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So I have been going back and forth on what to play, I think I have settled on a Warlock. Originally I was going to go Rogue but decided the melee life isn't for me, then considered the mage due to the OP nature of their skills in PvP.

 

I am not pretty set on the lock due to all the utility they have. Anyways to the crux of my new dilemma. 

 

UD or Orc

 

Orc

It seems that the Orc stun resist will give much more benefit as a lock since Warriors and Rogues (Stunners) are the bane of locks. The Orc has the +5% Pet dmg which is pretty meh. The other racial they have does nothing for casters. They don't really fit the lock fantasy for me but the stun resist seems to be so handy.

 

UD

I love the way they look, casting, the whole things feels very warlocky. WoTF is certainly handy but it seems like it will be somewhat diminished playing a horde lock with limited chances to be feared from the Alliance. Due to low Lock numbers on that side (apparently) Warriors and Priests can fear but it seems like less of a risk from them. Cannibalize is also sweet as a lock with Life Tap. Underwater Breathing is always welcomed.

 

I'm really torn on this decision, I know it's personal and I should just go with what I feel but I'm wondering if I choose UD for the aesthetics if I'll regret it at 60 when I'm getting stun-locked to death, or if that stun resist is overblown. If anyone has personal experience with a 60 UD lock and if they really felt the discrepancy vs an Orc let me know. Or if anyone has any insight into this age-old predicament. 

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Orcs are god-tier in pvp. I always regreted rolling the UD lock instead of an orc.

 

You do have means to dispell/resist fears/charms through various trinkets, fellhunter's abilities, consumables, etc.

Your options at escaping stuns are limited however: it's either orcish racial or Free Action/Living Action pot spam.

The only natural counter for a warlock (except an another warlock ofcourse) is a stunlocking hemo rogue. This one becomes almost easy if you play an orc.

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Excellent!

 

You have helped me make my decision...now to find out which casting animation I like best...Male or Female

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The Orc stun resist doesn't make as big a difference as everyone acts. Unless you're 1vs1 vs Warrior/Rogue, it doesn't really matter. Undead is where it's at. Will Of The Forsaken is 100% reliable, not 25%, and Cannibalize is great with Life Tap. You just tap a few times, then munch on a corpse, it's great. This is vs Blood Fury, which does NOTHING. It actually heal debuffs you too, hurting your own effects. Then you have axe skill, which you can't use, and pet damage, which you basically put to no use until you can get a Felguard (BC).

Edited by Drain

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What WotF will remove (and make you immune to for the next 5sec)...

 

Abilities that Charm:

  • Priest Mind Control spell
  • Engineers w/ Gnomish Mind Control Cap
  • Warlock pet Succubus' Seduction skill

 

Abilities that Sleep:

  • Druid Hibernate spell
  • Hunter Wyvern Sting spell

 

Abilities that Fear:
  • Priest Psychic Scream spell
  • Warlock Fear and Howl of Terror spells (Death Coil is actually a "horrify" effect, not a fear)
  • Warrior Intimidating Shout spell

 

What the Orc racial will give you a 25% added resist chance to...
 
Abilities that Stun:
  • Druid: Bash (Bear Form), Pounce (Cat Form)
  • Hunter: Intimidation (Talent), Improved Concussive Shot procs (Talent)
  • Paladin: Hammer of Justice, Seal of Justice
  • Priest Blackout procs (Talent)
  • Rogue: Kidney Shot, Cheap Shot
  • Tauren War Stomp racial (as Horde this would only matter in duels)
  • Warlock Pyroclasm procs (Talent)
  • Warrior: Charge, Intercept

Note that any damage caused to you while charmed or sleeped will immediately remove the effect, so these effects are 100% to simply shut you down for whatever duration of the spell.  While feared...you can generally still take damage, but it's usually broken by direct/burst type of damage.

 

Stuns on the other hand...your enemies can wail away at you with everything they have and it will not break.

 

Undead extra underwater breathing is useless because as a Warlock you already have a 10min buff that makes you breathe underwater.  Cannibalize is nice for the reasons mentioned above, but like First Aid any damage caused will remove it.

 

Orc pet damage is nice for your voidwalker while leveling, but that's really about it.

 

It's basically Orc stun resist vs. WotF/Cannibalize.  And this really only matters if you think you're going to be a super tryhard min/max person.  If you have any amount of personal life...then forget about min/maxing (just being frank with you). Pick what you think looks best to you.

Edited by AgentMulder

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The Orc stun resist doesn't make as big a difference as everyone acts. Unless you're 1vs1 vs Warrior/Rogue, it doesn't really matter. Undead is where it's at. Will Of The Forsaken is 100% reliable, not 25%, and Cannibalize is great with Life Tap. You just tap a few times, then munch on a corpse, it's great. This is vs Blood Fury, which does NOTHING. It actually heal debuffs you too, hurting your own effects. Then you have axe skill, which you can't use, and pet damage, which you basically put to no use until you can get a Felguard (BC).

 

How doesnt it matter exactly? If you are 2v1 and you resist a stun its a VERY big deal. Resisting rogue stunlock or paladin hoj, can make the 2v1 possible, where otherwise you would've just died during the stun without being able to do anything. If you get feared/charmed during a 2v1, one of them is almost guaranteed to break the effect before they can take full advantage of it + you have your felhunter out most the time so you can dispell yourself. 

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Dude orc locks were the first ones ! Gul'dan ?

Back in retail I made an orc, and the stun resist came handy in arenas, but now I'm sticking to UD? Never was a fan of rng procs. The stun resist is way better for warriors since they have stun resist talents.

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I'm rolling lock for the first time too.  It's going to be fun, dude.  I got one to 10 on Kronos 2 just to see if I'd like it before committing.  At 10 I could already juggle 3 mobs at once, and the VW summon quest sold me on the lore/class-RP factor.  It'll be awesome.

 

I wanted to roll human but I'm going gnome instead.  Similarly, I think orc would be better on horde.  Swallowing the shitty appearances seems hard, but I think it would feel worse to roll something not as powerful.

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I'd rate WotF > orc stun resist for sure!

First of all, as Drain already mentioned, WotF is always reliable. Also if you know what you are doing it pretty much enables you to reck any other alliance warlock. Petdispel is super good but very often not that reliable. For example good players will always combine the cc spell with several other magic effects. And it is 8sec cd, decent players know that you're going to try to dispel the cc, so they will just cast it again. Being able to counter 100% of the time certain cc is soo dandy. No wonder WotF got nerfed into the ground in later expansions.

Not to forget that if the rogue doesn't suck he will kill you nevertheless. He sees the resist popping up, will get ready to vanish your coil and you are done. Only way to kill rogues is either outgearing them, using succubus, using consumeables or if they are terrible. Warriors are easy to handle anyways, don't let them charge you, coil them in mid-air of their intercept, gg.
In the end Orc racial makes a difference in waaaay less situations than WotF does. There's a reason most good warlock players on horde roll undead. It's not only cause they look dank, it's because they truly are ;) Though if you are into big, manly and muscular guys in dresses, go for orc :coffee:

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I'm rolling lock for the first time too.  It's going to be fun, dude.  I got one to 10 on Kronos 2 just to see if I'd like it before committing.  At 10 I could already juggle 3 mobs at once, and the VW summon quest sold me on the lore/class-RP factor.  It'll be awesome.

 

I wanted to roll human but I'm going gnome instead.  Similarly, I think orc would be better on horde.  Swallowing the shitty appearances seems hard, but I think it would feel worse to roll something not as powerful.

Im afraid you wont find 3 untagged mobs to juggle ever xD Its gonna be hell, specially for locks without insta-tag.

Edited by NiceMove

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