13 Stam + 2 Dodge = 42.88 TP

 

Overlord's Embrace

http://db.vanillagaming.org/?item=19760

140 AC + 10 Stam + 7 Def + 1% Block = 47.8 TP

 

Drape of Unyielding Strength

http://db.vanillagaming.org/?item=21394

52 AC + 15 Str + 9 Agil + 9 Stam + 1 Hit = 49.415 TP

 

Redoubt Cloak

http://db.vanillagaming.org/?item=18495

45 AC + 15 Stam + 7 Def = 51.4 TP

 

Sandstorm Cloak

http://db.vanillagaming.org/?item=21456

135 AC + 12 Stam + 12 Str + 1 Dodge + 6 Def = 55.15 TP

 

Cloak of the Scourge

http://db.vanillagaming.org/?item=23030

63 AC + 23 Stam + 30 AP + 1 Hit = 55.15 TP

 

Cloak of the Fallen God

http://db.vanillagaming.org/?item=21710

66 AC + 15 Stam + 26 Agil + 11 Str = 65.295 TP

 

Cloak of Concentrated Hatred

http://db.vanillagaming.org/?item=21701

56 AC + 16 Agil + 11 Str + 15 Stam + 1 hit = 68.095 TP

 

Cloak of the Golden Hive

http://db.vanillagaming.org/?item=21621

59 AC + 19 Stam + 13 Str + 10 Agil + 6 Def = 71.605 TP

 

Cryptfiend Silk Cloak

http://db.vanillagaming.org/?item=22938

203 AC + 7 Def + 1 Dodge + 1 Hit = 81.06 TP

 

 

Trinkets:

Spoiler

 

Lifegiving Gem

http://db.vanillagaming.org/?item=19341

Up-time is 6.66%.

Taking a buffed tank HP of 8k (non world buffed), gives 120 Stam (180 TP) and heals for 1,200 (22.5 TP) of the duration of the trinket up-time = 202.5 TP

Factoring in up-time of 6.66% this trinket = 13.365 TP

*Note*

If you are tanking an add that is killed within the first 90 seconds (22% up-time) of a fight, this trinket has a TP value of 44.55, making it better than Onyxia Blood Talisman for the duration of the fight.

If you are tanking an add that is killed within the first 57 seconds (35% up-time) of a fight, this trinket has a TP value of 70.72, making it better than Styleen's Impeding Scarab for the duration of the fight.

 

Zandalarian Hero Badge

http://db.vanillagaming.org/?item=19948

Up-time of 16.66%: 8 hits taken single target in 20 seconds.

2,000 Armor + 30 Def = 160 TP, - 16 TP per hit taken. 8th taken = 48 TP. Take the average TP of the up-time = 104.

Multiply this by the 16.66% up-time = 17.326 TP.

*Note*

If you are tanking an add that is killed within the first 47 seconds (43% up-time) of a fight, this trinket has a TP value of 44.73, making it better than Onyxia Blood Talisman for the duration of the fight.

If you are tanking an add that is killed within the first 30 seconds (68% up-time) of a fight, this trinket has a TP value of 70.72, making it better than Styleen's Impeding Scarab for the duration of the fight.

 

Glyph of Deflection

http://db.vanillagaming.org/?item=23040

Proc (see below)

Up-time is 16.66%.

235 Block Value for 20 seconds @ 16.66% uptime.  = 39.151 Block Value

+ 3 Block + 23 Block Value + 39.151 Block Value = 26.50

*Note*

If you are tanking an add that is killed within the first 50 seconds (40% up-time) of a fight, this trinket has a TP value of 44.61, making it better than Onyxia Blood Talisman for the duration of the fight.

If you are tanking an add that is killed within the first 27 seconds (73% up-time) of a fight, this trinket has a TP value of 70.2, making it better than Styleen's Impeding Scarab for the duration of the fight.

 

Onyxia Blood Talisman

http://db.vanillagaming.org/?item=18406

1 Parry + 8 Def = 44.5 TP

 

Drake Fang Talisman

http://db.vanillagaming.org/?item=19406

56 AP + 2 Hit + 1 Dodge = 51.6 TP

 

Styleen's Impeding Scarab

http://db.vanillagaming.org/?item=19431

5% Block + 24 Block Value + 13 Def = 69.92 TP

 

 

Rings:

Spoiler

 

Master Dragonslayer's Ring

http://db.vanillagaming.org/?item=19384

14 Stam + 48 AP + 1 Hit = 43.8 TP

 

Don Julio's Band

http://db.vanillagaming.org/?item=19325

11 Stam + 1 Crit + 1 Hit + 16 AP = 45.1 TP

 

Band of Jin

http://db.vanillagaming.org/?item=19925

14 Agil + 8 Stam + 1 Hit = 51 TP

 

Band of Reanimation

http://db.vanillagaming.org/?item=22961

34 Agil  = 51 TP

 

Heavy Dark Iron Ring

http://db.vanillagaming.org/?item=18879

110 AC + 20 Stam + 5 Def = 52.2 TP

 

Signet of the Fallen Defender

http://db.vanillagaming.org/?item=23018

140 AC + 24 Stam + 1 Hit = 56.8 TP

 

Overlord's Crimson Band

http://db.vanillagaming.org/?item=19873

9 Str + 10 Stam + 8 Agil + 7 Def = 57.025 TP

 

Angelista's Touch

http://db.vanillagaming.org/?item=21695

17 Stam + 11 Str + 1 Dodge + 6 Def = 61.975

 

Archimtiro's Ring of Reckoning

http://db.vanillagaming.org/?item=19376

28 Stam + 14 Agil = 63 TP

 

Ring of the Godslayer

http://db.vanillagaming.org/?item=21596

17 Stam + 27 Agil = 66 TP

 

Signet Ring of the Bronze Dragonflight

http://db.vanillagaming.org/?item=21200

24 Stam + 13 Str + 7 Def = 66.925 TP

 

Signet Ring of the Bronze Dragonflight

http://db.vanillagaming.org/?item=21205

24 Agil + 13 Stam + 1 Hit = 73.5 TP

 

Band of Accuria

http://db.vanillagaming.org/?item=17063

10 Stam + 16 Agil + 2 Hit = 75 TP

 

Ring of Emperor Vek'lor

http://db.vanillagaming.org/?item=21601

100 AC + 18 Stam + 12 Agil + 9 Def = 83 TP

 

Ring of the Dreadnaught

http://db.vanillagaming.org/?item=23059

27 Stam + 1 Dodge + 10 Def = 90.5 TP

2/9 Set + 3.5 TP = 94 TP
4/9 Set + 5.625 TP = 99.625 
TP
6/9 Set + 8.55 TP = 108.175 TP
8/9 Set + 8 TP = 116.175 TP

 

 

Ranged Weapons:

Spoiler

 

Huhuran's Stinger

http://db.vanillagaming.org/?item=21616

18 Agil = 27 TP

 

Mandokir's Sting

http://db.vanillagaming.org/?item=20038

11 Agil + 8 Stam = 28.5 TP

 

Satyr's Bow (Pre-Nerf)

http://db.vanillagaming.org/?item=18323

7 Agil + 1 Hit = 28.5 TP

 

Dragonbreath Hand Cannon

http://db.vanillagaming.org/?item=19368

14 Agil + 7 Stam = 31.5

 

Crossbow of Imminent Doom

http://db.vanillagaming.org/?item=21459

7 Agil + 5 Stam + 5 Str + 1 Hit = 37.125 TP

 

 

Amulets:

Spoiler

 

Pendant of the Shifting Sands

http://db.vanillagaming.org/?item=21506

21 Stam + 14 Str + 4 Def = 46.65 TP

 

Sadist's Collar

http://db.vanillagaming.org/?item=23023

24 Stam + 1 Crit + 20 AP = 47 TP

 

Gluth's Missing Collar

http://db.vanillagaming.org/?item=22981

24 Stam + 3 Block + 15 Block Value = 47 TP

 

Talisman of Protection

http://db.vanillagaming.org/?item=19871

8 Stam + 9 Def + 1 Dodge = 58 TP

 

Rage of Mugamba

http://db.vanillagaming.org/?item=19577

8 Agil + 8 Str + 13 Stam + 6 Def + 2% Block = 61.3 TP

2/5 Set + 2 TP = 63.3 TP

 

Prestor's Talisman of Connivery

http://db.vanillagaming.org/?item=19377

30 Agil + 1 Hit = 63 TP

 

Medallion of Steadfast Might

http://db.vanillagaming.org/?item=17065

13 Stam + 9 Str + 1 Dodge + 8 Def = 63.525

 

Pendant of the Qiraji Guardian

http://db.vanillagaming.org/?item=21700

17 Stam + 12 Str + 11 Agil + 6 Def = 68.7 TP

 

Master Dragonslayer's Medallion

http://db.vanillagaming.org/?item=19383

14 Agil + 24 Stam + 7 Def = 85 TP

 

Mark of C'Thun

http://db.vanillagaming.org/?item=22732

24 Stam + 10 Def + 1 Dodge + 1 Hit = 104 TP

 

 

Head Slot

Spoiler

 

Helm of Might

http://db.vanillagaming.org/?item=16866

608 AC + 35 Stam + 15 Str + 1 Dodge + 7 Def = 106.035 TP

3/8 Set + 3.3 TP = 109.335 TP
5/8 Set + 0.5 TP = 109.835 TP
8/8 Set + 1.7 TP = 111.535 TP

 

Helm of Domination

http://db.vanillagaming.org/?item=21460

661 AC + 28 Stam + 21 Str + 11 Agil + 1 Parry + 7 Def = 116.945 TP

 

Helm of Wrath

http://db.vanillagaming.org/?item=16963

696 AC + 40 Stam + 17 Str + 11 Def = 121.745 TP

3/8 Set + 1 TP = 122.745 TP
5/8 Set + 9.8TP = 132.545 TP
8/8 Set + 4.1 TP = 136.645 TP

 

 

Conqueror's Crown

http://db.vanillagaming.org/?item=21329

739 AC + 18 Agil + 29 Str + 34 Stam + 6 Def = 123.305 TP

3/5 Set + 0.6 TP = 123.905 TP
5/5 Set + 11.1 TP = 135.005 TP (-10 If target is affected by Thunderfury)

 

Dreadnaught Helmet

http://db.vanillagaming.org/?item=22418

800 AC + 45 Stam + 21 Str + 1 Dodge + 14 Def = 154.225 TP

2/9 Set + 3.5 TP = 157.725 TP
4/9 Set + 5.625 TP = 163.35TP

6/9 Set + 8.55 TP = 171.9 TP
8/9 Set + 8 TP = 179.9 TP

 

 

Shoulder Slot

Spoiler

 

Darksoul Shoulders

http://db.vanillagaming.org/?item=19695

507 AC + 24 Stam + 1 Hit = 64.14 TP

3/3 Set + 23.33 TP = 87.47 TP

 

Pauldrons of Might

http://db.vanillagaming.org/?item=16868

562 AC + 22 Stam + 15 Str + 2% Block + 5 Def = 71.615 TP

3/8 Set + 3.3 TP = 74.915 TP
5/8 Set + 0.5 TP = 75.415 TP
8/8 Set + 1.7 TP = 77.115 TP

 

Stockade Pauldrons

http://db.vanillagaming.org/?item=14552

472 AC + 20 Stam + 10 Def = 79.44 TP

 

Drake Talon Pauldrons

http://db.vanillagaming.org/?item=19394

634 AC + 20 Agil + 20 Str + 17 Stam + 1 Dodge = 82.68 TP

 

Field Marshal's Plate Shoulderguards

http://db.vanillagaming.org/?item=16480

626 AC + 23 Stam + 18 Str + 16 Agil + 1 Hit = 93.07 TP

2/6 Set + 15 TP = 108.07 TP

 

Pauldrons of Wrath

http://db.vanillagaming.org/?item=16961

642 AC + 27 Stam + 13 Str + 27 Block Value + 7 Def = 93.175 TP

3/8 Set + 1 TP = 94.175 TP
5/8 Set + 9.8TP = 103.975 TP
8/8 Set + 4.1 TP = 108.075 TP

 

Paulderons of the Unrelenting

http://db.vanillagaming.org/?item=21639

650 AC + 30 Stam + 11 Str + 9 Def + 1 Dodge = 106.475 TP

 

Conqueror's Spaulders

http://db.vanillagaming.org/?item=21330

659 AC + 16 Agil + 20 Str + 21 Stam + 4 Def + 1 hit = 107.18 TP

3/5 Set + 0.6 TP = 107.78 TP
5/5 Set + 11.1 TP = 118.88 TP (-10 If target is affected by Thunderfury)

 

Dreadnaught Pauldrons

http://db.vanillagaming.org/?item=22419

722 AC + 29 Stam + 16 Str + 1 Hit + 21 Block Value + 9 Def = 122.54 TP

2/9 Set + 3.5 TP = 126.04 TP
4/9 Set + 5.625 TP = 131.665 
TP
6/9 Set + 8.55 TP = 140.215 TP
8/9 Set + 8 TP = 148.215 TP

 

 

Chest Slot

Spoiler

 

Darksoul Breastplate

http://db.vanillagaming.org/?item=19693

736 AC + 32 Stam + 1 Hit = 80.72 TP

3/3 Set + 23.33 TP = 104.05 TP

 

Breastplate of Might

http://db.vanillagaming.org/?item=16865

749 AC + 28 Stam + 20 Str + 3% Block + 7 Def = 95.48 TP

3/8 Set + 3.3 TP = 98.78 TP
5/8 Set + 0.5 TP = 99.28 TP
8/8 Set + 1.7 TP = 100.98 TP

 

Zandalar Vindicator's Breastplate

http://db.vanillagaming.org/?item=19822

828 AC + 23 Str + 24 Stam + 15 Agil + 4 Def = 96.235 TP

2/5 Set + 2 TP = 98.235 TP

 

Deathbone Chestplate

http://db.vanillagaming.org/?item=14624

637 AC + 12 Stam + 17 Def = 100.74 TP

2/5 Set + 6 TP = 106.74 TP
3/5 Set + 0.3 TP = 107.04 TP
5/5 Set + 2.5 TP = 109.54 TP

 

Breastplate of Wrath

http://db.vanillagaming.org/?item=16966

857 AC + 40 Stam + 17 Str + 11 Def = 124.965 TP

3/8 Set + 1 TP = 125.965 TP
5/8 Set + 9.8TP = 135.765 TP
8/8 Set + 4.1 TP = 139.865 TP

 

Conqueror's Breastplate

http://db.vanillagaming.org/?item=21331

985 AC + 24 Agil + 34 Str + 38 Stam + 6 Def = 144.35 TP

3/5 Set + 0.6 TP = 144.95 TP
5/5 Set + 11.1 TP = 156.05 TP (-10 If target is effected by Thunderfury)

 

Dreadnaught Breastplate

http://db.vanillagaming.org/?item=22416

1027 AC + 43 Stam + 21 Str + 2 Hit + 1 Dodge + 13 Def = 187.765 TP

2/9 Set + 3.5 TP = 191.265 TP
4/9 Set + 5.625 TP = 196.89 
TP
6/9 Set + 8.55 TP = 205.44 TP
8/9 Set + 8 TP = 213.44 TP

 

 

Bracer Slot

Spoiler

 

Bracers of Might

http://db.vanillagaming.org/?item=16861

328 AC + 23 Stam + 11 Str = 43.535 TP

3/8 Set + 3.3 TP = 46.835 TP
5/8 Set + 0.5 TP = 47.335 TP
8/8 Set + 1.7 TP = 49.035 TP

 

Zandalar Vindicator's Armguards

http://db.vanillagaming.org/?item=19824

304 AC + 13 Str + 13 Stam + 13 Agil = 48.005 TP

2/5 Set + 2 TP = 50.005 TP

 

Bracers of Heroism

http://db.vanillagaming.org/?item=21996

296 AC + 14 Stam + 9 Str + 5 Agil + 3 Def = 48.445 TP

 

Icebane Bracers

http://db.vanillagaming.org/?item=22671

393 AC + 13 Stam + 6 Str + 5 Def = 48.71 TP

 

Bracelets of Wrath

http://db.vanillagaming.org/?item=16959

375 AC + 27 Stam + 13 Str = 50.425 TP

3/8 Set + 1 TP = 51.425 TP
5/8 Set + 9.8TP = 61.225 TP
8/8 Set + 4.1 TP = 65.325 TP

 

Wristguards of True Flight

http://db.vanillagaming.org/?item=18812

198 AC + 19 Agil + 11 Stam + 1 Hit = 66.96 TP

 

Qiraji Execution Bracers

http://db.vanillagaming.org/?item=21602

103 AC + 16 Agil +15 Str + 14 Stam + 1 hit = 68.435 TP

 

Dreadnaught Bracers

http://db.vanillagaming.org/?item=22423

431 AC + 28 Stam + 14 Str + 5 Def = 73.77 TP

2/9 Set + 3.5 TP = 77.27 TP
4/9 Set + 5.625 TP = 82.895 
TP
6/9 Set + 8.55 TP = 91.445 TP
8/9 Set + 8 TP = 99.445 TP

 

 

Hands Slot

Spoiler

 

Deathbone Gauntlets

http://db.vanillagaming.org/?item=14622

398 AC + 14 Stam + 10 Def = 68.96 TP

2/5 Set + 6 TP = 74.96 TP
3/5 Set + 0.3 TP = 75.26 TP
5/5 Set + 2.5 TP = 77.76 TP

 

Gauntlets of the Immovable

http://db.vanillagaming.org/?item=21479

482 AC + 18 Stam + 15 Str + 1 Parry + 5 Def = 72.515 TP

 

Gauntlets of Might

http://db.vanillagaming.org/?item=16863

468 AC + 17 Stam + 22 Str + 1 Hit + 5 Def = 77.81 TP

3/8 Set + 3.3 TP = 81.11 TP
5/8 Set + 0.5 TP = 81.61 TP
8/8 Set + 1.7 TP = 83.31 TP

 

Gauntlets of Wrath

http://db.vanillagaming.org/?item=16964

535 AC + 20 Stam + 15 Str + 1 Parry + 7 Def = 84.575 TP

3/8 Set + 1 TP = 85.575 TP
5/8 Set + 9.8TP = 95.375 TP
8/8 Set + 4.1 TP = 99.475 TP

 

Dreadnaught Gauntlets

http://db.vanillagaming.org/?item=22421

615 AC + 27 Stam + 17 Str + 9 Def + 3 Block + 21 Block Value = 105.625 TP

2/9 Set + 3.5 TP = 109.125 TP
4/9 Set + 5.625 TP = 114.75 
TP
6/9 Set + 8.55 TP = 123.3 TP
8/9 Set + 8 TP = 131.3 TP

 

Gauntlets of Steadfast Determination

http://db.vanillagaming.org/?item=21674

535 AC + 20 Stam + 19 Str + 18 Agil + 9 Def = 107.975 TP

 

 

Waist Slot

Spoiler

 

Onslaught Girdle

http://db.vanillagaming.org/?item=19137

494 AC + 31 Str + 11 Stam + 1 Crit + 1 Hit = 52.255 TP

 

Belt of Preserved Heads

http://db.vanillagaming.org/?item=20216

108 AC + 15 Agil + 14 Str + 11 Stam + 1 Hit = 62.31 TP

 

Deathbone Girdle

http://db.vanillagaming.org/?item=14620

358 AC + 15 Stam + 9 Def = 65.66 TP

2/5 Set + 6 TP = 71.66 TP
3/5 Set + 0.3 TP = 71.96 TP
5/5 Set + 2.5 TP = 74.46 TP

 

Belt of Might

http://db.vanillagaming.org/?item=16864

421 AC + 15 Stam + 21 Str + 1 Dodge + 5 Def = 65.645 TP

3/8 Set + 3.3 TP = 68.945 TP
5/8 Set + 0.5 TP = 69.445 TP
8/8 Set + 1.7 TP = 71.145 TP

 

Belt of Heroism

http://db.vanillagaming.org/?item=21994

380 AC + 15 Str + 12 Stam + 9 Agil + 7 Def = 70.475 TP

 

Waistband of Wrath

http://db.vanillagaming.org/?item=16960

482 AC + 20 Stam + 20 Str + 3% Block + 7 Def = 78.14 TP

3/8 Set + 1 TP = 79.14 TP
5/8 Set + 9.8TP = 88.94 TP
8/8 Set + 4.1 TP = 99.475 TP

 

Unmelting Ice Girdle

http://db.vanillagaming.org/?item=18547

452 AC + 14 Agil + 14 Str + 14 Stam + 8 Def = 86.19 TP

 

Ossirian's Binding

http://db.vanillagaming.org/?item=21463

258 AC + 20 Agil + 19 Stam + 1 Crit + 1 Hit = 90.66 TP

 

Dreadnaught Waistguard

http://db.vanillagaming.org/?item=22422

554 AC + 26 Stam + 20 Str + 9 Def + 3 Block + 18 Block Value = 102.58 TP

2/9 Set + 3.5 TP = 106.08 TP
4/9 Set + 5.625 TP = 111.705 
TP
6/9 Set + 8.55 TP = 120.255 TP
8/9 Set + 8 TP = 128.255 TP

 

Girdle of the Mentor

http://db.vanillagaming.org/?item=23219

536 AC + 21 Str + 21 Stam + 20 Agil + 1 Crit + 1 Hit = 103.945 TP

 

Royal Qiraji Belt

http://db.vanillagaming.org/?item=21598

512 AC + 22 Stam + 13 Str + 13 Agil + 1 Parry + 8 Def = 110.165 TP

 

 

 

Legs Slot

Spoiler

 

Darksoul Leggings

http://db.vanillagaming.org/?item=19694

722 AC + 22 Stam + 2 Hit = 83.44 TP

3/3 Set + 23.33 TP = 106.77 TP

 

Bloodsoaked Legplates

http://db.vanillagaming.org/?item=19855

674 AC + 36 Str + 21 Stam + 10 Def = 93.08 TP

 

Deathbone Legguards

http://db.vanillagaming.org/?item=14623

557 AC + 20 Stam + 13 Def = 93.14 TP

2/5 Set + 6 TP = 99.14 TP
3/5 Set + 0.3 TP = 99.44 TP
5/5 Set + 2.5 TP = 101.94 TP

 

Legplates of Might

http://db.vanillagaming.org/?item=16867

655 AC + 23 Stam + 24 Str + 1 Parry + 7 Def = 93.5 TP

3/8 Set + 3.3 TP = 96.8 TP
5/8 Set + 0.5 TP = 97.3 TP
8/8 Set + 1.7 TP = 99 TP

 

Marshal's Plate Legguards

http://db.vanillagaming.org/?item=16479

743 AC + 28 Stam + 20 Str + 2 Crit + 1 Hit = 97.36 TP

2/6 Set + 15 TP = 112.36 TP

 

Legplates of Wrath

http://db.vanillagaming.org/?item=16962

749 AC + 27 Stam + 19 Str + 2 Dodge + 11 Def = 123.755 TP

3/8 Set + 1 TP = 124.755 TP
5/8 Set + 9.8TP = 134.555 TP
8/8 Set + 4.1 TP = 138.655 TP

 

Conqueror's Legguards

http://db.vanillagaming.org/?item=21332

796 AC + 21 Agil + 33 Str + 24 Stam + 6 Def + 1 Hit = 132.845 TP

3/5 Set + 0.6 TP = 133.445 TP
5/5 Set + 11.1 TP = 144.545 TP (-10 If target is effected by Thunderfury)

 

Dreadnaught Legplates

http://db.vanillagaming.org/?item=22417

861 AC + 37 Stam + 23 Str + 13 Def + 1 Dodge + 32 Block Value = 150.228 TP

2/9 Set + 3.5 TP = 153.728 TP
4/9 Set + 5.625 TP = 159.353 
TP
6/9 Set + 8.55 TP = 167.903 TP
8/9 Set + 8 TP = 175.903 TP

 

 

Feet Slot

Spoiler

 

Deathbone Sabatons

http://db.vanillagaming.org/?item=14621

438 AC + 9 Stam + 10 Def = 62.26 TP

2/5 Set + 6 TP = 68.26TP
3/5 Set + 0.3 TP = 68.56 TP
5/5 Set + 2.5 TP = 71.06 TP

 

Sabatons of Might

http://db.vanillagaming.org/?item=16862

515 AC + 26 Stam + 15 Str + 5 Def = 72.675 TP

3/8 Set + 3.3 TP = 75.975 TP
5/8 Set + 0.5 TP = 76.475 TP
8/8 Set + 1.7 TP = 78.175 TP

 

Bloodsoaked Greaves

http://db.vanillagaming.org/?item=19913

486 AC + 25 Stam + 8 Agil + 5 Def = 79.22 TP

 

Marshal's Plate Boots

http://db.vanillagaming.org/?item=16483

592 AC + 24 Stam + 18 Str + 12 Agil + 1 Hit = 87.89 TP

2/6 Set + 15 TP = 102.89 TP

 

Boots of the Fallen Hero

http://db.vanillagaming.org/?item=21688

581 AC + 22 Stm + 20 Str + 14 Agil + 1 Hit = 88.12 TP

 

Boots of the Unwavering Will

http://db.vanillagaming.org/?item=21706

647 AC + 29 Stam + 12 Str + 8 Agil + 5 Def = 91.14 TP

 

Sabatons of Wrath

http://db.vanillagaming.org/?item=16965

589 AC + 30 Stam + 13 Str + 14 Block Value + 7 Def = 92.325 TP

3/8 Set + 1 TP = 93.325 TP
5/8 Set + 9.8TP = 103.125 TP
8/8 Set + 4.1 TP = 107.225 TP

 

Conqueror's Greaves

http://db.vanillagaming.org/?item=21333

604 AC + 17 Agil +21 Str + 23 Stam + 4 Def = 92.805 TP

3/5 Set + 0.6 TP = 93.405 TP
5/5 Set + 11.1 TP = 104.505 TP (-10 If target is effected by Thunderfury)

 

Chromatic Boots

http://db.vanillagaming.org/?item=19387

596 AC + 20 Agil + 20 Str + 19 Stam + 1 Hit = 92.92

 

Dreadnaught Sabatons

http://db.vanillagaming.org/?item=22420

662 AC + 34 Stam + 15 Str + 9 Def + 1 Dodge = 113.615 TP

2/9 Set + 3.5 TP = 117.115 TP
4/9 Set + 5.625 TP = 122.74 
TP
6/9 Set + 8.55 TP = 131.29 TP
8/9 Set + 8 TP = 139.29 TP

 

 

Share this post


Link to post
Share on other sites

I understand you have to mix/match items for different fights for tps/def requirements so here's a question. When you only get to choose one, and considering this shows the dps at higher tp than the def one, would you ever take the dps aq ring over the def one for tps set w/ acuria or do you secure the def one and use acurria/qsr/qiraji fury for the tps set?

Share this post


Link to post
Share on other sites

Are you referring to Ring of the Qiraji Fury?

 

I would go with: Signet Ring of the Bronze Dragonflight (DPS Ring) for threat and pair it with Band of Accuria  for 2 crit, 2 dodge (before buffs), 3 hit and 23 stam.

 

 

If not going for 8/9 hit (rage starved setup), and using 6 hit setup (specials hit cap), I'd then take off the Signet Ring of the Bronze Dragonflight and put on Ring of Emperor Vek'lor to pair with: Band of Accuria.

 

If you need a full tank setup for fights like Patch in Naxx, you can then put on Angelista's Touch with Ring of Emperor Vek'lor

Share this post


Link to post
Share on other sites

So for long game its best to take the dps one then, filling in bwl/zg/mc rings until you get exalted/aq drops.

 

I would take the DPS one for the +hit, yes.

Share this post


Link to post
Share on other sites

This is a guide I have created for myself to judge the value of tanking items and which to use to build the best balance between threat AND mitigation. This guide does not take into account, chance on hit items such as HoJ or Deathbringer Proc as these are pure TPS items which are situation for lower content. That being said, you should aim to keep above 400 DEF with your TPS items on.

I have broken down stats to = Tank Points (TP)

1 Stam = 1.5 TP

1 Agil = 1.5 TP

1 Block = 2 TP

1 Block Val = 0.33TP

1 Hit = 18 TP

1 Crit = 9 TP

1 Dodge = 10 TP

1 Parry = 12.5 TP

1 DEF = 4 TP

50 Armor = 1 TP

1 Str = 0.225 TP

1 AP = 0.1 TP

1 DPS = 3.5 TP

1 Skill = 2 TP

1H Weapon Enchant (15 Agil/Crusader) = 22.5 TP

(Ideally you have a top Avoidance/Mitigation weapon with 15 Agi and a TPS weapon with Crusader)

**Note - Adjust Base DEF/Stam to the need of each fight's mechanics**

1 Str is 0.225 TP.. 14 Str is less than 1 DPS in TP. How does that make sense? 14 Str will give you 1 DPS + shield block value.

 

Parry increases your damage taken by making you attack more often with parry haste. Shouldn't have more tank points than dodge.

 

Block chance is absolutely useless. Should award -TP to discourage ppl to use it.

 

Crusader is useless alliance tanking unless your guild takes 8 min to kill every boss. On 1.3 speed weapons +5 weapon damage gives more DPS than crusader.

 

Armor reduction gets exponentially better, so your idea won't work for it.

 

Avoidance is bad tanking stat, never go for it. To make you easy to heal aquire defense cap, stack hp and armor. Pretty much the only avoidance you should ever be taking is if the gear has higher base stats, armor or offensive stats as hit if you need that.

Edited by Zuat

Share this post


Link to post
Share on other sites

1 Str is 0.225 TP.. 14 Str is less than 1 DPS in TP. How does that make sense? 14 Str will give you 1 DPS + shield block value.

 

Parry increases your damage taken by making you attack more often with parry haste. Shouldn't have more tank points than dodge.

 

Block chance is absolutely useless. Should award -TP to discourage ppl to use it.

 

Crusader is useless alliance tanking unless your guild takes 8 min to kill every boss. On 1.3 speed weapons +5 weapon damage gives more DPS than crusader.

 

Armor reduction gets exponentially better, so your idea won't work for it.

 

Avoidance is bad tanking stat, never go for it. To make you easy to heal aquire defense cap, stack hp and armor. Pretty much the only avoidance you should ever be taking is if the gear has higher base stats, armor or offensive stats as hit if you need that.

 

DPS stat value was for weapons only.    Parry will also grant you Parry haste = more white hit for rage or faster heroic strikes when you do have rage.   Your math is wrong about crusader vs +5 damage even on 1.3 speeds, we've already addressed it on Nost forums.  Also, with rage from incoming damage most likely gonna be adjusted to post-armor mitigation, 1.3 weapons will be nil except on Val.    Not sure what 8 minutes vs 2 minutes on a fight matters, should still have the same average up-time on the same weapon.    Armor reduction gives you the same amount of time to live per armor point, and does not change exponentially at any point.   Avoidance is a bad tanking stat....... I'm done.....

Edited by Undertanker

Share this post


Link to post
Share on other sites

DPS stat value was for weapons only.    Parry will also grant you Parry haste = more white hit for rage or faster heroic strikes when you do have rage.   Your math is wrong about crusader vs +5 damage even on 1.3 speeds, we've already addressed it on Nost forums.  Also, with rage from incoming damage most likely gonna be adjusted to post-armor mitigation, 1.3 weapons will be nil except on Val.    Not sure what 8 minutes vs 2 minutes on a fight matters, should still have the same average up-time on the same weapon.    Armor reduction gives you the same amount of time to live per armor point, and does not change exponentially at any point.   Avoidance is a bad tanking stat....... I'm done.....

What it means is that most fights are very short on nost, 2 minutes is a bad example: 2 min is a long fight on nost. most fights are 20-60 seconds. For simplicity lets say a fight is 60 seconds. Boss swing timer is 1,5 seconds. 40 attacks in 60 seconds. out of those a warrior with 18% parry will parry 40*0.18 = 7,2 times. That gives 7,2*0,24 = 1,7 extra attacks. What a gain! That like 2-4 TPS at most FOR YOUR WHOLE PARRY CHANCE. Surely it's nice with some extra attacks but it's not a noticeable gain. +It's rng of rng, as if relying on crusader procs wasn't bad enough when tanking. 

 

If you're right about crusader, consider why every tank in top guilds are clueless (?) and don't use crusader.

 

Armor reduction gets gets worth more simply because 1% of reduction is worth more depending on how much you already have. 1% increase at 50% reduction will reduce your physical damage taken by 2% while 1% at 0% reduction will reduce with 1%. I guess saying it gets exponentially gets better is the wrong phrasing for it, rather it doesn't get worse for every armor you get. Unlike Dodge and Parry which will gradually get worth less the more avoidance you have. In essence armor never gets worse.

Edited by Zuat

Share this post


Link to post
Share on other sites

You are still wrong on your armor math.

People didn't use Crusader on Nost including me cause we already had infinite rage cause of incoming damage rage gains not taking armor into consideration.

"Minor gains" are what optimization is about. You asked why it had higher value, I answered it.

Rather than trying to knit-pick 1 stat value or another, look at each item lot in my list and tell me what is out of order from an OVERALL threat/EHP/advoidance/mitigation standpoint.

Share this post


Link to post
Share on other sites

You are still wrong on your armor math.

People didn't use Crusader on Nost including me cause we already had infinite rage cause of incoming damage rage gains not taking armor into consideration.

"Minor gains" are what optimization is about. You asked why it had higher value, I answered it.

Rather than trying to knit-pick 1 stat value or another, look at each item lot in my list and tell me what is out of order from an OVERALL threat/EHP/advoidance/mitigation standpoint.

Whats wrong with the armor math?

 

"minor gains are what optimization is about". Why would anyone wanting to minmax wanna break down stats into a fixed value when tanking stats are dependant on how much hit, crit, avoidance and armor you already have? It would maybe make sense if you were naked and had 0 stats.

Share this post


Link to post
Share on other sites

Armor does not get exponentially better.

Each 100 armor adds the same amount of time to live with no heals received regardless if you go from 100 to 200 armor or 7900 to 8000 armor. Nothing exponential about it.

Edited by Undertanker

Share this post


Link to post
Share on other sites

Armor does not get exponentially better.

Each 100 armor adds the same amount of time to live with no heals received regardless if you go from 100 to 200 armor or 7900 to 8000 armor. Nothing exponential about it.

No, but armor becomes better as reduction gets higher. That's why you cannot just say 100 armor is "worth" this. Same goes for avoidance and crit shits get worse the more you have.

Share this post


Link to post
Share on other sites

your relative damage reduction increases the more reduction you alreadyhave, that's true. which is why blizz devz added diminishing returns to armor, so that the amount of relative damage reduction that 100 armor gives for example stays the same no matter how much damage reduction you have already acquired. until you hit the 75% cap of course.

 

to comment on the stat weights: crit should be equal to hit since getting the 8% cap isn't exactly hard. DEF is overvalued by quite a bit in general. Weapon DPS is largely irrelevant unless you're rage starving; it should be ignored as a stat. You're also grossly undervaluing armor for most encounters.

Edited by vido

Share this post


Link to post
Share on other sites

No getting 8% hit isn't "hard" but I am only including items that also have EPH and or mitigation/avoidance/def. So not taking Lionheart helm into my OVERALL item set.

 

I know crit > hit once you are hit capped, but that simply isn't in the item budget while gearing around keeping your def/stam high.

 

Point out which item I am undervaluing armor on and why it should be lower/higher than another item in the same slot.  The only slot I can see that being a debate is belt, though Ossirian's Binding gives 2 crit, 1 dodge, 1 hit, 19 stam = more while buffed due to agil and stam.   While it lacks the AP of Onslaught, it has more crit, has avoidance, and more stam than it does.    Mail bracers, no question the hit + crit/dodge from agil on them as well exceed the armor loss from Bracer of Wrath from an overall tankability standpoint.

 

For weapon DPS, it does matter as higher dps weapons will give you more damage = more threat, not just for rage starved as your heroic strike will do more damage as well.  Weapon speed though will be determined on if rage from incoming damage is adjusted (Which did happen), if so, 1.3 speed will only be good on Val.  Even then a  2 dps 1.3 dagger vs a 46 dps 1.3 dagger.... which would you take.  It really was included to show there is value in items like Crul'shok, Claw of the Black Drake and what not.

 

If you take the bottom item from each slot given, you get:

 

93 Def (using Hammer for tanking) 85 without hammer.  Add on +14 for zg enchant x2 and +10 from talents, so you'll have 109 Def with a non def weapon, and 117 Def with BiS mitigation weapon.  Can get up to 118 and 126 def respectively if using 3x +3 DEF kits on gloves boots, chest.

 

9 Hit. = cap is 8.6%.

+191 agility.     Can get up to 217 if using +4 stats chest +7 boots +15 gloves.  This is before world buffs!

So lets say I go full agility except movement speed boots, 210:

My list gives me 9 hit *full cap, 109 Def (since I use Thunderfury), and enough agility to equal 10.5 extra dodge and extra crit.  Each of those items has highest armor rating on the gear anyways except bracer, so I'm not gimping myself by taking 200 less armor.

 

 

Like the OP mentions, adjust base DEF/Stam for each fight as needed.  Since some fights you don't want to leave yourself open for a possible crit.

Edited by Undertanker

Share this post


Link to post
Share on other sites

 

 

Armor reduction gets gets worth more simply because 1% of reduction is worth more depending on how much you already have. 1% increase at 50% reduction will reduce your physical damage taken by 2% while 1% at 0% reduction will reduce with 1%. I guess saying it gets exponentially gets better is the wrong phrasing for it, rather it doesn't get worse for every armor you get. Unlike Dodge and Parry which will gradually get worth less the more avoidance you have. In essence armor never gets worse.

 

 

 

All true, but there is also another concern as to why avoidance is meh. Avoidance increases spike damage and its much easier to heal a steady hp drop rather than some guy who dodges 3,4 times then gets obliterated. 

Share this post


Link to post
Share on other sites

Updated:

 

Long overdue reformatting of this thread for ease of locating information.   I am working on completing the set bonuses as well.

Share this post


Link to post
Share on other sites

Set bonuses have finally been added.

Added T2.5 5/5 Set Penalty if target is effected by Thunderfury.

Added Thunderfury to list of Tank Weapons.  PS:  GG the value it comes in at.

Edited by Undertanker

Share this post


Link to post
Share on other sites

Hi ! Don't know if it is the right place to post my question but you seems to be a pretty good mathemagician so maybe you can help me ! It is about the impale spec for main tanks.

I talked with our main tank and he told me that impale adds something like 150-200 dmg on his crit shield slam in general. I was then wondering if it is really worth compared to 2% more crit if he had a "classic spec" (regardless of other utilitaries talents he could get instead of this shitty fckin' debuff and Impale). He is full T2, but doesn't have TF nor DFT. I know it's a short description but I just need a theoretical insight (impale vs 2% crit basically).

I may be completely wrong but giving what he told me, I calculated that even full world buffs his impale up his aggro by something like 4%... (maybe less, way less without world buffs). 

Share this post


Link to post
Share on other sites

That is always a great question, and has been brought up previously so I'm glad I don't have to do any number crunching tonight. (as I already have).

I won't give you a hard time on not finding it, as it was buried on page 4 of the forums:

I give you: 

https://forum.elysium-project.org/topic/29931-is-impale-spec-still-the-best-threat-spec/

I break down the numbers of increased DPS for the abilities used that are affected by Impale.

Even at world buffed (25% crit 5/5 crul / 23% if impale) the average DPS gain is 3.46% from those abilities (not modified by threat multiplies or def stance).

This does not translate to a 3.46% increase of unmodified threat.  Reason being is the 2% less crit chance the impale spec has that will affect your white hits granting you a slightly lower rage-gain per second which translates into less threat moves possible.  This puts the total increased TPS in the 2.5%-2.75% range.

I hold firm that 8/5/38 as my go to spec due to the corrections to the rage-gain reductions of incoming damage.  The difference is TPS is so small to give up many valuable talents in the protection tree.  Improved taunt is extremely important in for when your taunt is resisted, as it allows you to mocking blow on a resist and taunt is available again prior to mocking blow/challenging shout expiring.   Imp sunder armor is vital as well due to rage starvations.

Walgrave presented an impale spec that covers both of my requirements of imp taunt and imp sunder as most impale specs skip those. 17/3/31

You'll notice the main things missing in this spec are Imp SW (which you can do w/o in a lot of cases but still has great value) and 10 Def from skipping anticipation.

While 10 Def for 5 talents may not seems like a lot, it limits your itemization greatly.   Opting to take 10 defense in your talent tree allows you to wear more +hit gear while maintaining the same DEF level.  The best example would be rings.  Using Heavy Dark Iron Ring + Overlord's Crimson Band as an example, this ring pairing makes up for  the def you missed out on in your talent tree +2 more def, while I can use Band of Accuria + Don Julio's Band and have +3 hit % and -2 def compared to somebody who took impale (w/ imp sunder/taunt).

I can reach + 140 DEF cap 8/8 T2 w/ Thunderfury while having improved movement speed boots and +4 all stats chest with Band of Accuria and Saytr's bow (3 hit).

For a person using the impale spec above, they would have to have +3 def chest, +3 def boots, and use heavy dark iron ring to be 141 def.  Their def cap set will only allow them to have 1% hit.

2% hit loss, and -8% movement speed, and slower agility to maintain crit immune, doesn't justify the very small % of threat increase.

Edit:

Even if you were not a TF tank and used Spineshatter for your DEF cap set, to use Band of Accuria giving you the 3% hit, a 5/5 anticipation warrior could do the same and use T1 gloves and bracers of true flight w/ 9 stam enchant and still keep def cap, giving 5% hit vs 3% hit.

Edited by Undertanker

Share this post


Link to post
Share on other sites
10 hours ago, Undertanker said:

I can reach + 140 DEF cap

Nice informative post as usual. Curious why you would still be running 140 def though? It's overkill, couldn't you use more hit or run the modified impale spec with imp taunt/sunder and just loose 10 points on def?

Share this post


Link to post
Share on other sites

The issue is what do you gain from the impale spec. From a threat perspective it's only good if you are a speedrunning world buff guild where your tanks don't lose your world buffs. I'd even further say that in current gearing it would really only be viable in MC since the bosses hit so weak that you can wear a bunch of threat gear and not risk dying.

On Kronos using impale was more common for 2 big reasons and neither of them apply to Anathema at this time. The first being that T2.5 has a very large amount of crit while still retaining a lot of mitigation, and the 2nd being that Vaels BA doesn’t kill tanks after Vael dies. The Vael thing is HUGE because on Anathema a tank WILL die and lose world buffs. This makes that tanks job a nightmare after that because keeping up with threat when you are not world buffed but your DPS does have wbuffs, and now your impale spec is terrible because you just lost 13% crit.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×