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Elysium Community Update #5 — Focus

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Dear community,

Before launch, we decided that Molten Core and Onyxia should be open at release. At that time, we did not foresee the regressions on the scripts that came with switching to another core structure. Now looking back, we felt the lack of PTR and the rush of content right at launch was not the right decision as the content did not reflect the quality standards we want.

Updated Timeline
As we want our content to be polished and are still learning from our mistakes, we came to terms that the timeline in its current state will not allow us to do that. Staying true to it will either overwork our developers causing them to burn out, which is unacceptable, or make us release content without having went to the proper process of testing and fixes to be polished. Also, the timeline has some blurred areas and mistakes regarding how content was released. As a result, we decided that a rework of the timeline was needed.

We would like to highlight the fact that we made the timeline according to the internal context of the past two weeks and as life can turn into a roller coaster in the blink of an eye, it is possible that the timeline will get modified in the future. This is something that we tried to prevent creating this new version by adding some buffer time but if a delay is needed, you will be informed as soon as possible.
Discover the new timeline

You will notice that the PTR session for the content is being held close to one another. By doing so, we are preventing guilds from doing progress and premature training on the PTR realm. Another measure in avoiding guilds 'training', is the release of content on the PTR long before it's scheduled to go live, this will make the guilds "forget" the encounters, and give our development team plenty of time to perfect the content. We also have other measures to counter this behavior in our pockets.

“The Blizzlike Dilemma”
We take time to read how the players describe or talk about their experience on Elysium and it came to our attention that players find the leveling journey to be more challenging and are loving it!

Watching guilds progress on the raids, it was clear that the gear and talents available on the patch 1.12.1 are a noticeable advantage over the original experience and it felt less challenging that we wanted our content to be.

Therefore, we decided that the next contents to be release will be buffed. However, we understand that not every player is a Vanilla veteran and some are actually discovering the game for the first time! To compromise with each side, we are not aiming at a hardcore difficulty, rather to a challenging and refreshing one with the intention to match the Blizzard difficulty with today’s experience and knowledge about the game.

As of yesterday, all the content available on Elysium has been cleared! Congratulations to Titans of War and Goon Squad to respectively claim Onyxia and Ragnaros! Since the bosses in these raids shared their loots, their difficulty will remain untouched from our buffing.
Starting with Maraudon on the PTR, this Wednesday 14th, we ask you to provide us thoughtful feedback regarding your experience in the dungeons as well, of course, as bug reports. Remember that some packs are easier than others which is perfectly normal and healthy for a dungeon.

New bug tracker
The new bug tracker will be live for the PTR and we will ask you to report your Maraudon’s issues on it. It will be the beta of the bug tracker and Mesh will be pleased to hear your feedback on Discord to improve it in order to switch to it afterwards.

Staff Recruitment
In order to provide the quality content we want to, we create the Quality Assurance Team, referred as the QA Team. Their role will be document, confirm or unconfirm reports on the bugtracker, find the correct behaviors, tests the developers fixes before getting to the live realm and assist with the tests on the PTR.

If you feel you have some of the following skills Elysium is in need of, please send Snow a personal message:

  • Strong knowledge of Vanilla content and mechanics,
  • Fluent in English and strong grammatical skills,
  • Trustworthy, honest and impartiality,
  • Strong research and logical reasoning skills,
  • No developer skills needed

We are also interested in hiring english and russian speaking developers for core (C++) or/and database (SQL) development.
If helping serve the community is your passion then please take a look at the recently posted Game Master Recruitment thread.

Promotion
In the previous community announcement, we welcomed 10 new members to the Elysium staff and some seeds are growing strong. After some deliberation and discussion, we decided to ask Mesh to become an administrator of the Elysium project. Her management expertise and work done thus far ensure that this is the right choice, and we believe that she can lead the project in the right direction. Congratulations and good luck Mesh!

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Therefore, we decided that the next content to be release will be buffed. However, we understand that not every player is a Vanilla veteran and some are actually discovering the game for the first time! To compromise which each side, we are not aiming at a hardcore difficulty, rather to a challenging and refreshing one with the intention to match the Blizzard difficulty with today’s experience and knowledge about the game.

 

Do you know yet if the team is leaning towards a % based buff, or towards additional mechanics, or a fine balance between both?

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Updated Timeline

As we want our content to be polished and are still learning from our mistakes, we came to terms that the timeline in its current state will not allow us to do that. Staying true to it will either overwork our developers causing them to burn out, which is unacceptable, or make us release content without having went to the proper process of testing and fixes to be polished. Also, the timeline has some blurred areas and mistakes regarding how content was released. As a result, we decided that a rework of the timeline was needed.

We would like to highlight the fact that we made the timeline according to the internal context of the past two weeks and as life can turn into a roller coaster in the blink of an eye, it is possible that the timeline will get modified in the future. This is something that we tried to prevent creating this new version by adding some buffer time but if a delay is needed, you will be informed as soon as possible.

Discover the new timeline

You will notice that the PTR session for the content is being held close to one another. By doing so, we are preventing guilds from doing progress and premature training on the PTR realm. Another measure in avoiding guilds 'training', is the release of content on the PTR long before it's scheduled to go live, this will make the guilds "forget" the encounters, and give our development team plenty of time to perfect the content. We also have other measures to counter this behavior in our pockets.

 

 

I like this, really, but the problem may be in the speed of releasing new content. Why so fast? Let the less experienced players (who don't have so much time) go through the old content.

 

.“The Blizzlike Dilemma”

We take time to read how the players describe or talk about their experience on Elysium and it came to our attention that players find the leveling journey to be more challenging and are loving it!

Watching guilds progress on the raids, it was clear that the gear and talents available on the patch 1.12.1 are a noticeable advantage over the original experience and it felt less challenging that we wanted our content to be.

Therefore, we decided that the next contents to be release will be buffed. However, we understand that not every player is a Vanilla veteran and some are actually discovering the game for the first time! To compromise with each side, we are not aiming at a hardcore difficulty, rather to a challenging and refreshing one with the intention to match the Blizzard difficulty with today’s experience and knowledge about the game.

As of yesterday, all the content available on Elysium has been cleared! Congratulations to Titans of War and Goon Squad to respectively claim Onyxia and Ragnaros! Since the bosses in these raids shared their loots, their difficulty will remain untouched from our buffing.

Starting with Maraudon on the PTR, this Wednesday 14th, we ask you to provide us thoughtful feedback regarding your experience in the dungeons as well, of course, as bug reports. Remember that some packs are easier than others which is perfectly normal and healthy for a dungeon.

 

+1

Edited by j9a2per1990

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I like this, really, but the problem may be in the speed of releasing new content. Why so fast? Let the less experienced players (who don't have so much time) go through the old content.

The old content doesn't disappear just because new content is added. Vanilla has always rewarded time investment over anything, and the more experienced players will just burn out if content is released slowly, like on Nost. I don't want to sit for months in a raid tier where I already have full BiS gear and wait for the slower players to catch up again.

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“The Blizzlike Dilemma”

 

Therefore, we decided that the next contents to be release will be buffed. However, we understand that not every player is a Vanilla veteran and some are actually discovering the game for the first time! To compromise with each side, we are not aiming at a hardcore difficulty, rather to a challenging and refreshing one with the intention to match the Blizzard difficulty with today’s experience and knowledge about the game.

 

 

Finally orthodox aproach to everything blizzlike was abandoned. Intelligent adjusting of difficulty of the raids might be an interesting server's feature. Since the pve part of the community got what they wanted, I humbly repeat the request to return the .BG (WS AB AV) commands to boost pvp side of the server also. This would simply increase the number of battlegrounds cause just a couple per day is really not enough.

Let the pve-oriented ppl have their adjusted raid difficulty and pvpers have their short BG queues.

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The old content doesn't disappear just because new content is added. Vanilla has always rewarded time investment over anything, and the more experienced players will just burn out if content is released slowly, like on Nost. I don't want to sit for months in a raid tier where I already have full BiS gear and wait for the slower players to catch up again.

 

This EXACTLY. Vanilla and to a further extent, TBC were unique in the fact that NOT EVERYONE was on the same content, guilds followed the progression route, from dungeons to MC to BWL (later aided by ZG and AQ20 gear) to AQ40 to Naxx. It was not uncommon to see guilds still progressing in BWL while AQ40 was out, the top tier guilds were at the bleeding edge, but more casual guilds were clearing the older content. Quicker releases of raids is not a bad thing, this isnt Live WoW, older tiers of content do not become irrelevant the moment something new drops, and while it may be harder to "catch up" with quicker raid content releases it will set a much more positive experience, the guilds that have put in the time and effort and have the players of appropriate skill levels will be in the harder raids first and the ones that dont will take time and develop their rosters and skillsets untill they can get into the harder content successfully. That in my opinion was one of the BEST things about Vanilla WoW.

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