Jekylll 0 Report post Posted December 23, 2016 thank you for your awesome work! 0 Share this post Link to post Share on other sites
Nichols 0 Report post Posted December 23, 2016 (edited) Hello Rhena, I think I have encounter a bug or something. While I was in Alterac Valley the raid frame was repeatedly flickering on and off. I was trying to determine what would of been the cause of this but only way I could settle it down was disabling range checker in raid settings. I was getting no error messages while the flickering was happening and I'm using the lasted version you have updated. Thank you again for the hard work you've put into this addon and Happy Holidays! Edited December 23, 2016 by Nichols 0 Share this post Link to post Share on other sites
Gravlax 0 Report post Posted December 23, 2016 I like to lay out my party unit frames in a 2 x 2 grid in later versions of the game. Is this possible in Luna? I couldn't find an option, but maybe I'm missing something. 0 Share this post Link to post Share on other sites
Rhena 30 Report post Posted December 23, 2016 Nichols: I will try to reproduce and fix it when i get around to queue for av. Gravlax: No. I suggest using the raidframes in 5 mans too if you like a compact group setup. Also could someone who had issues with the inc healing and clickcasting download the current master and try if its fixed? (I wanna make sure this time) https://github.com/Aviana/LunaUnitFrames/archive/master.zip (don't forget to rename) 0 Share this post Link to post Share on other sites
Jahyra 0 Report post Posted December 26, 2016 Cooldowns doesnt show anymore when using /lunamo macro. Is there any way to fix this ? 0 Share this post Link to post Share on other sites
SealHeal 0 Report post Posted December 26, 2016 healingprediction does not work on this server 0 Share this post Link to post Share on other sites
Renew 26 Report post Posted December 26, 2016 healingprediction does not work on this server healcomm does work Oo 0 Share this post Link to post Share on other sites
Jahyra 0 Report post Posted December 27, 2016 (edited) It might be something not even related to luna unitframes since it sometimes happens to my chat window aswell, but most of the time its luna. It occurs so rarely(once or twice a week), I cannot reproduce it and tie it to an addon, so i post it here because its the unitframe unusable most of the time. All the addons i use: Quote !ImprovedErrorFrame 2016.12.09. 11:25 <DIR> !OmniCC 2016.12.09. 11:25 <DIR> !Questie 2016.12.09. 11:25 <DIR> Ace2 2016.12.09. 11:25 <DIR> Align 2016.12.09. 11:25 <DIR> Atlas 2016.12.09. 11:25 <DIR> AtlasLoot 2016.12.09. 11:25 <DIR> AtlasQuest 2016.12.09. 11:25 <DIR> Aux-Addon 2016.12.09. 11:25 <DIR> Bartender2 2016.12.09. 11:25 <DIR> BigWigs 2016.12.09. 11:25 <DIR> BigWigs_CommonAuras 2016.12.09. 11:25 <DIR> BigWigs_HealbotAssist 2016.12.09. 11:25 <DIR> BigWigs_RazuviousAssistant 2016.12.09. 11:25 <DIR> BigWigs_ThaddiusArrows 2016.12.09. 11:25 <DIR> BonusScanner 2016.12.09. 11:25 <DIR> Buffalo 2016.12.19. 15:27 <DIR> CasterStats 2016.12.09. 11:25 <DIR> ClassicMacros 2016.12.09. 11:25 <DIR> ClassicSnowFall 2016.12.09. 11:25 <DIR> crafty 2016.12.09. 11:25 <DIR> CT_MailMod 2016.12.09. 11:25 <DIR> CustomNameplates 2016.12.09. 11:25 <DIR> Detox 2016.12.09. 11:25 <DIR> DPSMate 2016.12.09. 11:25 <DIR> Enchantrix 2016.12.09. 11:25 <DIR> EnhTooltip 2016.12.09. 11:25 <DIR> EquipCompare 2016.12.09. 11:25 <DIR> ItemRack 2016.12.09. 11:25 <DIR> KLHThreatMeter 2016.12.21. 15:52 <DIR> LunaUnitFrames 2016.12.09. 11:25 <DIR> MetaMap 2016.12.09. 11:25 <DIR> MetaMapBKP 2016.12.09. 11:25 <DIR> MetaMapBLT 2016.12.09. 11:25 <DIR> MetaMapBWP 2016.12.09. 11:25 <DIR> MetaMapCVT 2016.12.09. 11:25 <DIR> MetaMapEXP 2016.12.09. 11:25 <DIR> MetaMapFWM 2016.12.09. 11:25 <DIR> MetaMapHLP 2016.12.09. 11:25 <DIR> MetaMapQST 2016.12.09. 11:25 <DIR> MetaMapWKB 2016.12.09. 11:25 <DIR> MetaMapZSM 2016.12.09. 11:25 <DIR> ModifiedPowerAuras 2016.12.09. 11:25 <DIR> OneBag 2016.12.09. 11:25 <DIR> OneBank 2016.12.17. 01:21 <DIR> oRA2 2016.12.09. 11:25 <DIR> PallyPower 2016.12.09. 11:25 <DIR> rais_AutoShot 2016.12.09. 11:25 <DIR> RingMenu 2016.12.22. 10:32 <DIR> shootyepgp 2016.12.09. 11:25 <DIR> simpleMinimap 2016.12.09. 11:25 <DIR> simpleMinimap_Autozoom 2016.12.09. 11:25 <DIR> simpleMinimap_Coords 2016.12.09. 11:25 <DIR> simpleMinimap_GUI 2016.12.09. 11:25 <DIR> simpleMinimap_Movers 2016.12.09. 11:25 <DIR> simpleMinimap_Pings 2016.12.09. 11:25 <DIR> simpleMinimap_Skins 2016.12.09. 11:25 <DIR> Stubby 2016.12.09. 11:25 <DIR> SuperMacro 2016.12.09. 11:25 <DIR> VanillaGuide 2016.12.09. 11:25 <DIR> VanillaStoryline 2016.12.09. 11:25 <DIR> WIM 2016.12.09. 11:25 <DIR> XLoot 2016.12.09. 11:25 <DIR> _LazyPig Edited January 23, 2017 by Jahyra 0 Share this post Link to post Share on other sites
Rhena 30 Report post Posted December 27, 2016 A workaround to still show cooldowns is to make macros like this: /script if nil then CastSpellByName("Heal") end /lunamo Heal The first line does nothing but the bar will show its state based on that spell (out of mana, range) For your annoying bug could you please make the following macro: /script DEFAULT_CHAT_FRAME:AddMessage(GetMouseFocus():GetName()) The next time it occurs move your mouse over the nonclickable area and press this macro. The name of the frame your mouse is over should appear in the chat. Report back with that name. 0 Share this post Link to post Share on other sites
void_echo 10 Report post Posted December 27, 2016 The next time it occurs move your mouse over the nonclickable area and press this macro. The name of the frame your mouse is over should appear in the chat. Report back with that name. You can also do this by installing MoveAnything, it will display the frame name of whatever your cursor is over automatically in its little Mouseover window. 0 Share this post Link to post Share on other sites
Jahyra 0 Report post Posted December 27, 2016 A workaround to still show cooldowns is to make macros like this: /script if nil then CastSpellByName("Heal") end /lunamo Heal The first line does nothing but the bar will show its state based on that spell (out of mana, range) For your annoying bug could you please make the following macro: /script DEFAULT_CHAT_FRAME:AddMessage(GetMouseFocus():GetName()) The next time it occurs move your mouse over the nonclickable area and press this macro. The name of the frame your mouse is over should appear in the chat. Report back with that name. Thanks, what happend is that questie tracker frame was near my chat window and sometimes i dragged it with ctrl somehwere else. If it happend to be on the unitframes it became unclickable. 0 Share this post Link to post Share on other sites
Rhena 30 Report post Posted December 27, 2016 The ora2 cooldown monitor is also annoying like that. 0 Share this post Link to post Share on other sites
Jaxylir 0 Report post Posted December 27, 2016 Downloaded the latest version of Luna Frames and all I get is my target window to show. All other frames will not show, (Character/Party/raid/etc.) When I type in /luna menu, it gives me an error saying Interface/AddOns/LunaUnitFrames/LunaUnitFrames.lua:257:attempt to index global 'Luna Options Frame (a nil value) When I type /luna config, it tells me it is going into config mode in the chat and nothing changes. When I type it again, it says it is exiting config mode. When I type /luna, it gives me all the options in chat that I can use, but nothing seems to work. 0 Share this post Link to post Share on other sites
Rhena 30 Report post Posted December 28, 2016 (edited) You have to clear the settings from your wtf folder like i told you to in the first post when going from the old 1.xx version to 2.xx. After that, you can always keep your settings when upgrading. Edited December 28, 2016 by Rhena 0 Share this post Link to post Share on other sites
Kelem 0 Report post Posted December 29, 2016 Is there any way to add blank lines to a frame? Similar to the picture 0 Share this post Link to post Share on other sites
twerkjob 0 Report post Posted December 29, 2016 Hey Rhena, thanks for coding this, it works great for me :) Quick question, can we hide our portraits and class icon on our character's frame? Sorry if it's been asked before. Thanks either way for making this addon! 0 Share this post Link to post Share on other sites
Ellipsea 36 Report post Posted December 29, 2016 Is there anyway to show aggro in 5 mans? Dispellable debuffs....I can't really see. I noticed there's a very, very slight highlight of the party members affected, but it's so subtle it's not really noticeable in action. Is there some way I can mess with setting to make it apparent? 0 Share this post Link to post Share on other sites
yada 1 Report post Posted December 29, 2016 8 hours ago, twerkjob said: Hey Rhena, thanks for coding this, it works great for me :) Quick question, can we hide our portraits and class icon on our character's frame? Sorry if it's been asked before. Thanks either way for making this addon! Untick portrait in player settings. Untick class in player settings under indicator section. 0 Share this post Link to post Share on other sites
twerkjob 0 Report post Posted December 29, 2016 (edited) Edit: I'm on the latest version and I don't see it anywhere :( Edited December 29, 2016 by twerkjob 0 Share this post Link to post Share on other sites
ilidza 0 Report post Posted December 29, 2016 Is it possible to use raid frames in 5 man group ? 0 Share this post Link to post Share on other sites
Rhena 30 Report post Posted December 29, 2016 Kelem: I've added it to the feature requests. Ellipsea: You can use the raidframes in 5mans or use the aggro tag or agro color tag. And a slider for transparency of the highlight has been added to requests. ilidza: Yes. 0 Share this post Link to post Share on other sites
Euronymous 2 Report post Posted December 30, 2016 Is there a way to make mouse input bypass the unit frames and register at the main wow frame? I'm looking for a way to to use L+R click to move my toon while my cursor is over the Luna frames. I have disabled clickcasting for left and right mouse buttons but the Luna frames still capture input. Right now I have to drag my mouse outside the frames, and use it to move, then drag it back in and hover over the next target. 0 Share this post Link to post Share on other sites
lumpy 1 Report post Posted December 30, 2016 @Euronymous I have the same issue, though I don't think it's coming from Luna. I can't use my mousebuttons on default UI elements either. Would like to free up Middle Mouse Button. @Rhena I'd like to report a bug, if you use [shortname] tag on Healthbar Left of ToT or ToToT you get an Lua error: argument#1 nil for strsub on line 426 in tags.lua, also I can't open my options then anymore. Using shortname for any other unitframe is fine. 0 Share this post Link to post Share on other sites
Rhena 30 Report post Posted December 31, 2016 (edited) Euronymous: Put MouseLookStart() on to your right mouse button. lumpy: thanks for reporting that, it will be fixed in the next release. Edited December 31, 2016 by Rhena 0 Share this post Link to post Share on other sites
Karrier 0 Report post Posted December 31, 2016 (edited) Hello, awesome addon as always. I have noticed that it takes like 0.5 secs to "update" ToT on frames. Is this working as intented? For example if I'm targetting XXX and then I target myself, I can see that ToT (my target at that moment) is still XXX for some time, instead being myself. and if I de-target, I still see a "blank frame"/black frame on the position of ToT frame for 0.5sec~ Same happens for ToToT. The other frames are updated instantly. I have v2.12, I also tested 2.11. Edit: this also happened in my version 1.xxx but i didnt notice it until now. However on 1.xxx version there was not the "blank frame" mentioned after de-targeting, for a little time. Any way to fix this? Thanks Edited December 31, 2016 by Karrier 0 Share this post Link to post Share on other sites