Zakmuffin86 0 Report post Posted May 17, 2017 Does anyone know how much spell damage gets added to spells for vanilla patches? 0 Share this post Link to post Share on other sites
Lifealert 19 Report post Posted May 17, 2017 Dunno but some of the coefficients are being changed today : https://github.com/elysium-project/server/pull/447 EDIT: I thought the patch was going live this week, but it seems it didn't. 0 Share this post Link to post Share on other sites
Hurricane2 2 Report post Posted May 17, 2017 I'm confused about what would change with hellfire, it already does crap dmg. Looks like immolate direct dmg gets a slight buff and the dot a slight nerf? 0 Share this post Link to post Share on other sites
Lifealert 19 Report post Posted May 19, 2017 Hellfire is a pretty strong AoE all things considered. It's just a shame that the warlock takes equal damage. 0 Share this post Link to post Share on other sites
octav3k 0 Report post Posted May 24, 2017 On 5/17/2017 at 11:22 AM, Zakmuffin86 said: Does anyone know how much spell damage gets added to spells for vanilla patches? For instant-damage spells, the formula is: spell damage * base cast time / 3.5 seconds. For dots, the formula is: spell damage * dot duration / 18 seconds; this cannot exceed 100%. 0 Share this post Link to post Share on other sites