Jump to content
Trym

Edge master not bis with Maladath as Human?

Recommended Posts

Hello

Maybe this has been talked about before but there is always alot of talk about how good Edge-Master is, which is probably why it's so expensive. I believe that Edgmaster get replaced as son as you get 9 sword skill as human. This is because the more weapon skill you get the less value it gives you. There is a big difference going from going from 300 to 305, this is a huge upgrade. But the more weapon skill you get the less i helps with glancing blows. See source (https://elysium-project.org/bugtracker/issue/767 or https://forum.elysium-project.org/topic/47501-spreadsheet-warrior-aq-bis-and-wep-skill/)

Lets just use a weapon with 2.9 speed and avg hit of 163.5

AP with

Flameguard Gauntlets: 760ap

edgemaster: 706ap

 

Damage Per Swing: Average weapon damage + [(Attack Power /14) x Weapon Speed]

Flameguard Gauntlets:

163.5 +  ((760 / 14) x 2.9) = 320.9

Edgemaster

163.5 +  ((706 / 14) x 2.9) = 309.7

 

9 weapon skill (Human + Maladath)

320.9 * 0.9351(glancing dmg) = 300

dps 300/2.9 = 103.4

17(15) weapon skill (Human + Maladath + Edgemaster)

309.7 * 1 = 309.7

dps 309.7/2.9 =106.8

 

The difference would be for only glancing blows 10.2 dmg every hit / 3.4dps. That is just counting the glancingblow difference, the overall dps gain would be much lower. Flame walker gauntlets gives more than 3.4dps because its 54ap effects all normal attack, all crits and BS/WW/cleave/HS, OP (and glancing blows, but not as much) resulting in more dps gain overall and not just on glancing blow. The extra chance to hit from Edgemaster  would only be 0.60% if used as human with Maladath. I just used Flamewalker gauntlets in this case because of the high AP value. Devilsaur would probably give the same result compared to edge master.

But I'm sure Edge master is still bis until AQ if you don't get Maladath. And picking up something else than Maladath might give more dps overall.

 

source:

1, (dmg per swing formula)https://forum.nostalrius.org/viewtopic.php?f=24&t=590

2, (glancing dmg) https://elysium-project.org/bugtracker/issue/767

3,  https://forum.elysium-project.org/topic/47501-spreadsheet-warrior-aq-bis-and-wep-skill/

 

 

Share this post


Link to post
Share on other sites

Haven't seen anybody recommend getting Edgemaster's AND Maladath as a human.

Either you go for Edgemaster's and CTS & Vis'kag or you go for Maladath. Since Edgemaster's are really expensive and you would have to hog 2 Mainhand-Weapons, just going for Maladath seems to be the smarter choice for me. And as Alliance you don't have to compete with rogues for Maladath, because they are already at 310 weaponskill without it (if they are human as they should be). So it shouldn't take toooo long (if you aren't too unlucky [like my guild, 1 Maladath in 43 BWL clears]) to get Maladath. 

Share this post


Link to post
Share on other sites
47 minutes ago, Brynja said:

because they are already at 310 weaponskill without it

But don't rogues want 311 so they get 1% more hit?

310 = 7% miss chance

311 = 6% miss chance

https://www.reddit.com/r/ElysiumProject/comments/6s4ae8/warning_a_baseless_change_to_hit_formulas_with/dlaao56/

this makes it an bigger upgrade for rogues because warriors would only get more glancing dmg?

 

 

Share this post


Link to post
Share on other sites
5 hours ago, Trym said:

But don't rogues want 311 so they get 1% more hit?

310 = 7% miss chance

311 = 6% miss chance

https://www.reddit.com/r/ElysiumProject/comments/6s4ae8/warning_a_baseless_change_to_hit_formulas_with/dlaao56/

this makes it an bigger upgrade for rogues because warriors would only get more glancing dmg?

Tbh I am not sure I understand the change completely.

But from what I can gather it seems that going from 305 to 309 (Human Warrior) reduces your misschance from 6,6% to 6,2%, while going from 310 to 314 (Human Rogue) reduces your misschance from 6,1% to 5,7%. So both would gain the same amount of hit while the warrior would gain much more glancing blow reduction. At least that's how I understand it.

Share this post


Link to post
Share on other sites
4 hours ago, Brynja said:

Tbh I am not sure I understand the change completely.

You can only gain weapon skill in full percentage intervals. meaning that a mischance of 6.1% is actually 7% and 5.7% is 6%. That means going from 310 to 311 gives you 1% hit.

Share this post


Link to post
Share on other sites
10 hours ago, Trym said:

You can only gain weapon skill in full percentage intervals. meaning that a mischance of 6.1% is actually 7% and 5.7% is 6%. That means going from 310 to 311 gives you 1% hit.

I am not sure if this is correct.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×