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Whitewolf

Spell damage ret paladin.

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My theorycraft build:

http://db.vanillagaming.org/?talent#sVVzZVhZEf0tbcq

Talents, debuff slots, and depending on the weapon are selfish.

First, the weapon of choice: Shortsword of Vengeance

Reason? It uses a casted spell of smite that has a cast time of 2 seconds and it has a fairly high proc rate. According to one commenter it was 9-10 ppm

Debuff slots of rank 1-6 JotC. Can increase holy damage taken by up to 430-812 depending on items and talents used. Using SoR it should increase dps on average between 82-146 not including reductions caused by resists and misses or Sanctity Aura and Vengeance increasing the damage.

Because of the slow speed it is not as good at regenerating mana as the Manual Crowd Pummeler but I think the damage increase is worth the gold and time saved farming pummelers. Because it is a BoE world drop pummeler is a great secondary choice not only for the great increase in dps but also for the 20 mana per second more than the shortsword.

I have a lot more building to go especially because I'm on elysium and I don't know the itemization changes that were made from 1.3-1.12. I'm also wanting to form a majority paladin priest raid far in the future to take advantage of this and to see how effective a mostly holy raid can be. Thoughts, suggestions? Rip the few things I came up with apart.

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4 hours ago, Whitewolf said:

My theorycraft build:

http://db.vanillagaming.org/?talent#sVVzZVhZEf0tbcq

Talents, debuff slots, and depending on the weapon are selfish.

First, the weapon of choice: Shortsword of Vengeance

Reason? It uses a casted spell of smite that has a cast time of 2 seconds and it has a fairly high proc rate. According to one commenter it was 9-10 ppm

Debuff slots of rank 1-6 JotC. Can increase holy damage taken by up to 430-812 depending on items and talents used. Using SoR it should increase dps on average between 82-146 not including reductions caused by resists and misses or Sanctity Aura and Vengeance increasing the damage.

Because of the slow speed it is not as good at regenerating mana as the Manual Crowd Pummeler but I think the damage increase is worth the gold and time saved farming pummelers. Because it is a BoE world drop pummeler is a great secondary choice not only for the great increase in dps but also for the 20 mana per second more than the shortsword.

I have a lot more building to go especially because I'm on elysium and I don't know the itemization changes that were made from 1.3-1.12. I'm also wanting to form a majority paladin priest raid far in the future to take advantage of this and to see how effective a mostly holy raid can be. Thoughts, suggestions? Rip the few things I came up with apart.

Why do you waste 5 points to Imp SoR when you have chosen command, or other way ?

/Kind regards Killerduki

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4 hours ago, Whitewolf said:

Would holy wands benefit from crusader? Are there other items that deal holy damage?

from Sanctity Aura only , not from Crusader because they have 0 Spell Coefficient.

/Kind regards Killerduki

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Stratholme Holy Water however benefits from both Sanctity Aura and Judgement of the Crusader so all 40 people in a Naxx raid should be using them on each 1min cd against undead bosses there when it comes out.

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44 minutes ago, killerduki said:

Why do you waste 5 points to Imp SoR when you have chosen command, or other way ?

/Kind regards Killerduki

I'm thinking about removing Imp SoR because Theloras said it doesn't benefit from sanctity aura and vengeance. The build is about maximizing SoR damage as it scales the best and mana gain to use more high ranking spells. After reviewing my math, the shortsword of Vengeance wouldn't be best in slot because of the loss of mana gain even though on a fully debuffed target it wins out especially when 1.11 comes out with libram of fervor. A fury warrior dualwielding them could achieve over 300 dps just from the procs alone.

The SoC is there because it's either that, imp ret aura, or parry and SoC can have its uses in pvp.

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2 hours ago, Theloras said:

Stratholme Holy Water however benefits from both Sanctity Aura and Judgement of the Crusader so all 40 people in a Naxx raid should be using them on each 1min cd against undead bosses there when it comes out.

Do you happen to know the coefficient for that? With 812 extra spell damage that would have to be a huge damage spike on coodown.

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43% the same as instant cast spells :)

plus its off the GCD and no cast time - so it can be used without penalty in your regular rotation

i made a post about it back on feenix - got ridiculed for it of course - until people went, "Hey, he's actually right!"

here it is:

http://www.classicwow.com/forum/topic/43123-being-able-to-put-out-an-extra-200k-damage-against-patchwerk/

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You also shouldn't spec Two-handed Weapon Specialization if you're not planning in using a 2-Hander. I think Ironfoe would still be the better choice here though.

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1 hour ago, waldrin said:

http://db.vanillagaming.org/?talent#sExu0gotZxf0tb

 

holy dps :)

do the Holy Pover talent have any effect on the SoC crit?

The problem with using Holy shock is that you miss out on other important talents such as precision which if you are human would make you only need 2% hit to cap. You also miss out on the damage talents such as vengeance or weapon specialization. If you don't have a ret focused paladin in the group you miss out on sanctity aura too. Also the fast attack speed weapon you will want to use makes SoC useless. Holy shock costs mana and can be resisted frequently, reducing its damage contribution.

Holy power should have no effect on SoC as it uses melee crit.

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im using this spec whit a 2h wepon and sp gear and doing oki.

i do have some miss and the Holy shock dont resist that much

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