Tegas 0 Report post Posted September 19, 2017 I put together some healing calculations for various healing spells for all classes. https://tegas.github.io/legacy-sim/#/spell Here's healing touch: https://tegas.github.io/legacy-sim/#/healingTouch The code is all on github. It's not the cleanest code, but it does the job. Feel free to submit issues, pull requests, or complaints. I only work on it during lunch breaks so don't expect a quick response. https://github.com/Tegas/legacy-sim 0 Share this post Link to post Share on other sites
taladril 43 Report post Posted September 20, 2017 Very cool. I'm not sure that Regrowth is working correctly though since the Imp Regrowth should add 50% crit just off the bat and it's not changing crit a large amount at all. 0 Share this post Link to post Share on other sites
Nirinia 0 Report post Posted September 21, 2017 are you sure it doesn't mean 50% of your base crit as a bonus? 0 Share this post Link to post Share on other sites
Tegas 0 Report post Posted September 21, 2017 I coded it as Nirinia describes. It just increases your base crit by 50%. 0 Share this post Link to post Share on other sites
taladril 43 Report post Posted September 21, 2017 It still doesn't make sense. You input your crit but you also have a checkbox for Improved regrowth. Improved regrowth when fully specced into it adds 50% crit. So if it's auto set to 15% and you check or uncheck the box the crit section of the spell doesn't change hardly at all. Is it adding 50% crit or not? If it is then the crit amount should be much larger. If it isn't then why is it changing at all when I uncheck it if I have to manually tack on 50% to my crit presumption? Am I missing something entirely? 0 Share this post Link to post Share on other sites
Tegas 0 Report post Posted September 22, 2017 Ah, yeah, so what it's showing is the average bonus that crit provides, not the total for a single cast. There's probably a better way to explain it. Assume a base heal of 100, and crit at 20%. It should crit once out of every 5 casts: 100 + 100 + 100 + 100 + 150 = 550 total healing 550 / 5 = 110 average per heal So... that 20% crit increased your average heal by 10 points. That's what the chart is trying to show. If you increase your crit chance by 50% (from the talent) it'd raise it to 30%. So... if we take 10 casts it should crit 3 times... 150 + 150 + 150 + 100 + 100..... = 1150 1150 / 10 = 115 So that 30% crit increased your average heal by 15, which is exactly a 50% increase from what your crit previously did(untalented). Whenever you check that box for Improved Regrowth, it increases the crit bonus by 50%. One of the reasons the numbers are so low for regrowth is that crit doesn't affect the HOT (as far as I know, I didn't actually test that now that I think about it). The crit ends up only affecting the direct heal, which is roughly half of the healing the spell does. I made the chart this way because I wanted to be able to compare what 1 bonus healing does versus 1% bonus crit. 0 Share this post Link to post Share on other sites
Malchar 0 Report post Posted January 19, 2018 I was always under the impression that improved regrowth gives +50% crit, so if you started with a 15% crit chance, you would end up with a full 65% crit chance after taking the talent. However, I'm having some trouble verifying this, and I don't currently have the game installed. Sadly, I believe regrowth is still very inefficient. Crit heals are often wasted due to overhealing, and there isn't much crit healer gear available. 0 Share this post Link to post Share on other sites