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BarkingSpiders

Priest Disc Talent - Martyrdom

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I get the part about you won't have spell knock back for 6 seconds after being melee/range crit. However the second part of the talent says "Increases resistance to interrupt effects by 20%".  Is second part referring to spells like Counter spell and Silence, or abilities from melee like Kick, Pummel and Gouge etc. ?  If so does that mean when a Rogue tries to kick me during that 6 seconds, there is a 20% chance that he won't cancel my spell cast?

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Gouge isn't considered an Interrupt, but yes, It's supposed to give you a lot of resistance towards it.

I haven't noticed or tested to see if it works as intended however, but I do know the knock back prevention for 6 sec does work.

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14 hours ago, BarkingSpiders said:

Is second part referring to spells like Counter spell and Silence, or abilities from melee like Kick, Pummel and Gouge etc. ?

It is referring to abilities that are interrupts. This includes Kick, Pummel, Spell Lock, Feral Charge, Earth Shock, and Counterspell.

Silence is a debuff that is placed on the target. It doesn't "interrupt" the target, it prevents them from casting, the application of which interrupts the cast. Technically, this talent does not resist Silence.

Gouge is an incapacitate. Similarly, although it will interrupt a cast, it is not considered an interrupt; it is simply a debuff, the application of which interrupts the cast. This talent does not resist incapacitate effects.

14 hours ago, BarkingSpiders said:

If so does that mean when a Rogue tries to kick me during that 6 seconds, there is a 20% chance that he won't cancel my spell cast?

If he tries to kick, yes. If he stuns, disorients, incapacitates, or uses any item that impedes control of your character beyond an interrupt, no. 

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18 hours ago, BarkingSpiders said:

I get the part about you won't have spell knock back for 6 seconds after being melee/range crit. However the second part of the talent says "Increases resistance to interrupt effects by 20%".  Is second part referring to spells like Counter spell and Silence, or abilities from melee like Kick, Pummel and Gouge etc. ?  If so does that mean when a Rogue tries to kick me during that 6 seconds, there is a 20% chance that he won't cancel my spell cast?

Yes, there is a flat out chance to 100% resist a silence kick, imp counterspell, spriest silence, purge, etc etc.

Martyrdom is a mandatory talent for me as any spec, and so is at *least* 1/3 meditation to permanently "break" the 5 sec rule.

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11 hours ago, Midoriko said:

Yes, there is a flat out chance to 100% resist a silence kick, imp counterspell, spriest silence, purge, etc etc.

I'm actually not sure about Improved Counterspell. I'm fairly certain it will resist the interrupt portion of the spell, but not the debuff that is applied, meaning the spell will not be locked out for 10 seconds like normal, but only for the 4 second duration of the silence. I'm not 100% certain on that, though. I think it's possible the debuff is not applied if the interrupt is resisted. Would need someone to test and confirm either way.

A shadow priest's silence is not resisted. It is a debuff that silences. It isn't an interrupt.

Purge makes absolutely no sense. Purge removes debuffs. It isn't an interrupt.

6 hours ago, BarkingSpiders said:

Do you mind explaining what you mean by breaking the  5 sec rule?

Mana can only regenerate if you have not cast a spell for 5 seconds. This includes the duration of a channeled spell, which means that the timer is started at the initial cast of a channeled spell, such as Mind Flay or Starshards. In the case of Mind Flay, because of its 3 second duration, you will only have to wait 2 seconds after it has finished casting to start regeneration mana. In the case of Starshards, you actually begin to regenerate mana before its channel is completed.

By "breaking the 5 sec rule," he means that Meditation allows your mana to partially continue regenerating even while casting. Using the previous examples, with 1/3 Meditation, you'd keep at least 5% of your mana regeneration even while channeling Mind Flay, and the remaining 95% of your mana regeneration would continue 2 seconds after you finished channeling Mind Flay.

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19 hours ago, Fisher said:

A shadow priest's silence is not resisted. It is a debuff that silences. It isn't an interrupt.

Purge makes absolutely no sense. Purge removes debuffs. It isn't an interrupt.

Good call, spriest silence is not an interrupt.

And I was confusing purge with earth shock which isn't in vanilla, its a TBC thing.

And as for the meditation thing, your spirit tick will always continue, even while casting, it never becomes interrupted ~ just changes values at different points in time depending on how much spirit you have, 1/3 or 3/3 meditation, and/or Tier 2 three piece set bonus.

Edit to add:

It really becomes fun with spirit tap and the blue dragon card trinket.

Spirit and Mp5 are two separate forms of mana regeneration:

Spirit = xMp/Tick (Two Seconds, like Rogue's Energy) and 1x Mp/ Tick = 4 Spirit

Mp5 = 5 Seconds.

What makes them each unique in their own perspectives is that Spirit is effected by Kings, makes +4 Stats on Chest worth it, and scales as a % so the more you have the more you get. However, Spirit is effected by "Combat Casting" where you regenerate mana after 5 seconds from casting a spell, there are a few ways to "modify" this rule with talents and gear.

Mp5 is not effected by any spells, abilities or skills in the game. It can not be buffed or cursed negatively, it is not effected by the casting rule either, which is what makes it the best mana regeneration in the game for all classes except Priests.

Using 5/5 Spiritual Guidance (your 21~25th Holy Talents) you are able to transform 25% of your spirit into Damage & Healing. This means that now what was once 4xSpirit=1xMp/Tick is now also 4xSpirit = 1xMp/Tick + 1xDmg&Healing. What is most unique about this is it is a flat bonus to Dmg&Healing and not "Up To"; so your spells will have a permanent increase in base rather than a dice roll.

The maximum possible explanation of this is take the Priest Tier 3 setup, any rings, neck, cloak or weapon of choice, and your "Dark Moon Blue Dragon" card procs, which is 2x Spirit in combat along with normal mana regeneration, this also stacks with spirit tap, and would easily give a Smite Priest over 1000 Spirit, or 250 Dmg&Healing + 250 Mp/Tick.

Don't forget Innervate ;)

Heal Rank 2, Heal Rank 4, and Greater Heal Rank 1 "Spam" @ 2.5 Second Casting Speed which = The Average Attack Speed of most Bosses in the game. Also granting the +25% Armor Buff from Inspiration.

http://db.vanillagaming.org/?talent#bxMGcV0oZf0tIc0Vx

 

Full Tier 3 Talent Spec w/ Smiting:

http://db.vanillagaming.org/?talent#bxMGcZf0tIfrVx

Edited by Midoriko
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5 hours ago, Midoriko said:

And I was confusing purge with earth shock which isn't in vanilla, its a TBC thing.

Both Purge and Earth Shock are in vanilla.

5 hours ago, Midoriko said:

And as for the meditation thing, your spirit tick will always continue, even while casting, it never becomes interrupted

This is also technically incorrect. http://vanilla-wow.wikia.com/wiki/Spirit and http://vanilla-wow.wikia.com/wiki/Mana_Regeneration. It's important to note that, while spirit regeneration actually does continue ticking, for 5 seconds after casting, the value of said regeneration is 0%. For all intents and purposes, regeneration stops. 

All spirit-based regeneration is halted for 5 seconds after casting. Mp5 is the type of mana regeneration that is never interrupted. The only thing that allows your spirit-based mana regeneration to continue ticking after casting is talents, set bonuses, and other similar effects that say "Allows x% of your Mana regeneration to continue while casting."

5 hours ago, Midoriko said:

Mp5 is not effected by any spells, abilities or skills in the game. It can not be buffed or cursed negatively, it is not effected by the casting rule either, which is what makes it the best mana regeneration in the game for all classes except Priests.

That would depend on what percentage of the fight you spend in the 5 second rule. If you are good at regenerating mana and casting only every 5-7 seconds, then spirit is good, but mp5 tends to be better for all casters and healers, including priests.

If you are shadow, spirit is near worthless (except while leveling and soloing).

If you are holy, you're not going to be making choices between spirit vs mp5 very often. More likely, you'll be picking up the items with the most spell power to get the most out of your casts. Because of Spiritual Guidance, it's likely most spirit items will be better than mp5 items, but if the spell power after Spiritual Guidance comes out to the same value, then the mp5 will usually be better.

5 hours ago, Midoriko said:

What makes them each unique in their own perspectives is that Spirit is effected by Kings

This only applies to Alliance, though. 

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1 hour ago, Midoriko said:

I talked about variable ticks thru the duration of the combat clock.

You said spirit regeneration never stops. That's wrong. It only "never stops" if you have effects that allow a percentage of your mana regeneration to continue while casting.

1 hour ago, Midoriko said:

You ignored the +heal bonus and down ranking effects

Downranking has absolutely nothing to do with mana regeneration. If you cast a spell, regardless of its rank, mana regeneration from spirit is interrupted. 

1 hour ago, Midoriko said:

I linked 2x Holy builds, not shadow builds,

But you specifically stated that both Martyrdom and Meditation are mandatory talents for you in any spec, so I don't care if you didn't link shadow builds; you were also talking about mana regeneration for shadow builds:

On 2/8/2017 at 2:35 PM, Midoriko said:

Martyrdom is a mandatory talent for me as any spec, and so is at *least* 1/3 meditation to permanently "break" the 5 sec rule.

 

1 hour ago, Midoriko said:

nobody worries about long-term mana regeneration for pvp combat.

Good thing I didn't mention PvP then, huh?

1 hour ago, Midoriko said:

Yes only Alliance have Kings, and Troll Priests have their Racial Regeneration talent.

The troll racial is not a talent, and it doesn't affect mana regeneration. It affects health regeneration. While spirit does affect health regeneration, it's not relevant to the discussion of mana regeneration, nor does it pertain to the talent Martyrdom or Meditation.

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