Malibear 0 Report post Posted March 4, 2017 I'm interested in hearing how everyone out there approaches different classes. One class at a time. Including whether it's world PvP (I.e. if you get the jump or if they jump you), BG's like if they have a healer with them. Etc. Wondering about things like spell rotations, which pet, do's and don'ts per class, cast this not that, type thing. For example: VS. Hunter If I get jumped by a hunter, I death coil the pet, then net it, fear the hunter. Get up close while dropping some instant dots, and get ready to fear the pet that'll be soon coming at me. Just an example of format really. 0 Share this post Link to post Share on other sites
Lifealert 19 Report post Posted March 5, 2017 This thread will be mostly about rogue fights. 0 Share this post Link to post Share on other sites
Malibear 0 Report post Posted March 6, 2017 Interested in sharing your tactics Life alert? 0 Share this post Link to post Share on other sites
Destron 2 Report post Posted March 6, 2017 http://pastebin.com/v0f83deX - Not mine but may be useful 0 Share this post Link to post Share on other sites
Magrim 0 Report post Posted March 6, 2017 Rogue: they get the Jump on you obviously. Deathcoil>corrup>fear>start casting fear again cancel if they don't trinket>siphon>coa>drainlife>fear>shadow bolt/immolate combo, then coex and run of they sprint amplify coex. Unlikely event you catch them in stealth. Coex>Corr>if they sprint amplify coex or deathcoil and try to get them in fear lock see above. If deathcoil is down try immolate to see if they are dumb enough to kick, if so fear lock. If they don't kick start casting fear but end it around 1 second into the cast to "dodge" their kick then fear lock. Everyone else is pretty much table scraps. 0 Share this post Link to post Share on other sites
Lifealert 19 Report post Posted March 9, 2017 Good luck getting a coil off if they have reflector. Need skull and lap to win I think. 0 Share this post Link to post Share on other sites
Dexev 3 Report post Posted March 10, 2017 (edited) Still dying before kidney shot ends at 4.4k hp. Feels bad man Edited March 10, 2017 by Dexev 0 Share this post Link to post Share on other sites
Magrim 0 Report post Posted March 10, 2017 Trinket > death coil> fear lock Can't think of a time I lost when having deathcoil up except on a duel to a rogue that was geared to the max. What's lap? I should point out though my experience at 60 is from the original if every rogue is PvP geared and prof to the max then my experience would vary from this server. Is reflector a magic buff? Could be dispelled with fely if your lucky. 0 Share this post Link to post Share on other sites
Dexev 3 Report post Posted March 10, 2017 (edited) Warlock trinket doesn't remove stuns. I think your memory of vanilla is pretty far gone to say the least lol. LAP = http://db.vanillagaming.org/?item=20008 The average gear level is much higher than original retail for obvious reasons. Any decently geared non awful rogue is going to 100-0 you without you being able to act unless you take preparations (such as the lap example) in advance. It's the most one sided match up I've ever experienced. Pray for enough lag to get coil in after cheap shot without their kidney shot landing is the only hope. Edited March 10, 2017 by Dexev 0 Share this post Link to post Share on other sites
Magrim 0 Report post Posted March 12, 2017 Ah crap, I didn't realize the trinkets were still specialized to specific effects. And that wasn't changed till bc. At least I'm an orc this time and will have a 25% chance. 0 Share this post Link to post Share on other sites
Magrim 0 Report post Posted March 12, 2017 In that case malibear welcome to: 0 Share this post Link to post Share on other sites
Magrim 0 Report post Posted March 12, 2017 I really wish there was a 60 server with TBC updates and patches but the old talent trees. 0 Share this post Link to post Share on other sites
Aethelwulf 12 Report post Posted March 14, 2017 (edited) If we're being cheap item-users, just equip Catseye Ultra Goggles and walk around with your Felhunter. Once you have +48 stealth detection it's quite easy to spot them. If you really want to overkill your stealth detection radius, you can use Catseye Elixirs on top for another +10 stealth detection. Make sure to hide your helmet so that rogues can't see you wearing the goggles and you might also want to get the ZG enchant on those goggles since you will be using them a lot for PvP. Obviously you will need to have Engineering to do this, and if he is sprinting you might want to use Goblin Rocket Boots and/or carry Swiftness Potions so that you can chase him when the Rogue sprints. (It's a good idea to have both Goblin and Gnomish boots for the separate cooldowns, Goblin has the lower CD at 5min and higher movespeed at 70% though, so it's better. Gnomish Boots have 30min CD and give +50% speed. They both last 20 seconds, assuming no failure.) Swiftness Potion does have the advantage of being a 100% reliable sprint, but it's still 50% speed for 15 seconds and your potion cooldown (plus a little bit of gold, but Swiftness Pots are really cheap) whereas the Rogue will be sprinting at 70% speed for 15 seconds, but give him Curse of Exhaustion and he's not going to be out-running you either way. Ganking Rogues as a Warlock is really fun so give it a try. If you LAP out of a Rogue stun, and he isn't a gnome and doesn't have improved sprint (combat spec, which is not the stunlock spec), then use the Net-O-Matic on him and walk out of his melee range then demolish him. Backfires are not a threat because you should still be immune to nets from the LAP. If you're not using the net, use Goblin Rocket Boots and just run and start kiting him to death with DoTs and instant casts (do not stand still, ever). Don't use amplified Curse of Exhaustion, instead use a spelldamage trinket and use amplified Curse of Agony along with your other instant DoTs. The LAP just removed any slows and you're already on-par with his sprinting speed, so you don't need slows (although you can throw a Discombobulator Ray for an instant 20% slow once he sprints). You need him dead before the boots wear off (20 seconds of +70% movespeed, assuming no engineering failure) and he manages to kill you (which will take him a bit longer). The kiting strategy works a lot better with high amounts of spell damage, hence the trinket, but a Goblin Sapper Charge contributes nicely. Other than that you can also have a Goblin Rocket Helm ready to give yourself a healthy distance and Trinket+Soul Fire him then start kiting him. Also carry Elixirs of Poison Resistance to remove rogue poisons. They're elixirs, so they don't share a cooldown with potions, and they don't require alchemy either. For Warriors a Succubus pet is generally ideal since they have no answers to a Succubus (unless they are undead or using the Skull of Impending Doom) so you can just Seduce, bandage up if necessary, then Curse of Elements (does not break Seduce) + Trinket + Soul Fire them. Alternatively, a Free Action Potion + Curse of Exhaustion should make kiting Warriors really easy. If the Warrior uses a Free Action Potion or Swiftness Potion, devour it with the Felhunter. If he uses Skull of Impending Doom I hope you have a skull or rocket boots. Other than that, a Limited Invulnerability Potion will give you 6 seconds of physical immunity. On 10-3-2017 at 8:35 PM, Magrim said: Is reflector a magic buff? Could be dispelled with fely if your lucky. It is not. It doesn't have a type and thus cannot be dispelled. Even if it could, Devour Magic is shadow school itself, and would be reflected. Edited March 16, 2017 by Aethelwulf 0 Share this post Link to post Share on other sites
Magrim 0 Report post Posted March 16, 2017 On 3/14/2017 at 8:26 AM, Aethelwulf said: If we're being cheap item-users, just equip Catseye Ultra Goggles and walk around with your Felhunter. Once you have +48 stealth detection it's quite easy to spot them. If you really want to overkill your stealth detection radius, you can use Catseye Elixirs on top for another +10 stealth detection. Make sure to hide your helmet so that rogues can't see you wearing the goggles and you might also want to get the ZG enchant on those goggles since you will be using them a lot for PvP. Obviously you will need to have Engineering to do this, and if he is sprinting you might want to use Goblin Rocket Boots and/or carry Swiftness Potions so that you can chase him when the Rogue sprints. (It's a good idea to have both Goblin and Gnomish boots for the separate cooldowns, Goblin has the lower CD at 5min and higher movespeed at 70% though, so it's better. Gnomish Boots have 30min CD and give +50% speed. They both last 20 seconds, assuming no failure.) Swiftness Potion does have the advantage of being a 100% reliable sprint, but it's still 50% speed for 15 seconds and your potion cooldown (plus a little bit of gold, but Swiftness Pots are really cheap) whereas the Rogue will be sprinting at 70% speed for 15 seconds, but give him Curse of Exhaustion and he's not going to be out-running you either way. Ganking Rogues as a Warlock is really fun so give it a try. If you LAP out of a Rogue stun, and he isn't a gnome and doesn't have improved sprint (combat spec, which is not the stunlock spec), then use the Net-O-Matic on him and walk out of his melee range then demolish him. Backfires are not a threat because you should still be immune to nets from the LAP. If you're not using the net, use Goblin Rocket Boots and just run and start kiting him to death with DoTs and instant casts (do not stand still, ever). Don't use amplified Curse of Exhaustion, instead use a spelldamage trinket and use amplified Curse of Agony along with your other instant DoTs. The LAP just removed any slows and you're already on-par with his sprinting speed, so you don't need slows (although you can throw a Discombobulator Ray for an instant 20% slow once he sprints). You need him dead before the boots wear off (20 seconds of +70% movespeed, assuming no engineering failure) and he manages to kill you (which will take him a bit longer). The kiting strategy works a lot better with high amounts of spell damage, hence the trinket, but a Goblin Sapper Charge contributes nicely. Other than that you can also have a Goblin Rocket Helm ready to give yourself a healthy distance and Trinket+Soul Fire him then start kiting him. Also carry Elixirs of Poison Resistance to remove rogue poisons. They're elixirs, so they don't share a cooldown with potions, and they don't require alchemy either. For Warriors a Succubus pet is generally ideal since they have no answers to a Succubus unless they are undead or using the Skull of Impending Doom so you can just Seduce, bandage up if necessary, then Soul Fire them. A Free Action Potion + Curse of Exhaustion should make kiting Warriors really easy. If the Warrior uses a Free Action Potion or Swiftness Potion, devour it with the Felhunter. If he uses Skull of Impending Doom I hope you have a skull or rocket boots. It is not. It doesn't have a type and thus cannot be dispelled. Even if it could, Devour Magic is shadow school itself, and would be reflected. Good post. Any videos of all this? 0 Share this post Link to post Share on other sites
Aethelwulf 12 Report post Posted March 16, 2017 (edited) Not that I know of. These are just cheesy engineering and consumable-using strategies. Among serious PvPers these strategies are considered fairly cheap and low-skill (as in, anyone can win if they're just using consumables and engineering to obtain ridiculous advantages), so when they discuss strategy they mostly revolve around gear, racials, and class abilities for PvP without the use of Engineering, exotic potions, or other consumables (aside from bandages). Edited March 16, 2017 by Aethelwulf 0 Share this post Link to post Share on other sites