Malfetus 0 Report post Posted December 19, 2016 https://www.reddit.com/r/Nostalrius/comments/41iw7c/field_of_view_fix_for_1121_pics_explanation/Hey guys, just wondering what Elysium's stance on this FOV fix is. The default FOV makes me sick after extended periods of play. Sorry if this has already been asked, thanks! 0 Share this post Link to post Share on other sites
Stormhart 12 Report post Posted December 19, 2016 I guess it's allowed, it doesnt alter any models (which is not allowed). My advice is to delve into the Terms of Use: https://forum.elysium-project.org/index.php?showtopic=21966 0 Share this post Link to post Share on other sites
Athena 3 Report post Posted December 19, 2016 It is "not allowed". https://forum.elysium-project.org/index.php?showtopic=24428&page=2#entry263915 0 Share this post Link to post Share on other sites
Athena 3 Report post Posted December 19, 2016 They can't "just" make it server-side as the clients sets the FOV upon starting the game based on a float stored in the binary itself. The only way around this is they would release a custom warden module that performs that update, but I don't see that happening. 0 Share this post Link to post Share on other sites
Kazuma 11 Report post Posted December 19, 2016 It's a game from 2004. Don't expect everything to be up to today's standard. 0 Share this post Link to post Share on other sites
Sharatar 1 Report post Posted December 19, 2016 (edited) It's a game from 2004. Don't expect everything to be up to today's standard. No one "Expects" it to. But that doesn't mean that certain Quality of Life modifications cannot be whitelisted for use imo it does seem like the Devs in Nost were a little too ruthless in that department. Edited December 19, 2016 by Sharatar 0 Share this post Link to post Share on other sites
Malfetus 0 Report post Posted December 19, 2016 Low FOV literally makes some people sick. It's not really a game-related QOL feature as much as it is a necessity in an age where monitors have gotten larger. There's no nefarious use for this other than I don't want a headache, lol. As someone posted above though, Nano said it wasn't allowed. It would, however, be great if this could be whitelisted somehow down the road. 0 Share this post Link to post Share on other sites
Storfan 24 Report post Posted December 20, 2016 (edited) One of the reasons private-server projects "get away" with hosting private servers and not being bothered by blizzard is the fact that they arent "officially" providing the players with a game-client. If the game-client was patched in a manner to accomodate this FOV-fix and if it was done and sanctioned by the server-host, it could (potentially) open them up further to legal ramifications. This is the way I've understood it atleast. TLDR: Not officially providing a modified client provides a legal loop-hole to host private servers. Edited December 20, 2016 by Storfan 0 Share this post Link to post Share on other sites
Sharatar 1 Report post Posted December 20, 2016 They don't have to supply anything though, the client is being modified by the end user. 0 Share this post Link to post Share on other sites
Athena 3 Report post Posted December 20, 2016 They don't have to supply anything though, the client is being modified by the end user. Have fun keeping a list. Guys, no client modifications are allowed!!!!!11! Apart from: - FOV, but only within your limited screen space (3.14 equals 3 screens vision even on a 1024x768 monitor) - Rendering, but not if showing other players easier in PvP or mobs in PvE - Shaders, but not if showing other players easier in PvP or mobs in PvE - Models, but not if showing other players easier in PvP or mobs in PvE - Sounds, but not if supporting the detection of other players in PvP or mobs in PvE - Maps, but not by removing or replacing objects - Custom DX9 dlls, but not if using it for hacks Good luck with that... 0 Share this post Link to post Share on other sites
Sharatar 1 Report post Posted December 20, 2016 Have fun keeping a list. Guys, no client modifications are allowed!!!!!11! Apart from: - FOV, but only within your limited screen space (3.14 equals 3 screens vision even on a 1024x768 monitor) - Rendering, but not if showing other players easier in PvP or mobs in PvE - Shaders, but not if showing other players easier in PvP or mobs in PvE - Models, but not if showing other players easier in PvP or mobs in PvE - Sounds, but not if supporting the detection of other players in PvP or mobs in PvE - Maps, but not by removing or replacing objects - Custom DX9 dlls, but not if using it for hacks Good luck with that... There's always one that takes it too far these days. You are talking about something that makes it more accessible for certain people so It doesn't make them feel sick. Let's just remove brail because hell, you don't need it so why should someone else. 0 Share this post Link to post Share on other sites
Athena 3 Report post Posted December 20, 2016 (edited) You can solve your "sickness" by running Windowed mode with a smaller resolution. Have fun being ignorant towards technical complications that you clearly don't understand. Edited December 20, 2016 by Athena 0 Share this post Link to post Share on other sites
Sharatar 1 Report post Posted December 20, 2016 (edited) Lol, all your posts just bleed ignorance by clearly not understanding anyone else's position. I do understand the technical complications I've worked with enough in house systems and emulators. There's no point arguing with someone like you as it just turns into a who's a bigger noob or who has the largest penis or who's parent's have the biggest house, it goes nowhere. It would be nice to get the stance from an Administrator on whether or not we can expect this at any-point or never. Edited December 20, 2016 by Sharatar 0 Share this post Link to post Share on other sites
Athena 3 Report post Posted December 20, 2016 (edited) You can solve your "sickness" by running Windowed mode with a smaller resolution. Have fun being ignorant towards technical complications that you clearly don't understand. I do understand the technical complications I've worked with enough in house systems and emulators. There's always one that takes it too far these days. You clearly don't as you still seem to ignore the actual issue, which is actually the exact point I was making earlier, and which you correctly understood, but are ignoring at the same time (for some reason?). By allowing this, they would in fact be giving an allowance stamp on memory writing and adjusting clientside memory. Same issue as the SweetFX thread and why model editing isn't allowed. Also, is it that difficult for you to accept Nano his: "don't do it, or accept the risk that we have no mercy if something happens" statement? And what about people using the maximum FOV value to their advantage of seeing way more than they should be able to see? Without replacing the warden module they are pretty limited in options (be it that they are actually doing quite some creative stuff with it already), so making exceptions only makes it even more complex for them. Edited December 20, 2016 by Athena 0 Share this post Link to post Share on other sites
Alrik 6 Report post Posted December 20, 2016 (edited) Posted another Thread about that so i just copy it here. "since i'm playing on a 21:9 Ratio Ultrawide Display my FoV is broken on the native Resolution (3440x1440). I see pretty much half of what i've would see on a native 1080p Screen. ? Since you gain no advantage by using this fix compared to someone using a 4:3 Ratio Screen i don't think its a problem The FoV fix accesses 2 Addresses in the RAM which are clearly assigned to the FoV of the Client. Telling their Anti-Hack to ignore these 2 Addresses would be a simple Task, yet huge QoL improvement." Since Nost is a Custom Server now and not Blizzlike. This should be possible. (DME extra Elitepacks moving faster, DMN King charges which isnt Blizzlike, DMN 1. Boss charges which isnt Blizzlike) Edited December 20, 2016 by Alrik 1 Share this post Link to post Share on other sites
Heymom 1 Report post Posted December 20, 2016 Posted another Thread about that so i just copy it here. "since i'm playing on a 21:9 Ratio Ultrawide Display my FoV is broken on the native Resolution (3440x1440). I see pretty much half of what i've would see on a native 1080p Screen. ? Since you gain no advantage by using this fix compared to someone using a 4:3 Ratio Screen i don't think its a problem The FoV fix accesses 2 Addresses in the RAM which are clearly assigned to the FoV of the Client. Telling their Anti-Hack to ignore these 2 Addresses would be a simple Task, yet huge QoL improvement." This. 0 Share this post Link to post Share on other sites
Athena 3 Report post Posted December 20, 2016 (edited) Since you gain no advantage by using this fix compared to someone using a 4:3 Ratio Screen i don't think its a problem You do, you can spot enemies easier in battlegrounds, world PvP and patrols/mechanics in PvE. Seeing more has always been an advantage in games. And please understand I would benefit myself, because my resolution is 7680x1440, which actually means I would benefit more from it. I've just accepted not to use it as I have the option to play without. They are currently not scanning the value of the FOV address, so you are "safe" to use such adjustments at this point in time. Also, see https://www.reddit.com/r/wowservers/comments/5i3fwa/field_of_view_fix_for_1121_pics_explanation/db5d2x4/ for alternatives. I don't mind hosting a 21:9 alternative as well if you want one... What bothers me a bit is that it's kind of childish to request an official answer again, while the reply clearly states that they do not want to promote people to use it or to endorse it, but aren't scanning for it at this point in time and then the thread was locked to stop further discussion. Now it looks like people will just make new threads with the exact same arguments. Getting close to kids nagging their parents if they don't get their desired new toy. Edited December 20, 2016 by Athena 0 Share this post Link to post Share on other sites
Alrik 6 Report post Posted December 20, 2016 Mate you should really consider getting a social competence Training IRL. You seem to lack every little bit of empathy and rational thinking about others point of view (heh) of things. BTT: You're not getting an advantage, if you play with a 4:3 Monitor you actually see more than with a 16:9 on Vanilla WoW. Should we ban 4:3 Users now? Blizz changed it with WotLK so the FoV scales correctly since around that time people started to actually buy 16:9 Screens. Conclusion: If Nost can adapt to people farming DME & DMN and change the Game to something that isn't blizzlike its also possible to let people use a correct FoV. If you want to ban any kind of advantage then request Nost to hand out a customized WoW Vanilla with locked Mod Folder, because as of now i can see incoming Heals including calculated +Heal on Items, someone without Luna can't. So this is an advantage isnt it? 0 Share this post Link to post Share on other sites
Storfan 24 Report post Posted December 20, 2016 Why not just accept the fact that this is a free-of-charge server. You are not a paying customer. The provide this experience to us out of their own free time as a hobby and we play on this server by their good grace. You can suggest changes and improvements, but pushing it like this is simply rude towards the people that work so hard, and for free to provide us with this server. TLDR: Dont bite the hand that feeds. 0 Share this post Link to post Share on other sites
Heymom 1 Report post Posted December 20, 2016 You do, you can spot enemies easier in battlegrounds, world PvP and patrols/mechanics in PvE. Seeing more has always been an advantage in games. And please understand I would benefit myself, because my resolution is 7680x1440, which actually means I would benefit more from it. I've just accepted not to use it as I have the option to play without. They are currently not scanning the value of the FOV address, so you are "safe" to use such adjustments at this point in time. Also, see https://www.reddit.com/r/wowservers/comments/5i3fwa/field_of_view_fix_for_1121_pics_explanation/db5d2x4/ for alternatives. I don't mind hosting a 21:9 alternative as well if you want one... What bothers me a bit is that it's kind of childish to request an official answer again, while the reply clearly states that they do not want to promote people to use it or to endorse it, but aren't scanning for it at this point in time and then the thread was locked to stop further discussion. Now it looks like people will just make new threads with the exact same arguments. Getting close to kids nagging their parents if they don't get their desired new toy. Some of us are more subject to getting motion sickness, and need this to play the game without a bucket. Your arguments goes from serious to meeh, when you start throwing around the "kid" argument jfyi. The reason this was brought up again, could be that people are scared to use the FOV fix due to the vague response from the "Devs". And are trying to push a whitelisting on it. since i do suffer from motion sickness, i would welcome a whitelisting. ps: back in quake1 days playing on a 14CTR was considered pr0, due to the added speed advantage aiming. So ya, having a wider view wasn't always and advantage. And i am sure the few cm it adds now, wont make or break anyones killing spree. 0 Share this post Link to post Share on other sites
Athena 3 Report post Posted December 20, 2016 (edited) Surely a strong argumentation that first line (I understand your point, but considering my job area I can confirm I don't need one)! 16:10 monitors are way older than WotLK (or WoW itself) though and they "need" the same fix, yet nobody was complaining about those. So again, why is the last answer not good enough for you? You use such modifications at your own risk. ---- And i am sure the few cm it adds now, wont make or break anyones killing spree. For you it's a few cm, but what about 21:9 and triple monitor setups though? Or would you suggest setting the maximum value to the "requirements" of a 16:9 screen? Now that would at least add a new argument to the discussion. I would expect the special snowflake situations to be more of an issue in this case... Also, note that Starcraft II, Diablo 3 and Overwatch actually block everything beyond 16:9 for the same reason. https://us.battle.net/forums/en/overwatch/topic/20746784507?page=3#post-54 We do not plan to increase the max FOV beyond 103, in any resolution. As a result, this doesn't leave us with a lot of options for 21:9 support. I know this is not the answer our 21:9 players want to hear. But we feel like it would be unfair to 16:10 and 16:9 players if 21:9 gave a substantial FOV advantage. https://us.battle.net/forums/en/d3/topic/7764666948#post-18 Our QA Team has had a chance to check out the new widescreen monitor with Diablo III. I'm afraid the results aren't going to be to your liking however. They confirmed the game isn't supporting the resolution currently and that there are no plans to do so going forward. I believe the ability to use it in FullScreen Windowed mode may be disabled in the near future as well. The game servers and client UI were just not designed for this resolution and it's likely considered an exploit, giving an advantage to users with it over those without. ATI's Eyefinity feature is not supported for the same reason. I know this isn't going to be a popular decision to share but it's where the issue stands Edited December 20, 2016 by Athena 0 Share this post Link to post Share on other sites
yada 1 Report post Posted December 20, 2016 The game doesn't need to be distorted playing 16:9 full screen. Here's mine at 16:9 full screen. Looks good to me. All i did was set it to 1920x1080(wide) in video options. 0 Share this post Link to post Share on other sites
Athena 3 Report post Posted December 20, 2016 (edited) The game doesn't need to be distorted playing 16:9 full screen. Here's mine at 16:9 full screen. Looks good to me. All i did was set it to 1920x1080(wide) in video options. <img> The game isn't distorted, just some don't like the FOV that is indeed "too low" for 16.9 if you go by aspect ratio math. @Heymom, serious question: what is the distance from your eyes to your screen? Edited December 20, 2016 by Athena 0 Share this post Link to post Share on other sites
yada 1 Report post Posted December 20, 2016 (edited) Just some commented on the game being stretched out due to full screen. I didn't mean to comment on FOV directly. Edited December 20, 2016 by yada 0 Share this post Link to post Share on other sites
Heymom 1 Report post Posted December 20, 2016 @Heymom, serious question: what is the distance from your eyes to your screen? About a meter (measured at 95cm, but i do tend to lean back when derping..) playing @1920*1200. 0 Share this post Link to post Share on other sites