Devbot 2472 Report post Posted September 16, 2016 — Fixed missing loot tables for some Rare world creatures. — Fixed incorrect attack range and hitbox for some creatures. — Some summoned creatures now are as agressive as they should be. — Fixed an issue in the Undercity where some fighting NPCs were causing guards to arrive on the scene. — Illusions of Jandice Barov were rebalanced (less damage, more health). — Searing Ghouls should no longer oneshot you with their Fire Shield. — Flesh Eaters are no longer passive and unattackable. — Onyxia's head is now back in her pockets (added to loot table). No idea where she gets them all from. — Urok Doomhowl temporarily removed. He will be back soon with his event working properly. — Insufficient Rage/Power amount no longer prevents your next auto-attack from firing when your "on-next-swing" ability fails due to a Rage/Power loss. — Targets under hard crowd control effects should no longer gain aggro while affected. — Next-swing abilities can now be activated out of range. — Some summoned creatures' positions are now correctly calculated. — Lava splashes should now correctly activate while players are in fight with Onyxia. — Fixed some possible reasons of scripts getting stuck. — BRD Tomb of Seven outer door restored at its position. — Fixed some possible freezes reasons. — The Blackwood Corrupted quest fix. — Added level restrictions to some world treasure chests to prevent unfair farming. — Primary target of Intimidating Shout now is correctly stunned by fear. 13 Share this post Link to post Share on other sites
Summer 26 Report post Posted September 16, 2016 Great changelog. Thanks Elysium Devs! However, could you elaborate the current lag-issues on the server? It feels like its getting worse everyday. 1 Share this post Link to post Share on other sites
Chunass 14 Report post Posted September 16, 2016 — Insufficient Rage/Power amount no longer prevents your next auto-attack from firing when your "on-next-swing" ability fails due to a Rage/Power loss. Great work, I'm pretty sure this was never fixed on Nost. 0 Share this post Link to post Share on other sites
Suzerain 91 Report post Posted September 16, 2016 Great changelog. Thanks Elysium Devs! However, could you elaborate the current lag-issues on the server? It feels like its getting worse everyday. Greetings! The devs were doing some heavy work on the server today, which is what has been causing some lag. If you're referring to connection issues, you'll have to look under announcements for our post on DDoS attacks. 1 Share this post Link to post Share on other sites
sudo123 3 Report post Posted September 16, 2016 you guys are amazing!! the updates are rolling in lately and i can't wait for more fixes; specifically pathing. 1 Share this post Link to post Share on other sites
hamish909 5 Report post Posted September 16, 2016 Great fixes! 1 Share this post Link to post Share on other sites
torpinator 2 Report post Posted September 17, 2016 Good work 2 Share this post Link to post Share on other sites
Alltheway 12 Report post Posted September 19, 2016 Yes, keep up the great work! I will keep spreading the word of what is the best vanilla server around 3 Share this post Link to post Share on other sites
BanMeImFamous 329 Report post Posted September 19, 2016 Great thanks for yours time and work! 1 Share this post Link to post Share on other sites
Cheddarcakes 6 Report post Posted September 20, 2016 Does this mean...... Healing no longer Generates threat while hard CC`d ? Dear God, the first private server ever. 1 Share this post Link to post Share on other sites
killerduki 54 Report post Posted September 20, 2016 Does this mean...... Healing no longer Generates threat while hard CC`d ? Dear God, the first private server ever. https://elysium-project.org/forum/index.php?showtopic=21737&p=237279 0 Share this post Link to post Share on other sites