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Joggelito

Mobhealth addon isn't working

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Hello my mobhealth addon has stopped working since server launch. Worked fine during the stresstests, kronos, and even nost before it was shut down. But now it doesn't. All it shows is "100%" when using blizzard frames, not the actual numbers, and with luna unit frames it just shows as "100". Any help would be appreciated. 

 

PS. logged into kronos to see if it was broken there too but it wasn't. 

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Pretty sure its server side, i haven't got it to work any good, it works sometimes when you fight a mob but the next time you fight the same mob it shows 100/100 again.

I've tried a few different mobhealth addons and UI's.

 

Same addons/UI works fine on kronos etc..

I just wish the fresh server will run on Elysiums old core, everything worked flawless there after the last pathing patch.

Edited by Barrymanalow

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Pretty sure its server side, i haven't got it to work any good, it works sometimes when you fight a mob but the next time you fight the same mob it shows 100/100 again.

I've tried a few different mobhealth addons and UI's.

 

Same addons/UI works fine on kronos etc..

I just wish the fresh server will run on Elysiums old core, everything worked flawless there after the last pathing patch.

Thats odd because i just spoke to someone ingame and they said it worked fine for them.

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Well it works sometimes, but for me it doesnt work 100%, unless you need to "gather" enough data for it to remember the health, idk.

I started a fresh toon and it was not working.

 

But the thing is i use the exact same addons on K2 and it works so i doubt its completely on me.

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Well it works sometimes, but for me it doesnt work 100%, unless you need to "gather" enough data for it to remember the health, idk.

I started a fresh toon and it was not working.

 

But the thing is i use the exact same addons on K2 and it works so i doubt its completely on me.

 

I don't think retail gave exact health ever, that's why these addons have to gather data. On K2 they give too much data away, you could even get enemy player resistances with macro.

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I did some digging and K2/Elysium/Other Vanilla servers have a different script where this is visible, Nostalrius never had this. The only option is to gather enough data, meaning just go kill stuff and get a phat database.

 

The most annoying is that i cant see friendly players HP (or enemy (Kappa)) when targeting them like you can on other servers.

And also that Shaguplates always show 100/100, that **** is annoying af.

 

Edit: WTB huuuge mobhealth3 database

Edited by Barrymanalow

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The most annoying is that i cant see friendly players HP (or enemy (Kappa)) when targeting them like you can on other servers.

 

That is actually the most important part for me. Want to be informed before I charge on this elite mob or PvP flagged priest ^^

Or even only to check the health of our tank

Edited by Wirago

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Yepp, i wont be doing any wPvP thats for sure, that guy prolly has 2k HP more then me :) Works both way i guess (or hope).

And i'm glad i'm not a healer, even tho you can always use % to heal i find it way easier with actual numbers.

 

Anyhow, mobhealth3 does work for me now, i killed a few mobs on my fresh toon and it collects its health:ish.

Still want a big database for when we roll on the fresh server, if you have one feel free to PM me, i can give you tons of gold on the current PvP server.

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I'm going to give mobhealth3 a whack because people keep talking about it, but previously I was using Mobinfo2, and on the huge google drive of addons there is a database of alliance and horde info, and mobinfo2 gives a whole lot more info about monsters in the tooltip, such as their gold worth, kills to level and what leather, gold etc they drop.

https://drive.google.com/open?id=0ByAxutR4jmqfM2hFMDNsX0ZQTFk <mobinfo2

https://drive.google.com/open?id=0ByAxutR4jmqfT0x1eThOR1MtM00 <Database

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