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Rhena

[ADDON] LunaUnitFrames

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In raids I see incoming heals on everyone, on all frames, from all other healers EXCEPT my own heals.
Did I disable something by mistake? How do I fix this?

I'm using the latest version

Edited by Res

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Sry i broke it for the last release :upset:

 

 

Sooo what can we do.....

 

 

I know!

 

 

Version 2.12 Beta

- Fix & convert HealCommLib to proper ACE format
- New tag [cnumtargeting], a colored version
- Profiles moved to the options menu
- Enhanced copy & added delete option for profiles
- Fixed castbar nil error
- performance improvement when many frames & heals are shown
- Incheal no longer uses bar texture (looked dumb for some textures)
- Moved Colors to seperate page and gave them an additional reset button (EinBaum)
- Added numheals tag for the number of persons healing the unit
- Weapon buffs are now displayed in player auras
- Aura border colors for weapon enchants & player buffs also black border
- Castbar lagging has been fixed
- Castbar Spellicon added
- Vertical option for castbar
- MP5/Energy ticker now works correctly with vertical power bars
- Reset instances translation
- Feign Death detection performance improvement
- Option to invert the tracking of buffs on the raidframes

Get it while it's hot:

https://github.com/Aviana/LunaUnitFrames/releases/tag/2120

Edited by Rhena

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Hey Rhena! Really liking this addon so far.

 

There is one feature I would like to request though, and that is the option to only have the Energy/MP5 ticker show when your energy or mana is not full!

 

The ticker is a really good feature to have, but having it move across the bar all the time gets slightly annoying.

 

 

EDIT:

 

Also, I'm trying to do this:

 

[levelcolor][Lv.[level]][br][name]

 

But that also gives the levelcolor to [name], any way around that? 

 

EDIT #2:

 

I randomly tried "[nocolor]" and it worked!

Edited by Winsane

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I recently updated from an out-of-date version, and one of the things I've noticed is that the "Highlight when debuffed" feature is much more subtle than it used to be.  I'm having trouble noticing it in the middle of combat.  Is there a way to make work like in the older versions, where it recolors the whole frame background?

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Winsane: The energy ticker is also used to attack just before the next tick so no.

 

Try

[levelcolor]Lv.[level][br][nocolor][name]

 

Clear Toby: No, it was changed to be this shining overlay with version 2.xx

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Winsane: The energy ticker is also used to attack just before the next tick so no.

 

Well I mean it can be used that way, but wouldn't it be good to give people the option?

 

Maybe I'm the only one who would want that feature.. 

 

[nocolor] worked though, thanks!

 

Another thing, how can I add more fonts? I tried adding one to the font folder but I'm guessing I need to define it in a lua file somewhere. I tried looking for it in Options.lua, but maybe it's a bit more complicated than I imagined.

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There are already too many options in this addon. So i gotta be picky about it.

 

If you want a custom font just replace one of the existing ones.

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Hello there! I like the looks of this addon, and I'm glad to see that this is compatible with Clique (which I would die without). Unfortunately, I don't know how to activate the clique with this addon. I had clique installed before I added this addon, and it worked, but then it stopped. So I deleted addons to eliminate the conflict, but was unable to find the issue. It's getting frustrating, and all I want to do it play the game.

Please advise me what to do! I'm making this public in case anyone else has this issue.

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I just figured out how to work it. Nevermind!

I do notice that it doesn't register mousewheel up/down for keybinds. Is there any way this can be added?

Edited by Malkaevia

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Does anyone experienced things like people or raid groups becoming untargetable until i go into config mode and reposition the frames... and even then it might not work... ? For example raid group 1 doesnt get highlighted when i mouse over and cant target people in them when i click their names, rest of the groups work fine

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Rhena,

 

I am just now getting used to this addon and I am loving the way it works.  The only problem I am having now is I can't get the mouse overs to work. 

 

I have created the macro in the macro section according to what I've been told.  I think I have the wording right as well as the capitalization:

/script if nil then CastSpellByName("Holy Light(Rank3)")end

/lunamo Holy Light(Rank3)

 

I move my cursor over the frame push the corresponding button and nothing happens.  If I target my target by clicking on it, then it casts the spell.   What am I doing wrong?

 

Sorry for the ignorance.  I think I have the macro right, just isn't working in game. 

 

Love the addon and the way it makes my game look.

 

EDIT:   I am using Bongos if that matters for my skill bars.

Edited by Jaxylir

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Debuffs had the color option before 2.12

Physical debuffs simply have no color. Thus showing the border texture file.

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Using 2.12

When I use the built in click casting feature my incoming heals don't show up on unit frames.
If I manually click the spell incoming heals show up on unit frames.

Nobody else seems to have this problem so it must be a problem on my side, tried reinstalling the addon and deleting my settings in WTF folder, but it still uses my old settings, where can I find and purge them?

 

Video visualising problem:

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I remember the Nost provided client not using the wtf folder inside the wow folder. It's somewhere in the Windows user folder instead.

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It seems the tag [group] shows me and the people in my part as always on 1. Even if I am like in group 4, if I target my self or any other members in my party, they all are shown as being in group 1. Anyone else I target outside of my party does get shown the correct group.

 

I am using version 2120 Beta

Edited by Kutsal

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For some reason target health values don't show on Nostalrius. It worked fine on Kronos but here I just have percents values. My health is displaying properly tho.

I tried the heal and healhp tags. I was using the 2007 version, updated to 2.12 but I still have the same issue.

I downloaded Mobhealth 3, no result.

 

Any idea ?

Edited by Voodoom

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The server does not provide HP data from players and mobs outside your own group. This is blizzlike.

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Oh ok. You are right, I totally forgot about this.

But still, I should get health values from mobs when targeting them with MobHealth3, no ?

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Oh ok. You are right, I totally forgot about this.

But still, I should get health values from mobs when targeting them with MobHealth3, no ?

Only if you have killed that mob before, or have downloaded a database with that mob included. 

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