Morathe 5 Report post Posted January 30, 2017 (edited) Tried it, still not possible. On old nost they had gordok charging u 24/7 to prevent kiting. On Anathema if boss can't damage you for like 10 seconds you get instantly teleported into his melee range... yes u heard right... u get INSTANTLY ported into his melee range. Nice cockblock btw ;p Anyways just done it for science so you folks don't waste ur time ;p Edited January 30, 2017 by Morathe 0 Share this post Link to post Share on other sites
Kazuma 11 Report post Posted January 30, 2017 Play the game how its intended for a change.. 0 Share this post Link to post Share on other sites
Morathe 5 Report post Posted January 30, 2017 (edited) I guess there is a reason for changes like these. Even tho it takes away from my experience as when you roll a class you take all possible advantages into consideration.... for example hunters and their solo potential. As I said I understand some things have to be done to preserve economy or what not although I think Dmt solo... well on old nost is was plain broken and made even noob hunters able to make tons of gold and that was wrong but if it worked as intended (retail pull, no splitpulls, having to fight both bosses at once) would make it A) hard for average players to do B) more time consuming making it less efficient. Oh well I guess we have to deal with all strict custom changes without a valid reasoning to back them up. I'm fine with those in a long run but maybe server should be advertised as custom not blizzlike if thats the case. Edited January 30, 2017 by Morathe 0 Share this post Link to post Share on other sites
kegboy 8 Report post Posted January 30, 2017 1 hour ago, Morathe said: I guess there is a reason for changes like these. Even tho it takes away from my experience as when you roll a class you take all possible advantages into consideration.... for example hunters and their solo potential. As I said I understand some things have to be done to preserve economy or what not although I think Dmt solo... well on old nost is was plain broken and made even noob hunters able to make tons of gold and that was wrong but if it worked as intended (retail pull, no splitpulls, having to fight both bosses at once) would make it A) hard for average players to do B) more time consuming making it less efficient. Oh well I guess we have to deal with all strict custom changes without a valid reasoning to back them up. I'm fine with those in a long run but maybe server should be advertised as custom not blizzlike if thats the case. for private servers blizzlike never meant small things couldnt be changed. blizzlike always meant it tried to be similar to a blizzard server. something like that wouldnt be a custom server 0 Share this post Link to post Share on other sites
Morathe 5 Report post Posted January 30, 2017 Hmm sure its one change but I wouldn't call it small? Afterall soloing is one of the major features of hunter for example. You could call changes like that an indirect class change because it takes away from only 1 class. Then when u'd think about servers that change classes to fit their policy... no1 would consider it blizzlike. Anyway saying that you can freely change XXX "small" things and remain blizzlike even tho it changes gameplay radically is a bit far fetched... it gets close to saying "I bet if vanilla stayed longer blizzard WOULD change it like that anyway". 0 Share this post Link to post Share on other sites