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evaniwastaken

Last boss in Scholo bugged

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Last boss in Scholo is bugged he would teleport people into the rooms where about 25+ adds would spawn and kill the person in the room each time, he should only spawn 5 or so at a time, there is a bug tracker for this issue that has been around since December lets get some likes on it and bring it to the devs attention.

https://elysium-project.org/bugtracker/issue/550

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The only thing to watch out for when taking on Gandling is his banishment ability. He will occasionally banish a random party member to one of the six surrounding rooms. That player ends up locked in the room with three non-elite skeletons. All the player has to do is kill off the skeletons and run back, but it's disorienting.

Make sure you wait for everyone to return before looting.

http://db.vanillagaming.org/?npc=1853#wh-comments

According to WH comments during 1.12.1, Darkmaster Gandling spawns 3 skeletons after banishing you to a side room.

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19 minutes ago, evaniwastaken said:

Last boss in Scholo is bugged he would teleport people into the rooms where about 25+ adds would spawn and kill the person in the room each time, he should only spawn 5 or so at a time, there is a bug tracker for this issue that has been around since December lets get some likes on it and bring it to the devs attention.

https://elysium-project.org/bugtracker/issue/550

Oh, I see in the bugtracker it estimates 3-5.  Maybe the code is spawning 3 for each player per room?  Which would be 3*5*2 = 30?

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It does seem really buggy. I'd often see adds from other rooms running through the gates into the room that had someone in it.

 

And is it just me or do the adds have a shitload of health? It was impossible to kill them as a healer, because they had like 7000 health and there's 5 of them.

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I did a drunken scholo pug for the hell of it late Tuesday night and only had 3 skeletons per port, and I was able to kill them as a prot warrior without too much issue.  For sure didn't have anywhere near 7k health.  Though I use a tanking strategy of LoSing him using the stair case with ranged/healer healer above to kite/jump if I get ported.  He'd still port me when I was not LoS, but I think that spell may be unavoidable by LoS canceling.  Still a nice strat with minimal damage for any tanks that struggle with that fight.

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