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Ghostly

Loot System - Idea - Criticism Welcomed

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I had an idea for a loot system, more of a Round Robin type system.

I like DKP cause it gives choice to your raiders and lets them in on the situation but dislike the complexity.
I like LC cause it simplifies everything but dislike that it takes the choice out of it.

My idea, picture a list of 40 raiders listed 1-40

The person(class) at the top will get priority on the item that drops for them next and if they decline it will go down the list and if everyone declines then the item will be /rolled between those it was an upgrade for and no one loses their spot. If a player accepted the item they would be at the back of the queue.

To prevent people sitting at the top of the list, and to reward those who show up I decided.
- If you miss a raid, you drop 6 spots on the list
- If you don't accept an item 1 month you will be forced to take the next upgrade or drop down 12 spots.

This way it balances out pieces of loot, gives choice to the players and prevents abuse to sitting at the top of the totem pole and missing raids. (High attendance will still be required).

Ideas? Thoughts? How can I improve it further?

Edited by Ghostly

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On good side, this, possibly, spreads loot evenly around the house.

 

On bad side, this loot system doesn't encourage raid preparation. 

 

I can see this system working for first couple of weeks, even months, but once MC/Ony is farmed and you start having people who need just item or two it can grow into a problem since you haven't clearly explain what would happen to those players, how do you separate them etc...Some may simply decide to miss raid if they are not on top of list. 

 

Imo, don't try to reinvent wheel. Go as simple as possible and rather focus on creating good healthy environment, functional leadership, improving your own raid leading skills then trying to find completely fresh kind of loot distributing system. That is just waste of energy in wrong direction.

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Do you have any detailed but simple loot systems you could share? I really wouldn't know where to begin as far as Loot Council distribution, also seems like it could lead to drama regularly.

Also to be clear, you wouldn't move down a spot on the list unless you sit at the top for 1 month, then you'll be forced to take the next item or choose to move down the list partially instead of completely. So if you need 1 or 2 items and they are rare drops and your at the top of the list, you would stay there. But say your a rogue and pass on 5 bloodfang pieces because you just want to get a weapon, you would get penalized then and be forced to take an upgrade or move down the list.

Also a 90% raid attendance would be required, I definitely don't want to recruit people who only care about loot.

Edit: Fixed the first post, the website crash earlier didn't properly change it.

Edited by Ghostly

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Normal dkp is the simplest there is.

I advice epgp. Its a really good system when used with some common sense for certain items. Though it is a bit more complex.

But any system you pick works well if you foster a good guild envoirment.

Biggest issue with dkp systems are people that horde dkp an passes on upgrades and let a item go to disenchant. This is where common sense come in to the picture, and some solid class leaders needs to do their job.

Edited by Roxy

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imo loot council system is essentially the best, if you have competent and neutral officers. In this way, people get what they deserve- and will stay motivated in terms of both preparations and performance.

 

The most important and best attending people in the guild will be geared, instead of saving DKP for the rare loots.. thereby also making it very competitive- in my opinion, making it better than DKP. No hoarding.

 

EPGP is too complex, and while it wipes out PR hoarding with decay, it also favors new members a bit too much. In my opinion, you should always favor the core members who are more likely to stick around on the long term. (If you want to be competitive).

 

It all boils down to the leaders though, just like any political system in existence. While no system is objectively the best, I think loot council is the least bad system... just like a democracy is the least bad system (but nowhere near perfect).

Edited by tobach

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Don't overestimate importance of loot solution that you chose.

 

If you can provide successful raids with healthy atmosphere, people will not care much about this or that loot option that you chose to go with.

 

On other hand, you can give them with best possible loot solution, and none will care about it, if you can't deliver goods.

Edited by Elviss

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