Storfan 24 Report post Posted March 25, 2017 This is a copy of the bug-report I have made on github. I will also post this thread on warrior and Paladin forums. What I would like from anyone else using this weapon is for you to test it on your own and report back in the thread, or as a bugreport on github your findings. Should anyone also happen to have it on their retail-characters please test there aswell. I would also like to point out that the Addons called ProcWatch and ProcWatcher is NOT reliable (I repeat, NOT reliable!) because they dont count all hits correctly. I have however noticed that DPSmate does infact work great for this purpose. Now, onto the report. -------------------------------------------------------------------------------------------------------------------------------------------- BUGGED/INCORRECT BEHAVIOR: Through extensive testing I have determined that the current proc chance on Elysium (Anathema) is 4.87% (Probably set to 5% by Devs). However, it is actually 6% on retail live server. -------------------------------------------------------------------------------------------------------------------------------------------- Anathema testing method: Recorded with the addon "DPSmate". 3179 hits only with sulfuras and only with abilities that are able to trigger the weapons proc. - 155 procs - Proc chance: 155/3179 = 0,0487574709027996 = 4.87% - Screenshot: http://imgur.com/a/BSqG9 -------------------------------------------------------------------------------------------------------------------------------------------- Retail-live Testing method: Recorded with the addon "Recount". 10k hits on a Target dummy in Ironforge. - 619 procs - Proc chance: 619/10001 = 6.19% - Screenshot: http://imgur.com/a/p8iL2 -------------------------------------------------------------------------------------------------------------------------------------------- CONSLUSION: Devs have assigned Sulfuras a 5% proc-rate because of lack of in-depht testing. 5% is a "nice and even" number and could very well have been the actual rate. However, after 10k hits it has now been proven beyond a resonable doubt that the proc-rate is infact 6%. A 1% deviation is simply too large when it comes to a pool of 10k hits to chalk down to RNG. 0 Share this post Link to post Share on other sites
gotmilk0112 10 Report post Posted March 25, 2017 oh no, 1% less proc chance massive DPS loss literally unplayable I mean yeah, it looks to be lower than retail, but....it's only a 1% difference. Is it that big of a deal? 0 Share this post Link to post Share on other sites
Storfan 24 Report post Posted March 25, 2017 1 hour ago, gotmilk0112 said: oh no, 1% less proc chance massive DPS loss literally unplayable I mean yeah, it looks to be lower than retail, but....it's only a 1% difference. Is it that big of a deal? What can I say. I'm a stickler for details. Also, highly autismo. 0 Share this post Link to post Share on other sites
suhail1200 3 Report post Posted September 11, 2017 5%is low , isn't it meant to be higher than that? I know ironfoe is nerfed and other weps so it's kinda useless in PvP. 0 Share this post Link to post Share on other sites