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magicrealm

In all Inis no mana ?

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i have heard from a transfered highlevel character that all 5char instances dries all mana out. Is that true, and if so, how can you dare to go public with non functioning dungeons ?

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How can you dare make such accusations if you've never been in a 5 man dungeon, which is surprising to say the least.

By the way it doesn't noob.

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After having a laugh at your expense, I feel bad so I'll be a bit more constructive.

Mana users do run out when sht hits the fan, but that's part of the fun. If we could just spam whatever all the time, there would be no challenge to pace, choose the most efficient options, etc.

It's a lot like regular questing, you sit and drink every few fights.

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After having a laugh at your expense, I feel bad so I'll be a bit more constructive.

Mana users do run out when sht hits the fan, but that's part of the fun. If we could just spam whatever all the time, there would be no challenge to pace, choose the most efficient options, etc.

It's a lot like regular questing, you sit and drink every few fights.

 

So what the вау is your issue?

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the talk was about NO MANA REGENERATION , the talk was about that 5 peep inis are unplayable. and that from a lvl 40+ character. i did not came so far becasuse of overloaded server. usually i make elwyn in classic times in 2-3 hours, including ore mining and smithing. now you can spend that time in one quest area alone.

however, to my disappiontment there is noone here who said he was in a dungeon and everything is fine. SO WHAT ? kindergarden comments as always.

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Mana regeneration is fine. If someone is healing and can't keep up at lvl 40, that person is either very bad, or his group is very bad.

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What is this guy talking about? I honestly can't tell because it seems like English isn't his first language.

 

Instances are fine, 5 man dungeons work as intended, I did one last night.

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Instances are fine. If people are having trouble they are either not playing properly or their group is not playing properly.

For example:

1. If the group is not using efficient cc this can run the healer out of mama.

2. If the tank is not holding threat or if the dos is being retarded they might have to use oh фекал spells and then run out of mana.

3. If people are not geared properly you could also have issue as gear is very important in vanilla

That being said instances pre-50 are not very punishing and do not require dedicated specced healers or tanks to complete.

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Obvious mistake I see a lot:

 

Dps standing in front of the mob(s). They get dodged and paried, which doesn't only lower their dps which makes the fight take longer, when paried the damage goes to the person who has the aggro, which means more healing is needed.

 

So yeah, a dps can kill your tank, in a way.  

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Obvious mistake I see a lot:

Dps standing in front of the mob(s). They get dodged and paried, which doesn't only lower their dps which makes the fight take longer, when paried the damage goes to the person who has the aggro, which means more healing is needed.

So yeah, a dps can kill your tank, in a way.

Yeah this can also be a problem when you are just starting chrommag because you need two tanks at fist just incase of time lapse and the extra tank getting parried can kill your MT

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Can someone translate what OP is trying to say?

Not 100% sure but it sounds like he is stating that instances are to hard because he doesn't have the mama to last a pull.

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ENglish is not my language, sorry. the problem has nothing to do with tactics. it is the question if the dungeons are technically alright or not. the message i get was,, they are not,

again : once a character has spend his mana, there is no way to get the mana back other then leaving the dungeon. that was the message and this was not from a noob.

plus this problem is well known in private servers.

what some posters here wrote is, that this is not the case and everything is ok. if this is the case i wonder why this high character told me otherwise, i will proof it ingame.

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Considering many guilds are farming MC.... I am pretty sure this is false. If that was the case even casting mana regen wouldn't happen which would lead to casters and healers being wand dps for over 1/2 a fight. Common sense should have told you this "Friend" was wrong.

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ENglish is not my language, sorry. the problem has nothing to do with tactics. it is the question if the dungeons are technically alright or not. the message i get was,, they are not,

again : once a character has spend his mana, there is no way to get the mana back other then leaving the dungeon. that was the message and this was not from a noob.

plus this problem is well known in private servers.

what some posters here wrote is, that this is not the case and everything is ok. if this is the case i wonder why this high character told me otherwise, i will proof it ingame.

Ahh I see. It seems you were given incorrect information. Mana regen works in instances. You may want to drink after fights though as mama regen is rather slow in vanilla

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Mana regenerates during combat after 5 sec of not casting spells, I believe. You can use Int. gear to boost your manapool, use + spell damage/heal power gear to boost your spells. Use Mana potions and the like. Certain talents that reduce mana 100% for one cast.

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Combat doesn't stop mana regen. It stops only health regen. Mana regens requires you to not have spent mana in the last 5 secs.

Edited by Amfiketo

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