Theloras 108 Report post Posted November 15, 2016 (edited) ***I AM PORTING THIS GUIDE OVER DIRECTLY FROM THE NOST FORUMS SEEING AS WE WILL BE USING THE ORIGINAL NOST CODE (BUGS AND ALL) WHEN THE SERVER RELAUNCHES*** LOLRET Since I have been asked for advice countless times in-game and here on the forums as well (and other people's guides have been trounced upon), this will be my stab at putting together as much of a complete list/guide for those of you willing to brave the insults and put downs by having the audacity to spec Ret. You will be passed over for other dps in 5man dungeons, 20man raids and endgame raiding guilds by people who are uninformed and know little to nothing about the class or the spec in particular. You better have a thick skin otherwise you are in for a rough go… but once you have summoned up enough moral courage to push through all the naysayers and LOLRET namecallers, here is a guide for you to use to your heart's content. Given the fact that we are hybrids by nature, my gear list, spec and rotation can be followed or adapted to whatever playstyle you prefer - this is merely how I play my character, so feel free to use and abuse it as you will. TLDR - FIND WHAT WORKS BEST FOR YOU! ABBREVIATIONS SotC - Seal of the Crusader JotC - Judgement of the Crusader SoR - Seal of Righteousness JoR - Judgement of Righteousness SoC - Seal of Command JoC - Judgement of Command HoW - Hammer of Wrath Cons - Consecration STATS Stamina: 1 Stamina gives 10 health. Obviously this gives you more health. (Important). Strength: Gives you attack power (scales at a rate of 1 STR = 2 AP) - Attack power increases the damage of your auto attacks and Seal of Command damage. (Very Important). Critical Strike: With the Vengeance talent, each critical strike increases both your melee and holy damage by 15% for 8 seconds (Very Important). Agility: Agility gives dodge and chance to crit - 20 AGI = 1% crit. (As important as straight Critical Strike). Mana per 5: Obviously helps your mana regeneration. You don’t need this on your gear but some is better than none - on top of the fact that you should be spamming Major Mana Potions and Demonic Runes. (Not critical but helps). Intellect: 1 Intellect gives 15 mana. If you have any gear with Intellect it’s a wasted gear slot. Get this only from buffs and consumables. (Not critical but helps). Spell Damage: This boosts all of our abilities that do magical damage (SoR/JoR, SoC/JoC, Cons, Exorcism and Holy Wrath) - this stat isn't much of a factor on gear on Nost currently as the only items that have it are the blue/purple PvP sets so unless you want to grind PvP ranks to get them, I won't touch them here in this guide atm. HEALING/SPELL POWER COEFFICIENTS IN PATCH 1.12.1 10% Seal of Righteousness with 1 handed weapon 12.5% Seal of Righteousness with 2 handed weapon 50% Judgement of Righteousness 20% Seal of Command 29% Seal of Command (only with +holy damage bonuses) 43% Judgement of Command 33% Consecration 43% Holy Shock 43% Hammer of Wrath 43% Exorcism 19% Holy Wrath 00% Blessing of Sanctuary 20% Holy Shield 00% Retribution Aura ;; 71% Holy Light 43% Flash of Light CURRENT BUGS There are still some nasty and quite annoying bugs affecting Ret spec and Paladins in general: Main bug list on the Nost forums with currently open Paladin bugs highlighted https://forum.nostalrius.org/viewtopic.php?f=43&t=25556 ***Seal of Righteousness bugs*** Seal of Righteousness (SoR) should proc as a separate melee strike https://report.nostalrius.org/plugins/tracker/?aid=3614 Seal of Righteousness not working properly https://report.nostalrius.org/plugins/tracker/?aid=2762 One-Handed Weapon Specialization (talent) https://report.nostalrius.org/plugins/tracker/?aid=3202 ***Seal of Command bugs*** Seal/Judgement of Command and weapon/item procs https://report.nostalrius.org/plugins/tracker/?aid=2839 Sanctity Aura https://report.nostalrius.org/plugins/tracker/?aid=1344 Seal of Command (Delay) https://report.nostalrius.org/plugins/tracker/?aid=1289 seal of Command Absorb Shield https://report.nostalrius.org/plugins/tracker/?aid=1416 ***Seal of the Crusader bugs*** Seal of Crusader https://report.nostalrius.org/plugins/tracker/?aid=1241 ***Misc. Paladin bugs*** [PALADIN] Vengeance not proccing on "spell" crits https://report.nostalrius.org/plugins/tracker/?aid=2825 Holy Resistance is on trash and bosses in BWL https://report.nostalrius.org/plugins/tracker/?aid=2871 Hammer of Wrath should not be resistible? https://report.nostalrius.org/plugins/tracker/?aid=3302 Crowd Control Target Build Aggro on Healer https://report.nostalrius.org/plugins/tracker/?aid=3585 Paladin Healing Threats https://report.nostalrius.org/plugins/tracker/?aid=3964&group_id=101 Paladins are not able to gain Reck Bomb charges from low level mobs or critters https://report.nostalrius.org/plugins/tracker/?aid=3623 Basically, none of our talents/spells/abilities work properly. - Update - Benediction is now fixed - Consecration can now be stacked (if the Paladins only use the exact same rank however) - plus Consecration doesn't take up a debuff slot either. 11 / 9 / 31 - RET PVE and PVP SPEC Here is the link to the spec that I find works best for me in both PvE and PvP - given the fact that if we are low on healers in both aspects of the game, I can switch gear sets when OOC and pitch in to help when and where its needed: Holy Tree 5/5 Divine Strength - 1 STR = 2 Attack Power so having +10% more STR is a no brainer 5/5 Spiritual Focus - being able to throw out uninterruptable heals is always nice to have 1/1 Consecration - one more button to press for aoe damage Protection Tree 5/5 Redoubt - beats LOL Imp Devo Aura and also helps you when you go sword and board 3/3 Precision - No Brainer here +3% hit is a MUST HAVE 1/2 Guardian's Favor - nice to have more time on your Blessing of Sacrifice and -1min on Blessing of Protection cooldown Retribution Tree 5/5 Imp Blessing of Might - more Attack Power so another no brainer 2/2 Imp Judgement - being able to use Judgement for direct damage every 8 seconds instead of every 10 3/3 Imp Seal of the Crusader - improves your SotC and JotC by +15% so another no brainer 1/5 Deflection - extra talent point you can use it here if you want - Vindication is currently bugged and proccing against raid bosses which takes up a meaningless debuff slot 5/5 Conviction - +5% critical strike chance is meni gud 1/1 Seal of Command - this is our DPS seal of choice - bugged as it may be, rank 1 SoC will be your best friend 2/2 Pursuit of Justice - not essential but saves you a boot enchant and being able to ride faster than everyone else is also nice 2/2 Eye for an Eye - also not crucial PvE wise, but very good to have in PvP against casters 3/3 Two Handed Specialization - +6% damage while using a two handed weapon - yes, please! 1/1 Sancity Aura - +10% to your holy damage 5/5 Vengeance - +15% to your physical and holy damage for 8 seconds after you crit your target with a melee swing, spell or ability 1/1 Repentance - not critical for PvE but I use it Naxxramas all the time when we do the packs of mobs before Grand Widow for an extra incapacitate - very good for PvP WHAT DPS SEAL TO USE - CRUSADER OR COMMAND? SotC and warrior/dps offset gear are a good substitute to use for the reasons below: - guild refuses to allow the Ret Paladin to put up a single JotC (let alone allowing multiple Rets for JotC stacking) - 2handed weapon swing speed is under 3.5 (all MC and most BWL 2handed weapons are 3.4 or faster) - SotC's 40% melee haste provides great Vengeance uptime (i.e. Blade of Hanna 2.1 to 1.5 swing speed with SotC) - SotC providing a significant attack power bonus that not only boosts white dmg but also Consecration - SotC with JoW provides good mana regen allowing for max rank Consecration usage The one thing you absolutely should take note of is the fact that Seal of Command is not a normalized attack as is the case with all instant yellow attacks performed by Warriors. Whereas their attacks were normalized to be based around a swing speed of 3.3 (ie: Mortal Strike, Bloodthirst etc), SoC is merely normalized around its statistical ability to proc 7 times per minute based on your weapon's swing speed. This means that the slower the weapon the better - with an ideal swing speed at 3.8 - and for any 2handed weapon 3.4 or faster, you should use Seal of the Crusader instead. In addition, Seal of Command itself will always do 70% weapon damage no matter what rank you cast - it is only the Judgement that is increased as you use higher ranks of the spell - there really isn't any point in using rank 5 unless you have Intellect or Spell Damage on your gear. The only reason why you would want to judge SoC every 8 seconds would be to gain an extra chance to proc the Vengeance talent which increases your melee and holy damage by 15% for 8 seconds provided that you have 5/5 points in the talent. - - - - - - - - - - - - - - - - - - - - - - - - - - - [ 7 / (60 / 3.2) ] = 37.3% proc chance [ 7 / (60 / 3.3) ] = 38.5% proc chance [ 7 / (60 / 3.4) ] = 39.6% proc chance [ 7 / (60 / 3.5) ] = 40.8% proc chance [ 7 / (60 / 3.6) ] = 41.9% proc chance [ 7 / (60 / 3.7) ] = 43.1% proc chance [ 7 / (60 / 3.8) ] = 44.3% proc chance - - - - - - - - - - - - - - - - - - - - - - - - - - - SEAL OF COMMAND DAMAGE COMPENDIUM (TOP 25 2HANDED WEAPONS) The calculations were made for a paladin with the following stats : # 800 attack power # 15% chance to crit # 140 spellpower # +stats (crit%, agi, str, attack, spellpower) on the weapons are included. (procs are not) # * means the weapon has an uncalculated proc or effet that can potentially increase weapon total dps # ** means the weapon has an uncalculated proc or effect that can potentially increases SoC dps Rank, name SoC DPS White DPS White + SoC DPS 1. Dark Edge of Insanity** 52.6 129.4 181.9 2. Severance 53.2 127.3 180.5 3. Ashkandi, Greatsword 51.0 125.2 176.2 4. Grand Marshal's Claymore 53.0 120.3 173.3 5. Sulfuras, Hand of Ragnaros* 51.7 120.1 171.8 6. Barb of the Sand Reaver 50.4 116.9 167.3 7. Kalimdor's Revenge* 45.1 119.9 165.0 8. Herald of Woe 46.4 116.4 162.8 9. Spinal Reaper 46.1 115.8 162.0 10. Bonereaver's Edge** 46.1 115.7 161.9 11. Drake Talon Cleaver* 46.0 115.3 161.3 12. Hammer of Ji'zhi 46.7 112.1 158.8 13. Neretzek, The Blood Drinker* 47.9 110.7 158.6 14. Zin'rokh, Destroyer of Worlds 48.6 109.4 158.0 15. The Untamed Blade** 44.5 111.3 155.8 16. Draconic Maul 45.3 110.4 155.7 17. Obsidian Edged Blade** 44.1 110.3 154.4 18. Manslayer of the Qiraji 45.7 108.2 153.9 19. The Unstoppable Force 47.3 106.4 153.7 20. Draconic Avenger 41.8 110.6 152.4 21. Sulfuron Hammer* 45.2 104.1 149.4 22. Finkle's Lava Dredger 37.1 107.2 144.3 23. Nightfall 40.6 107.1 147.6 24. Fist of Cenarius 43.6 103.3 146.8 25. Doomulus Prime 45.0 100.9 145.9 http://leftoversraiding.org/index.php/topic/2297/1/2h-and-1h-damage-compendium-%28soc-and-sor%29.html JUDGEMENT OF THE CRUSADER STACKING Since I was able to prove that multiple ranks of the same Judgement are in fact blizzlike in Vanilla and not bug abuse, we are permitted to put up all 6 ranks of Judgement of the Crusader for a grand total of +631 holy damage (provided that the Rets have PvP gloves which add +20 to JotC). JotC R1 +46 Holy Damage JotC R2 +57 Holy Damage JotC R3 +80 Holy Damage JotC R4 +115 Holy Damage JotC R5 +149 Holy Damage JotC R6 +184 Holy Damage If your guild allows multiple Ret Paladins, then I highly suggest that you stack JotC debuffs and use SoC for max +Holy Dmg to the target. In addition to this, I would recommend that you also recruit Discipline Priests who want to spam Holy Fire and Smite to melt some serious unmitigated and unresistable holy face - and don't forget, the Rets bring Sanctity Aura which add another +10% holy dmg to the Disc Priests' damage as well. FYI for reference: Re: Multiple Judgement of Crusade should not be Bannable by Nano » Fri Nov 06, 2015 11:25 am No one has been banned for this and they won't because it's working as intended. This whole thread has run its course. https://forum.nostalrius.org/viewtopic.php?f=5&t=25589&start=30#p182280 ROTATION 2 choices for rotation: -SotC rotation:Judge SotC> SotC (up at all times)>Spam max rank conse (only maintainable by Flask of Distilled Wisdom which you should be using with this rotation and can be used with any weapon speed but faster is better) -SoC rotation: Judge SotC> R1 SoC (up at all times)> Max rank conse if vengence is up, if it is not then R1 (Supreme Power flask should be used with this rotation and only if you have a good 3.5 speed or slower weapon) CONSUMABLES Mix and match from the list below based on how much time you have to farm gold and/or mats for them seeing as not all are able to stack with one another: Elixir of the Mongoose Elixir of Giants Mageblood Potion Demonic/Dark Rune Major Mana Potion Winterfall Firewater Juju Power Juju Might R.O.I.D.S Ground Scorpok Assay Elemental Sharpening Stone Flask of Distilled Wisdom or Flask of Supreme Power (depending on which Seal you use, SotC or SoC) MACROS /cast Judgement /cast Seal of Righteousness(Rank 8) /cast Judgement /cast Seal of Command(Rank 1) /cast Judgement /cast Seal of Command(Rank 5) /sit - if you go for Reckoning and want to 1shot hordes in PvP ADDONS The following addons below are a good selection of addons that I personally use and which you may also find useful in your Paladin playstyle and overall gameplay: Attack Bar Timer Big Wigs Caster Stats coolDown CoolDownCount CT_Mod Decursive EzDismount Improved Error Frame Informant ItemRack KLHThreatMeter MobHealth3 PallyPower ProcWatcher ReckCounter SpellAlert SuperMacro Sw_Stats X-Perl ITEMIZATION The guide below is one of progression, assuming that you have at least a few pieces of Lightforge and/or Valor to begin with and will allow you to mix and match depending on what stats you would prefer to maximize STR > Crit > Agi While Lightforge is a decent overall set for Paladins to start out with, it will not get you far as you progress up the food chain damage wise, especially with the bugs affecting the spec as described earlier. One other thing of note is that you should aspire to try to get AT LEAST 5% hit including the 3% from talents. Once you are raiding however, you want at least 8-9% so as to never miss against a raid boss, but you have to start somewhere. That being said, I have provided you with some 1-3 samples of armour to aspire for and progress with as you and your gear improve. Ideally, you want the final item listed which is truly BiS pre-raid but if you're not quite there yet, not to worry. BIS PRE-RAID Helm: Crown of Tyranny | Helm of the Executioner | Lionheart Helm Neck: Imperial Jewel | Mark of Fordring | Amulet of the Darkmoon Shoulder: Bile-Etched Spaulders | Truestrike Shoulders | Abyssal Plate Epaulets Back: Shroud of Domination | Cape of the Black Baron | Windshear Cape Chest: Energized Chestplate | Ogre Forged Hauberk | Cadaverous Armor Wrist: Battleborn Armbraces | Gordok Bracers of Power | Abyssal Plate Vambraces Relic: Libram of Fervor | Libram of Hope (not in-game yet) Hands: Death Grips | Gloves of the Dawn | Reiver Claws Belt: Warpwood Binding | Elemental Plate Girdle | Handcrafted Mastersmith Girdle Legs: Leggings of Destruction | Eldritch Reinforced Legplates | Abyssal Plate Legplates Boots: Master Cannoneer Boots | Grimy Metal Boots | Ribsteel Footguards Finger: Tarnished Elven Ring | Band of the Ogre King | Painweaver Band Finger: Don Julio's Band Trinket: Hand of Justice Trinket: Blackhand's Breadth Weapon (***SoC***): Blackhand Doomsaw | Arcanite Reaper | The Unstoppable Force Weapon (***SotC***): Bonecrusher | Brain Hacker | Blade of Hanna | Blackfury | Nightfall BIS FOREVER Helm: Lionheart Helm | Avenger's Crown Neck: Barbed Choker | Stormrage's Talisman of Seething Shoulder: Avenger's Pauldrons | Spaulders of the Grand Crusader Back: Cloak of Concentrated Hatred | Cloak of the Scourge | Shroud of Dominion Chest: Avenger's Breastplate | Ghoul Skin Tunic | Plated Abomination Ribcage Wrist: Wristguards of Vengeance Relic: Libram of Fervor | Libram of Hope Hands: Flameguard Gauntlets | Gauntlets of the Righteous Champion | Gauntlets of Annihilation Belt: Belt of the Grand Crusader | Onslaught Girdle | Girdle of the Mentor Legs: Avenger's Legguards | Leggings of the Grand Crusader | Legplates of Carnage Boots: Chromatic Boots | Avenger's Greaves Finger: Ring of the Qiraji Fury | Master Dragonslayer's Ring Finger: Band of Unnatural Forces Trinket: Drake Fang Talisman | Kiss of the Spider Trinket: Slayer's Crest Weapon: The Eye of Nerub | Corrupted Ashbringer | Might of Menethil WEAPON ENCHANTS While there are many different ways of playing your Ret Paladin, there is only one enchantment that stands above all others currently on Nost: Enchant Weapon - Lifestealing Permanently enchant a weapon to occasionally steal some of the health of the foe and give it to the wielder. Why is Lifestealing so good for us? Cause it has a 50-60% proc rate and also scales with spell dmg and debuffs on the target so it's uber good for us here on Nostalrius I DO NOT RECOMMEND CRUSADER ENCHANT FOR RETRIBUTION AS ITS PROC RATE IS MUCH LESS FOR US COMPARED TO ROGUES AND WARRIORS INSPIRATION We must honour those who have come before us so allow me to introduce you to Esotarious - the original Hero of the Retribution Paladin community back on retail Vanilla WoW - and as he says: THE BULLSHIT STOPS HERE... http://www.youtube.com/watch?v=rXNWvytYbyo http://www.youtube.com/watch?v=VEs9coe5XRg HAVE FUN Remember to play the game for your enjoyment, not for others - if you enjoy healing, great go nuts - but don't let others dictate to you how to play a video game that came out nearly a decade ago. Have fun, tinker around with your gear, talents and playstyle - find what works best for you! #NeverForget HOW TO RECK BOMB LIKE A BOSS Given that I have taken a break from endgame raiding for the time being and have decided to focus more on PvP - likewise seeing as deep Ret's burst isn't working at the moment due to the bugs affecting Seal of Command/Judgement of Command, I have decided to go full Reck spec. Seeing as some if not most of you have never tried Reckoning, allow me to illustrate - this explanation is for PvP gameplay only so experiment with it and find what talent spec works best for you along with your gear/playstyle: 21 / 25 / 5 - HOLY RECK SPEC If you prefer a more hybrid playstyle and your gear has more spell damage on it than pure melee stats, this is a good Reckoning spec to try out - along with 45 sec cooldown on Hammer of Justice stun - it provides great survivability, great healing and the ability to dish out some good Reck bombs with Seal of Righteousness: 0 / 25 / 26 - RET SOR RECK SPEC If you prefer focusing more on pew pew and want to boost SoR/JoR's damage by 10% with Sanctity Aura - along with 45 sec cooldown on Hammer of Justice stun - this spec provides the ability to dish out some good Reck bombs with Seal of Righteousness: 11 / 25 / 15 - SOR RECK TRI-SPEC This is an alternative to the other SoR Reck specs if you want to pickup Consecration to help break a Rogue's stealth and also to boost SoR/JoR damage via Imp SotC: 11 / 25 / 15 - SOC RECK TRI-SPEC This is an alternative to the other SoC Reck spec if you want to pickup Consecration to help break a Rogue's stealth and to be able to have uninterruptable heals by picking up Spiritual Focus in the Holy tree: 3 / 25 / 23 - RET SOC RECK SPEC This is the Reck spec that I personally use as it is more geared towards Paladins with melee stats as opposed to spell damage - along with 45 sec cooldown on Hammer of Justice stun - it provides great front loaded burst with Imp SotCrusader and then you can switch to rank 1 SoCommand for little mana cost: With this spec, what I do is I cast max rank Seal of the Crusader for extra bonus Attack Power - if a rogue, warrior or hunter pet is trying to attack me I have the following macro keybinded to my "2" key: /sit Yes, I am serious - this /sit macro will be the most important part of your Reck spec PvP timing because when a player sits down as he is being attacked by an opposing player with a melee attack, the attacking player's hits are guaranteed to crit. When the Reck Paladin receives an incoming crit against them, they gain a Reck bomb charge up to a maximum of 4 bonus swing charges. This means that when the Paladin turns around and starts to attack the horde player, they will instantly unload all 4 bonus swings plus their original white swing all at once and with good enough gear, you will have the following result: That's nearly 5k damage instantly in only one swing - this was done with Seal of the Crusader up for max AP gain - while SotC will cause your white swings to gradually hit for less as the 30 second duration ticks down, because a reck bomb is all front loaded in that first initial swing, you will not be penalized by any damage reduction. So if my target survives this frontload wallop of damage, I then judge Crusader on them and switch to rank 1 Seal of Command to maximize the holy damage received by the target from SoC. RECK COUNTER ADDON As important as your /sit macro, the addon below is just as critical to have - when you receive a crit against you, the tier 1 Prot Talent Redoubt will activate regardless of whether you have a shield equipped or not - this is a very good talent to have as it plays an audio sound when it activates to help you know that you have gained a Reck Bomb charge. But with the active gameplay being hectic at times, sometimes you can lose track of how many charges you have saved up - this addon will help give you a visual display that you can move/lock to any position on your screen: http://www.mediafire.com/download/3aw939ny2a1f2i2/ReckCounter.rar Q & A Q - Just what exactly is Reckoning? A - It's quite simple really - if a Paladin specs into this talent, whenever they receive an offensive crit against them they gain a bonus auto-attack swing to their next attack. Q - Does this include spell crits against the Paladin as well as melee crits? A - While the /sit macro only works for melee attack crits - yes - spell crits against you will also give you a Reck Bomb charge. Q - What's the fastest way to build up 4 Reck Bomb charges? A - Hunter pets will become your new best friends! If a Hunter sicks his pet on you - please make sure to /thank him - because you will obtain a full Reck Bomb in a couple of seconds flat - likewise with Rogues and Fury Warriors - if they start attacking you, simply oblige them by /sit and let the charges build then HoJ stun them and 1shot them or better yet, tab target and 1shot his healer or support casters instead then rinse and repeat. Q - How long do Reck Bomb charges last? A - They last as long as you don't log off from the game - you can mount up, leave a battleground, zone into a dungeon instance, swap weapons/armor - as long as you remain in the game and don't attack anything, they will remain as potential energy on your next auto attack. Q - If I just use SoC, can it proc off of each swing in a 5 swing Reck bomb? A - No, Seal of Command can only proc off of the initial swing of a Reck bomb - which is why I use Seal of the Crusader in order to maximize each of the 5 white hits - then judge it and switch to SoC right after. Q - What about SoR, will it proc on each of the 5 white swings? A - Yes, if you prefer to use SoR over SoC, each of the white swings will have an SoR proc on them - likewise you could begin combat by judging crusader on the target, switching to SoR and then Reck bombing them. RECK BOMB VIDEOS Here are some sample videos to show you the Reck Bomb playstyle in action: http://www.youtube.com/watch?v=eNTkwce1Fpo http://www.youtube.com/watch?v=oJ5v9qnJhs8 http://www.youtube.com/watch?v=ECobYEpm-Bs https://www.youtube.com/watch?v=lQzxgkXRA1Y WHY RECKONING GOT NERFED Originally, there was no limit to how many Reck Bomb charges a Paladin could attain - so in order to test out the theory to the max, some enterprising Paladins and friendly rogues decided to find out: http://www.youtube.com/watch?v=6xhgvouRprw PWN SOME HORDE As always, try out some of these Reck specs or find your own - either way have some fun and blow up some Hordies! KILLERDUKI'S 11 / 8 / 32 RETRIBUTION PVE SPEC https://en.nostalrius.org/talents/paladin?build=55000100000000053000000000000552300512003150 Every single list consist with hit cap items. Without PVP items list of Preraid BiS (current patch): [slashclaw Bracers] [Lionheart Helm] [battleborn Armbraces] [Lightforge Spaulders] [Lightforge Breastplate] [Lightforge Gauntlets] [Lightforge Belt] [Lightforge Legplates] [Lightforge Boots] [Mark of Fordring] [Windshear Cape] 2x[Tarnished Elven Ring] [Hand of Justice] [Darkmoon Card: Maelstrom] (if immune on nature swap to) [blackhand's Breadth] [sulfuron Hammer] With PVP Items list of Preraid BiS (current patch): (will exclude field marshal since it is extra hard to achieve) [Lionheart Helm] [Lieutenant Commander's Lamellar Shoulders] [Knight-Captain's Lamellar Breastplate] [Knight-Lieutenant's Lamellar Gauntlets] [Knight-Captain's Lamellar Leggings] [Knight-Lieutenant's Lamellar Sabatons] [Warpwood Binding] [Windshear Cape] [slashclaw Bracers] [Don Julio's Band] [Tarnished Elven Ring] [Hand of Justice] [Darkmoon Card: Maelstrom] (if immune on nature swap to) [blackhand's Breadth] [sulfuron Hammer] Without PVP Items list of BiS Forever (current patch): [Runed Bloodstained Hauberk] [Primalist's Linked Waistguard] [Wristguards of True Flight] [Crown of Destruction] [black Brood Pauldrons] [seafury Leggings] [seafury Gauntlets] [Malignant Footguards] [Puissant Cape] [Darkmoon Card: Maelstrom] (if immune on nature swap to another) [Hand of Justice] / [blackhand's Breadth] [Drake Fang Talisman] (if over hit cap swap to) [Hand of Justice] / [blackhand's Breadth] [Onyxia Tooth Pendant] [band of Accuria] [band of Jin] [sulfuras, Hand of Ragnaros] With PVP Items list on BiS Forever (current patch): [Field Marshal's Lamellar Chestplate] [Primalist's Linked Waistguard] [Wristguards of True Flight] [Field Marshal's Lamellar Faceguard] [Field Marshal's Lamellar Pauldrons] [Marshal's Lamellar Gloves] [Marshal's Lamellar Boots] [Puissant Cape] [Darkmoon Card: Maelstrom] (if immune on nature swap to another) [Hand of Justice] / [blackhand's Breadth] [Drake Fang Talisman] (if over hit cap swap to) [Hand of Justice] / [blackhand's Breadth] [Onyxia Tooth Pendant] [band of Accuria] [Don Julio's Band] [sulfuras, Hand of Ragnaros] Enchants (current patch): 8 Agility = Helm/Legs 7 Agility = Gloves 15 Agility = Weapon 9 Strength = Bracer 7 Agility = Feets 18 Spell damage = Shoulders Mandatory Consumes (current patch) : [Flask of Supreme Power] [Greater Arcane Elixir] [Elixir of the Mongoose] [Elixir of the Sages] [Elixir of Greater Intellect] [Elixir of Giants] [Elemental Sharpening Stone] Gameplay: Single Target DPS Rotation (always max rank) : SoTc - Consecration - JoTc - SoC - JoC - Consecration - SoC - JoC - Consecration - Repeat - AoE DPS Rotation (always max rank) : SoC - Consecration - JoC - SoC - Consecration - JoC - SoC - Consecration - Repeat - Examples with History playstyle results : https://scontent-frt3-1.xx.fbcdn.net/hphotos-xaf1/t31.0-8/11130438_10152798333065418_6130555566748919804_o.jpg https://scontent-frt3-1.xx.fbcdn.net/hphotos-xlf1/t31.0-8/12038921_10153124953800418_5569873667449268921_o.jpg https://scontent-frt3-1.xx.fbcdn.net/hphotos-xpa1/t31.0-8/11000123_10152792774100418_74398805916336130_o.jpg History Realmplayers Results: https://scontent-frt3-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/10557728_10152950544230418_560726955422554444_o.jpg https://scontent-frt3-1.xx.fbcdn.net/hphotos-xat1/t31.0-8/11289445_10152950544235418_4285041859052656306_o.jpg Why Sulfuron Hammer and The Eye of Sulfuras? Evidence (even without hit cap): https://www.youtube.com/watch?v=ovhRqAxnXqg SAPHAEL'S 1HAND SOR RETRIBUTION SPEC If you would prefer to follow a more hybrid playstyle and gearset, there are two additional ways of gearing up and doing damage. Both of these require that you use Seal of Righteousness instead of Seal of Command and would therefore necessitate a different talent spec. Full credit to this 1hand Spell Damage gearset and play style goes to Saphael. 13 / 8 / 30 - RET SPEC ABBREVIATIONS Seal of the Crusader: SotC Seal of the Righteousness: SoR Judgement of Seal of Righteousness: JSoR Judgement of Seal of Wisdom: JSoW Out of mana: OOM Spell Power: SP Attack Power: AP MP5: Mana per 5 seconds MP1: Mana per 1 second One Hand: 1-H GEAR (BiS-preraid): Helm: Soulforge Helm - Lesser Arcanum of Voracity Neck: Beads of Ogre Mojo Shoulder: Soulforge Spaulders - Zandalar Signet of Mojo Back: Cloak of the Hakkari Worshipers - Formula: Enchant Cloak - Subtlety Chest: Soulforge Breastplate - Formula: Enchant Chest - Greater Stats Wrist: Battleborn Armbraces - Formula: Enchant Bracer - Mana Regeneration One Hand: Ironfoe - Formula: Enchant Weapon - Spell Power Off Hand: Therazane's Touch Relic: Libram of Fervor Hands: Soulforge Gauntlets - Formula: Enchant Gloves - Superior Agility Belt: Soulforge Belt Legs: Titanic Leggings - Lesser Arcanum of Voracity Boots: Soulforge Boots - Formula: Enchant Boots - Greater Agility Finger: Tarnished Elven Ring Finger: Tarnished Elven Ring Trinket: Blackhand's Breadth Trinket: Hand of Justice GEAR (BiS) Helm: Avenger's Crown - Lesser Arcanum of Voracity Neck: Choker of the Fire Lord Shoulder: Avenger's Pauldrons - Power of the Scourge Back: Cloak of Concentrated Hatred - Formula: Enchant Cloak - Subtlety Chest: Avenger's Breastplate - Formula: Enchant Chest - Greater Stats Wrist: Wristguards of Vengeance - Formula: Enchant Bracer - Mana Regeneration One Hand: Thunderfury, Blessed Blade of the Windseeker - Formula: Enchant Weapon - Spell Power Off Hand: Sapphiron's Left Eye Relic: Libram of Fervor Hands: Marshal's Lamellar Gloves - Formula: Enchant Gloves - Superior Agility Belt: Belt of the Grand Crusader Legs: Avenger's Legguards - Lesser Arcanum of Voracity Boots: Avenger's Greaves - Formula: Enchant Boots - Greater Agility Finger: Band of Unnatural Forces Finger: Band of Accuria Trinket: Kiss of the Spider Trinket: Neltharion's Tear Note: There is other gear combinations for this build (easier obtained pieces). CONSUMABLES Brilliant Wizard Oil Flask of Supreme Power Elixir of the Mongoose Elixir of Giants Elixir of Greater Intellect Scroll of Agility IV Scroll of Intellect IV Scroll of Strength IV Greater Arcane Elixir Mageblood Potion Demonic Rune Major Mana Potion Winterfall Firewater Swiftness of Zanza Stratholme Holy Water Thorium Grenade Cerebral Cortex Compound Juju Guile Juju Power Crystal Spire Nightfin Soup Arcane Elixir Note: Only some of the standard consumables have been listed, if you are going to do 40-mans more consumables is needed. GAMEPLAY Your main abilities are Judgement of Seal of Righteousness, Consecration R1 & you will need to have SoR up all the time. When you are on single target's you will be judging SotC first, then change to SoR (never stop judging SoR, but have SotC up on your target). Always have Consecration R1 up, and never use a higher rank, because you will go OOM. There is possible to use a higher rank of Consecration, but then you should have done the math beforehand to be sure of not going OOM. STAT PRIORIZATION I will only calculate my numbers as a Human, so Dwarf paladins is not included in these numbers(Humans and Dwarfs have different stats). Also I will not go into absolutely every detail so hang in there, I'll try to make it as easy as I can. INFORMATION This is indeed a mana-consuming build, but in my point of view it's the best and most viable build for an Retribution Paladin. From years of experience in high-end continent as an Retribution Paladin, this is the way to go. I will calculate using numbers from the BiS-peraid gear, when fully buffed up from the "mini guide" I made above. Also class buffs is included in these calculations. Indeed, you clearly want the 8% hit. Afterwards you should concentrate on having enough melee crit to have a fair amount of vengeance uptime(15% increased physical and holy damage). You can easily check how much uptime you have by using this formula: 1-(1-(crit/100))^(8/weaponspeed). In this case it will be: 1-(1-(32/100))^(8/2.4) = 0,72 | You will have an vengeance uptime with 72%. In addition to the 72% uptime from white-hits, you have a judgement that you use every eight second. So that will increase your vengeance uptime. So that's the formula, but it's not accurate according to my gear-setup. Since you have Ironfoe and Hand of Justice this adds more white-hits, which means that you will have a better vengeance uptime than what you have calculated. Before you start to think about how much spell power and strength/AP that you need. Take a deep breath, then try to find out how your mana-sustainability currently are. You can check that by doing this: Mana from abilities pr. min (without any buffs or manaregain)= 90 (Judgement) + 170 (SoR) + 135 (Consecration R1) = 395 * 10 = 3950 | 3950/80 = 49,375 * 60 = 2962,5 mana pr. min. Manaregain= 76 MP5 | 59 MP2.4 (JSoW) | 156 MP5 (DR, MMP) | 15,2 + 25 + 31 = 71,2 MP1 | 71,2 * 60 = 4272 pr. min. (Take in account that Ironfoe and Hand of Justice procs is not in these calculations, so in reality you gain even more mana (JSoW). I can calculate how much mana you gain with these items also, if you fancy it. Note: You can clearly see that mana is not an issue if you use consumables. Spell power is indeed important, since SP is stacking with your abilities (SoR, JSOR, Consecration). AP is important also, since your white-hits contributes a lot of your total damage, so you'll need to balance these out by using all-stats sets like: Soulforge Armor, Judgement Armor, Avenger's Battlegear. Stamina is self-explainatory. I can get more into spirit another time if it's desired. SUMMARY Priority order: Hit - Crit - Mana - Spell power & AP - Stamina - Spirit Note: crit and mana is something you'll need to calculate as mention above, so when you have enough to be sustained, the other stats will of course be more of importance. Edited November 15, 2016 by Theloras 2 Share this post Link to post Share on other sites
Asappb 3 Report post Posted November 17, 2016 I am planing to play a ret paladin on the fresh pvp server. My goal is to be a raiding ret. My question is this: Does anyone have an idea of how much DPS the 5 weapon skill to swords and maces will bring? I really want to roll a dwarf because they are awesom, but if the 5 weapon skill makes a huge diffrence ill have to go Human. Any info? Best regards Leto. 1 Share this post Link to post Share on other sites
Theloras 108 Report post Posted November 17, 2016 I am planing to play a ret paladin on the fresh pvp server. My goal is to be a raiding ret. My question is this: Does anyone have an idea of how much DPS the 5 weapon skill to swords and maces will bring? I really want to roll a dwarf because they are awesom, but if the 5 weapon skill makes a huge diffrence ill have to go Human. Any info? Best regards Leto. I personally go Dorf as number 1 class for Ret mainly due to having Stoneform in PvP to break Rogue blinds but Smiter prefers Humans as he only does PvE. Bottom line is if u won't be doing much or any PvP than go Human - if you plan on PvPing a decent amount, then I would recommend Dorf by far. Enjoy! 0 Share this post Link to post Share on other sites
Smiter 9 Report post Posted November 17, 2016 Checking in!! Yes if u want to fully max deeps in pve, the +5weapon skill is the way to go 2 Share this post Link to post Share on other sites
Theloras 108 Report post Posted November 17, 2016 Checking in!! Yes if u want to fully max deeps in pve, the +5weapon skill is the way to go welcome home my son! 1 Share this post Link to post Share on other sites
фткyн 1469 Report post Posted November 18, 2016 Mom look, here rets talk about dps! 1 Share this post Link to post Share on other sites
Spluaks 3 Report post Posted November 18, 2016 I am planing to play a ret paladin on the fresh pvp server. My goal is to be a raiding ret. My question is this: Does anyone have an idea of how much DPS the 5 weapon skill to swords and maces will bring? I really want to roll a dwarf because they are awesom, but if the 5 weapon skill makes a huge diffrence ill have to go Human. Any info? Best regards Leto. I'm goint to try to raid as Retadin too, i'll be 'Wham' on game if you or another paladin want to add me : D planning make an alt Dwarf paladin to play Tankadin too, Just in love with paladins 2 Share this post Link to post Share on other sites
judgejewdy 0 Report post Posted November 23, 2016 good guide man im happy a classic paladin from feenix days is here to aid the paladin community 1 Share this post Link to post Share on other sites
Theloras 108 Report post Posted November 24, 2016 Ah the memories of 1shot Reck Bomb farming up at Light's Hope Chapel: https://www.youtube.com/watch?v=CY-eVqPpMcA Coming back soon - hopefully Avarec is returning as well! 0 Share this post Link to post Share on other sites
MacinJosh 0 Report post Posted November 25, 2016 Just curious Theloras and Killerduki, what server are you planning to roll in? 0 Share this post Link to post Share on other sites
killerduki 54 Report post Posted November 25, 2016 Just curious Theloras and Killerduki, what server are you planning to roll in? I will play on old Nost PVP server , it went shut down when i was prepared to fraps high level dung and raids . I will continue there to continue my journey from where i have stop /Kind regards Killerduki 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted November 25, 2016 I will also be on the original Nost PvP server along with most of my old guild to continue where we left off. 0 Share this post Link to post Share on other sites
MacinJosh 0 Report post Posted November 26, 2016 Thanks guys. I was hoping it was going to be the fresh one where I'm inclined to start in. 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted November 26, 2016 (edited) Thanks guys. I was hoping it was going to be the fresh one where I'm inclined to start in. Sorry, but Daddy wants his gear back: http://realmplayers.com/CharacterViewer.aspx?realm=NRB&player=Theoloras Can't wait for AQ to open up Edited November 26, 2016 by Theloras 0 Share this post Link to post Share on other sites
simppi 3 Report post Posted November 28, 2016 http://db.vanillagaming.org/?talent#sE0zZVhZEf0tbcqThis is the one and only retri pure pve spec. 0 Share this post Link to post Share on other sites
killerduki 54 Report post Posted November 28, 2016 (edited) http://db.vanillagaming.org/?talent#sE0zZVhZEf0tbcq This is the one and only retri pure pve spec. That's the spec i have there on my list , ow thanks for reminding me , i just noticed the Nostalrius link doesn't work so you can't see it , if Theloras can edit then he can steal the screenshot from my Retri Spec there https://forum.elysium-project.org/index.php?showtopic=23059: , also the Retribution Items from my list if he is not bored he can update with the ones i have there. /Kind regards Killerduki Edited November 28, 2016 by killerduki 0 Share this post Link to post Share on other sites
Uncle Ganus of Clan McAnus 0 Report post Posted December 20, 2016 By your unimproved Retri Aura, I say !! Is there actually a working version of Reck Counter anywhere in this world ?!? Without bugs & errors, one that actually counts as it should ?!? 0 Share this post Link to post Share on other sites
Asherdoom 5 Report post Posted December 20, 2016 theloras if seal of comand is so bugged why as ret not going full seal of righteousness? it will deal more damage with his judgement no? using SOC onyl for the extra swing (which is not 100% sure to happen) seems like too risky no? other than that Judge SOCrusader +righteousness judgement is quite bursty with proper gear i guess. 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted December 20, 2016 (edited) theloras if seal of comand is so bugged why as ret not going full seal of righteousness? it will deal more damage with his judgement no? using SOC onyl for the extra swing (which is not 100% sure to happen) seems like too risky no? other than that Judge SOCrusader +righteousness judgement is quite bursty with proper gear i guess. For Reck Bombs SoR is now King by far - especially if you have proc items, lifestealing enchant since they will proc on both whtie and SoR procs as well as scales with spell dmg. As for 40man raids, last night was my first raid in MC since relaunch and the instance is very very bugged so it was hard to gauge what is best. The Lava Surger and Core Hound pats have like a 100 yard agro range and Lava Spawns were running through walls so we ended up wiping multiple times - then the server crashed at Baron Geddon so we weren't able to finish things off. For big yellow numbers in PvE, SoC is still ahead, but for solid steady DPS my gut is telling me that SoR is also better to use as well. Edited December 20, 2016 by Theloras 0 Share this post Link to post Share on other sites
ROCKnONEsock 0 Report post Posted December 23, 2016 Long time WoW player since launch and first time poster and Vanilla Private server experience. My question is I plan on rolling ret on Elysium fresh server. With respec costs being blizzlike at 50g max and I feel most guilds not allowing many if any rets in raids am I going to be gimped trying to gear up? 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted December 23, 2016 Long time WoW player since launch and first time poster and Vanilla Private server experience. My question is I plan on rolling ret on Elysium fresh server. With respec costs being blizzlike at 50g max and I feel most guilds not allowing many if any rets in raids am I going to be gimped trying to gear up? It's going to be harder as we cannot use Seal of the Crusader + Consecration anymore but at the same time, you will also be limited to only 8 debuff slots on the fresh server as well so you won't be able to put up JotC either most likely. It was a tough slog for me as well since at the time Consecration was taking up an invisible debuff slot on the nost pvp server - so what I did was have the guild craft a Nightfall for me and I was the requisite Nightfall proc debuff guy. I would advise you to do the same seeing as now SoR can proc Nightfall we have the highest uptime of any class in the game for the raid wide +15% magic dmg debuff. That way you can at least get gear as your guild progresses and keep in mind that in early patches, Tier 1 Lawbringer and Tier 2 Judgement have uber good Ret stats that the Holy Paladins wont want. 0 Share this post Link to post Share on other sites
Unclefucker 0 Report post Posted December 26, 2016 Really thanks to the OP for his effort back then and now! Great! 0 Share this post Link to post Share on other sites
Xaelum 0 Report post Posted December 27, 2016 The mother of all guides, good work! You invested so much into it, I love seeing people being so passionate about their class! ^^ Cheerios ^^ / 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted December 31, 2016 (edited) 3 hours ago, Rilo said: Big fan of all you've done for the paladin community. A couple questions to spark discussion: 1. I'm trying to decide on the best weapon to use for a SoR+Fiery Plate Gauntlet build; my current options are Draconic Maul, Zin'Rok Destroyer of Worlds, and The Unstoppable Force (all with Lifestealing enchant). Thoughts on which one is best? 2. As for leg/helm enchants (and gearing in general I suppose), which stat will I end up getting more from: Strength or Spell Damage? In my testing I've noticed that spell damage dramatically beefs up SoR + damage procs, but I'm unsure if the stat is good enough to for example use Ring of Blackrock over a second melee ring etc. 3. Trinkets: In my personal testing the proc rate from Darkmoon Card: Maelstrom has been abysmal; while the actual damage it deals is solid the rate at which it goes off seems too low to be consistently effective. On the other hand I've found Zandalarian Hero Charm to be pretty amazing, adding a lot of raw damage to SoR and making Judgment a little stronger on a short cooldown. Thoughts? 1. With SoR + Fiery you actually want as fast a weapon as you can and stack +spell damage as much as possible in order to maximize your Fire dmg procs (ie: Blade of Hanna). The opposite is if you want to Reck Bomb with SoR and you go for as slow a weapon as possible to maximize your SoR procs for all 5 swings. In your case, I would use Draconic Maul seeing as it is the fastest you have in your inventory atm. 2. Use +Spell damage arcanums on your leg/helm seeing as you want to boost your SoR and Fire dmg procs. As for rings, try to max out as much +hit as you can but in the end its a balance between that and spell dmg. 3. Maelstrom is $hite - proc rate is way too low for it to be worthwhile. Use ZHC + Briarwood Reed or Hand of Justice Enjoy! PS Of course the best weapon to get would be Fiery Retributer from ZG Demon boss as it also has a +Fire dmg on each swing as well and then get the AV +spell damage offhand for max SoR and Fire dmg. Edited December 31, 2016 by Theloras 0 Share this post Link to post Share on other sites
JCarrill0 17 Report post Posted December 31, 2016 Good ol' Theo Nost ret guide! I am debating if I want to give ret another chance.... 0 Share this post Link to post Share on other sites