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killerduki

Random Paladin Discussion (only regarding Paladin issues and stuffs related to Paladins)

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Yeah but what class did the test, was it only autos? Did they have other gear as well with chance on hit items?

No way that passes for evidence without questions answered.

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Yeah but what class did the test, was it only autos? Did they have other gear as well with chance on hit items?

No way that passes for evidence without questions answered.

 

He obviously tested with 3520 Auto attacks and weapon that have 3.5 which resulted him 2.5%

 

Here is another guy confirms similar :

 

by Kai the Cat, 4.3 days ago

Yours is probably much better than mine, but out of 1000 hits I delt 39 hits; 3.9% of course.

Heh, used my skinning knife =)

 

 

by samusaran, 8.3 months ago

i got 36 procs on 1200 hits during last mc, testing it out. i then removed it and didnt bother to use it anymore.

 

 

by johnjaha, 8.3 months ago

After doing some extensive testing with procwatch (1000 hits), I found the proc rate/hit to be about 6%. This from a rogue using a basic slow sword, fast off hand combo. That is better than expected. Worthy of a 60 epic, probably not, but if you can get the deck under 500 its a deal.

 

 

by Anjow, 7.4 months ago

YOU CANNOT SAY 'THE PROC RATE' BECAUSE IT DEPENDS ON WEAPON SPEED.

If you have a weapon with a speed of ~1.4 the proc percentage will be VERY poor. If you have a reaper with 3.8 it will be much better.

 

 

by BattleGodd, 5.7 months ago

I'm a shaman using Flurry axe (1.5s) and proc was right around 2%...it did go off once on the second hit of a windfury proc (so it's capable of procing on non-normal swings at least) and it did proc twice within four hits of each other...as far as i know that would rule out timers, maybe it's more complicated, but it seems like a genuine 2% to me at 1.5s

 

 

This shows that Trinket should have 2-3% proc rate or something like ppm which cause slower Weapons proc higher than faster Weapons.

Thus Specials should increase its proc rate either, it seems something like PPM per special and PPM per white (double calculations) .

 

Currently in server it have 1.5% proc chance.

Edited by killerduki

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It don't confirm anything.

We know what weapon he was using, but he says nothing about only autos. If he is a warrior or druid or shammy or pally, which can make a difference if more than autos were used, and if they had weapon enchanted with another proc.

The slower weapon is also reporting a low proc rate, the fast weapon is reporting a much higher rate, again no details on their test.

I read your link, no reason to copy paste each comment.

There is not any hard evidence here, since the test do not provide in details of the possible variables that could effect said test.

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It don't confirm anything.

We know what weapon he was using, but he says nothing about only autos. If he is a warrior or druid or shammy or pally, which can make a difference if more than autos were used, and if they had weapon enchanted with another proc.

The slower weapon is also reporting a low proc rate, the fast weapon is reporting a much higher rate, again no details on their test.

I read your link, no reason to copy paste each comment.

There is not any hard evidence here, since the test do not provide in details of the possible variables that could effect said test.

 

Here are some interesting informations :

 

http://web.archive.org/web/20060519121820/http://wow.allakhazam.com/item.html?witem=19289

 

 

Lovin' it reply_to_thread_ico.gif

Posted @ Tue, Oct 11th 12:56 PM 2005

Got it on the 10th, using an OEB with sword spec maxed and a hand of justice, it has about a 10% proc rate.

Also, it will proc off retaliation hits.

 

 

proc rates reply_to_thread_ico.gif

Posted @ Mon, Oct 10th 10:45 PM 2005

The card seems to proc only on hits of the mainhand weapon including specials.

The procrate depends on the weapon speed. With a 2,7 speed sword it procs about once in 20 hits.

With a 1.8 speed dagger it procs about once in 30 hits.

 

 

/Kind regards Killerduki

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also something that no one talks about with ppm. with a 3.5 weapon speed you will have low chance to proc then something with 3.8. but since its faster it will be the same. but in pvp your not always on your target so with 3.5 you are going to have lower proc chance on command. now we find out ap is stronger on slower too.

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Do you guys know of any website that has pre 1.4 stats on items and only about the items available before one of the big updates after launch?

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Here is what Theloras been testing :

 

Seal and Judgement of Command work now with Sanctity Aura and proc Vengeance .

Seal of Command don't have Delay yet which required to be fixed.

 

(need to get fixed still because it is gamebreaking) :

 

1- Holy Resistance should be everywhere 0 on everything (except base level difference and should not work for binary spells).

2- CC should not generate Threats by Healers.

3- One-Handed Weapon Spec should increase Seal of Righteousness damage.

4- Seal of Command should delay 0.5 seconds.

5- Seal of Righteousness damage variation and scaling from Weapon Speed/Judge/Spell Damage (would love Elysium SoR it was fixed).

6- Healing from Paladins should do 0.25 Threats instead 0.50 Threats like other healers.

 

(need to get fixed because it is still bug but not Gamebreaking like previously)

 

1- Seal of Righteousness should trigger additional Weapon procs (don't get confused with enchants , this is weapon procs only like Ironfoe etc).

2- Judgement of Righteousness should trigger procs.

3- Critical from at least Enchants like Fiery Weapon should proc Vengeance.

 

(need to get fixed because it is non blizzlike and beneficial)

 

1- Seal of the Crusader.

2- Consecration.

 

Did i miss anything?

 

/Kind regards Killerduki

Edited by killerduki

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Forgot to add and i can't edit , Judgement of Command was not working properly with Spell Damage in Nost either. (don't get confused with Holy Dmg).

 

/Kind regards Killerduki

Edited by killerduki

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Updating info with more bugged Abilities since the new patch :

 

Judgement of the Crusader seems to benefit 2 times more coefficient to all abilities (tested to Seal of Righteousness and Holy Shield) , it gives 2 times more dmg than it suppose to.

 

E.G

 

- SoR with 2.30 speed weapon should benefit from Judgement of the Crusader around 30 damage,  currently it benefit 60 damage.

 

- Holy Shield also should benefit 28 damage from Judgement of the Crusader , currently it benefit 56 damage.

 

- Holy Shield and Blessing of Sanctuary should not crit, currently they crit.

 

- Blessing of Sanctuary it should have 0 Coefficient from Spell Damage , currently benefit from Spell Damage.

 

- One-Handed Weapon Specialization it should increase 10% to Seal of Righteousness and all bonuses for that seal (including sp). currently does not increase the damage  for Seal of Righteousness.

 

/Kind regards Killerduki

Edited by killerduki

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Duki - would 1hand specialization talent also boost ALL damage when a 1handed weapon is equipped such as Consecration as well as say Lifestealing enchant, proc items/trinkets?

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Duki - would 1hand specialization talent also boost ALL damage when a 1handed weapon is equipped such as Consecration as well as say Lifestealing enchant, proc items/trinkets?

 

So far since i am unable to find the evidence for "All damage" , the only strong evidence i got is Seal of Righteousness .

 

/Kind regards Killerduki

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If SoR is supposed to gain the same amount of dmg from JotC as SoC is, then atleast with R2 JotC (and 2 point in imp SotC) and SoR I am getting the right amount from JotC. However SoR is doing 9 dmg (without JotC) when using a 2.9 speed wep, even though it says it's supposed to do 2-8 dmg.

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At max level i am testing stuffs, low levels there is bug when you level up you increase dmg by default , later that get fixed once you learn higher lvl abilities.

 

/Kind regards Killerduki

Edited by killerduki

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Gear question on Flame Imps in MC40

 

I just found out that my guild has asked me to be ready to pull imps for future MC40 raids.

 

Is there specific gear checks you want to meet so you don't get 1shot? also I am referring to the Fresh start server (pre-buff loot)

 

X amount of health

X amount of fire resist

X amount of defense

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Gear question on Flame Imps in MC40

 

I just found out that my guild has asked me to be ready to pull imps for future MC40 raids.

 

Is there specific gear checks you want to meet so you don't get 1shot? also I am referring to the Fresh start server (pre-buff loot)

 

X amount of health

X amount of fire resist

X amount of defense

 

Thorium Brotherhood Blacksmithing Items ;)

Fire Resistance Aura

Frost Mages and Hunter Trap

Spell DMG

Kite

Bingo

 

/Kind regards Killerduki

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