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Jellydonut

Mob Flee Speed

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Playing a warrior, it is extremely annoying!  They run away so fast that you can't catch up to them to get that last melee swing in :(

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yea even hamstring doenst work sometimes right i dont know why it does or doesnt when it does, either.  also they chase for a bit too long, about 50% more than i would think.

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15 hours ago, ldrancer said:

yea even hamstring doenst work sometimes right i dont know why it does or doesnt when it does, either.  also they chase for a bit too long, about 50% more than i would think.

So movement slowing effects are not applying correctly either?  This is a separate but related issue that also was previously “fixed”. 

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On 12/20/2017 at 9:31 AM, Kalmar said:

We're currently looking into it.

Any update?  This server is pretty much a non-option, for me at least, while this bug exists. 

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7 hours ago, Jellydonut said:

Any update?  This server is pretty much a non-option, for me at least, while this bug exists. 

yea this has been what has kept me from staying around and playing much either.  too far chase length, hamstring can't slow them on regular applys, and as they try to escape near death, and running away, its just a chase to kill them, playing melee, which i have, been, has been just too much dying over and over and not much like doing quests

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  • The creature flee effect has been fixed, creatures should flee at the proper speed now.
  • The time a creature will follow a player has been reduced.

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1 hour ago, Kalmar said:
  • The creature flee effect has been fixed, creatures should flee at the proper speed now.
  • The time a creature will follow a player has been reduced.

Thanks!  What about the application of slow effects tho (e.g., hamstring). Can someone confirm those are working correctly?

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