Renew 26 Report post Posted November 18, 2016 (edited) THIS ADDON IS OUTDATED, PLS USE https://forum.elysium-project.org/index.php?showtopic=24606 Hey guys, i got a request to make EnemyBuffTimersVanilla compatible with several Unit Frames there we go: https://github.com/Voidmenull/EnemyBuffTimersVanilla Luna UnitFrames 2.x : Xperl: Discord UnitFrames: pfUI: enjoy! Edited December 14, 2016 by Renew 1 Share this post Link to post Share on other sites
Baekk_x 17 Report post Posted November 18, 2016 Cool addon! 0 Share this post Link to post Share on other sites
Ourk 5 Report post Posted November 18, 2016 Thank you Sir! 0 Share this post Link to post Share on other sites
Aquamaria 1 Report post Posted November 19, 2016 Thank you, Renew. It's a great addon! Any chance you could make the timer appear on pfui nameplates aswell? 0 Share this post Link to post Share on other sites
Renew 26 Report post Posted November 19, 2016 Thank you, Renew. It's a great addon! Any chance you could make the timer appear on pfui nameplates aswell? nope sorry :/ im not maintaining this addon, just made it compatible with unit frames 0 Share this post Link to post Share on other sites
Rhena 30 Report post Posted November 19, 2016 I don't know but the spinning animation doesn't look centered on all of those. 1 Share this post Link to post Share on other sites
Renew 26 Report post Posted November 19, 2016 (edited) I don't know but the spinning animation doesn't look centered on all of those. yea, i forgot to remove a factor from testing, so the spinning animation had 2x size its fixed now, meddl on! Edited November 19, 2016 by Renew 0 Share this post Link to post Share on other sites
Aquamaria 1 Report post Posted December 3, 2016 (edited) It seems like after Shagu changed some code regarding cooldowns in one of the later pfUI commits your addon has two different timers stacked on top of eachother on the pfUI unitframes. They're not in synch either. Do you know where the problem lies? I've attached a screenshot that I took. Edited December 3, 2016 by Aquamaria 0 Share this post Link to post Share on other sites
Renew 26 Report post Posted December 3, 2016 this addon has fixed timers and you should use it as lvl60 or with full ranks but dont worry, im working for a better solution atm - will hopefully be done before the server release 0 Share this post Link to post Share on other sites
Aquamaria 1 Report post Posted December 3, 2016 (edited) Looking forward to see your new solution I know the timers are wrong before max rank, but if you look at the screenshot there's two timers stacked on top of eachother. One is white while the other one is yellow. Here's another screenshot at level 60 with duplicate timers. I believe this happened when Shagu made some changes to one of the later commits in his pfUI. I don't have any other addon that has an effect on debuff timers in my setup apart from your addon and the pfUI unitframes. Do you know what's causing it to happen? Edited December 3, 2016 by Aquamaria 0 Share this post Link to post Share on other sites
Renew 26 Report post Posted December 3, 2016 Looking forward to see your new solution I know the timers are wrong before max rank, but if you look at the screenshot there's two timers stacked on top of eachother. One is white while the other one is yellow. Here's another screenshot at level 60 with duplicate timers. I believe this happened when Shagu made some changes to one of the later commits in his pfUI. I don't have any other addon that has an effect on debuff timers in my setup apart from your addon and the pfUI unitframes. Do you know what's causing it to happen? i have no clue :/ and i dont think i will fix this but change to the better solution just wait some days,im doing good progress atm 0 Share this post Link to post Share on other sites
shagu 25 Report post Posted December 3, 2016 i have no clue :/ and i dont think i will fix this but change to the better solution just wait some days,im doing good progress atm Whenever a Cooldown animation is drawn, pfUI adds a text timer to the animation https://github.com/shagu/pfUI/blob/master/modules/cooldown.lua#L56 In other words, you don't have to add a text for pfUI, it's fine to only add the animation. 0 Share this post Link to post Share on other sites
Renew 26 Report post Posted December 3, 2016 Whenever a Cooldown animation is drawn, pfUI adds a text timer to the animation https://github.com/shagu/pfUI/blob/master/modules/cooldown.lua#L56 In other words, you don't have to add a text for pfUI, it's fine to only add the animation. your strange CooldownFrame_SetTimer "hook" made me crazy xD but im done with the new addon mod and it only needs testing, works much better with pfUI now: 0 Share this post Link to post Share on other sites
prosqk 0 Report post Posted December 8, 2016 When you will update your new version ? 0 Share this post Link to post Share on other sites
Renew 26 Report post Posted December 8, 2016 When you will update your new version ? im working on it - but it will take longer then i expected :/ 0 Share this post Link to post Share on other sites
Baekk_x 17 Report post Posted December 15, 2016 (edited) im working on it - but it will take longer then i expected :/ Friend how's the game we want it. Tell me how to increase the size of the figures in the icon. Edited December 15, 2016 by Baekk_x 0 Share this post Link to post Share on other sites
Renew 26 Report post Posted December 15, 2016 Friend how's the game we want it. Tell me how to increase the size of the figures in the icon. you cant, in this addon every enemy gets his own frames + blizzard template, therefor you cant change the size :/ 0 Share this post Link to post Share on other sites
Baekk_x 17 Report post Posted December 15, 2016 (edited) you cant, in this addon every enemy gets his own frames + blizzard template, therefor you cant change the size :/ Very sad,I was hoping this addon. It will generally be not available?or X-perl. Edited December 15, 2016 by Baekk_x 0 Share this post Link to post Share on other sites
Baekk_x 17 Report post Posted December 15, 2016 Сase that wasn't the line? elseif XPerl_Target_BuffFrame_DeBuff1 then scale = XPerl_Target_BuffFrame_DeBuff1:GetHeight()/36 -- xperl 0 Share this post Link to post Share on other sites
Rhena 30 Report post Posted December 15, 2016 Well use his new one maybe? https://forum.elysium-project.org/index.php?showtopic=24606 0 Share this post Link to post Share on other sites
Baekk_x 17 Report post Posted December 15, 2016 Well use his new one maybe? https://forum.elysium-project.org/index.php?showtopic=24606 Sorry it's not perfect or what am I doing wrong? 0 Share this post Link to post Share on other sites
Baekk_x 17 Report post Posted December 16, 2016 (edited) It is possible to increase the numbers for X-perl. Thanks in advance And it will be added, improved spell proc. Edited December 16, 2016 by Baekk_x 0 Share this post Link to post Share on other sites
Renew 26 Report post Posted December 16, 2016 i will not maintain tis addon anymore, instead i will improve https://forum.elysium-project.org/index.php?showtopic=24606 check the other thread for updates! 0 Share this post Link to post Share on other sites