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Freewilly

Farming node respawn rates

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With the server pop being what it is and mob spawns to compensate (tyvm btw!) have the devs considered maybe increasing the respawn rates of mining and herbing nodes to something comparable to the population, say x2 or x3? Any thoughts on this? There are many-an-unlooted mob out there in this fresh server so I'm not saying all players are competitive or have a pulse but increasing respawn rates to maybe at least x2 would seem to help the more serious playerbase looking to level profs and wallets (legitimately) so as to remain competitive. Thanks :)

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Some kind of system that also changes the location(increasing the amount of locations too) of the node spawn in combination with a system that doesnt let a node spawn in the same location twice in a row or within a certain, changing, timeframe could work.. if executed properly, ofcourse.

Edited by Porta

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On 1/11/2017 at 5:41 AM, Kazuma said:

Ahh so you can camp it and get a herb every 30seconds. Fuckhead.

yeah, cuz it makes way more sense to never see any nodes since we are playing a game tuned for 2k players with 12 k. Retard. 

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