kenyo 0 Report post Posted July 2, 2017 Just now, shagu said: See the post above, Quest progression is shown in UIErrorFrame, untick the 1-line-limit to see everything. ah ok , didn't know it counts as error. thanks. 0 Share this post Link to post Share on other sites
ev00l 0 Report post Posted July 3, 2017 What is the best way to upgrade from previous versions? Can i just delete addon folder and keep the old settings in wtf folder? 0 Share this post Link to post Share on other sites
Pampa 0 Report post Posted July 4, 2017 Hi How to enable Debuff time in pfUI? I use DebuffTimers but recently it has become incorrect to display values, double digits. I do not know how to fix this. Can you enable this option in pfUI? sorry translate.google 0 Share this post Link to post Share on other sites
Mr_Rosh 7 Report post Posted July 4, 2017 6 hours ago, Pampa said: Use Shagu's version of DebuffTimers. 0 Share this post Link to post Share on other sites
Pampa 0 Report post Posted July 4, 2017 13 часа назад, Wulf сказал: Use Shagu's version of DebuffTimers. Thanks, it works 0 Share this post Link to post Share on other sites
shagu 25 Report post Posted July 5, 2017 Hi everyone. Now there's a tracker/counter on the Roll-Frames on the latest version (master-branch). Would be nice to find some testers. But please be aware that numbers might be inaccurate when the same item drops twice within 60 seconds. This is due to the fact, that I can't access any unique Loot-ID and therefore have only the option to count via the CHAT_MSG_LOOT events (which provides an Item- and Playername). Hope you enjoy it anyway. 1 Share this post Link to post Share on other sites
zephyr7913 0 Report post Posted July 7, 2017 On 7/6/2017 at 5:42 AM, shagu said: Hi everyone. Now there's a tracker/counter on the Roll-Frames on the latest version (master-branch). Would be nice to find some testers. But please be aware that numbers might be inaccurate when the same item drops twice within 60 seconds. This is due to the fact, that I can't access any unique Loot-ID and therefore have only the option to count via the CHAT_MSG_LOOT events (which provides an Item- and Playername). Hope you enjoy it anyway. That's super cool, and I'd like to take the chance to make a feature quest: tooltip fade. It's really hard to read the tooltip of another player when they're moving because when you hover the mouse over them the next milisecond the tooltip disappears because their position changed and your mouse is no longer on them. It can be really annoying. Also, there seems to be a bug related to the option of range display on hotkeys, sometimes it doesn't work and sometimes it works the opposite ways. 0 Share this post Link to post Share on other sites
grs 1 Report post Posted July 7, 2017 On 5.7.2017 at 11:42 PM, shagu said: Hi everyone. Now there's a tracker/counter on the Roll-Frames on the latest version (master-branch). Would be nice to find some testers. But please be aware that numbers might be inaccurate when the same item drops twice within 60 seconds. This is due to the fact, that I can't access any unique Loot-ID and therefore have only the option to count via the CHAT_MSG_LOOT events (which provides an Item- and Playername). Hope you enjoy it anyway. Works fine for me. 0 Share this post Link to post Share on other sites
altoholic 2 Report post Posted July 7, 2017 On 05/07/2017 at 11:42 PM, shagu said: Hi everyone. Now there's a tracker/counter on the Roll-Frames on the latest version (master-branch). Would be nice to find some testers. But please be aware that numbers might be inaccurate when the same item drops twice within 60 seconds. This is due to the fact, that I can't access any unique Loot-ID and therefore have only the option to count via the CHAT_MSG_LOOT events (which provides an Item- and Playername). Hope you enjoy it anyway. Is there a way to have it as a stand alone addon ? 1 Share this post Link to post Share on other sites
shagu 25 Report post Posted July 9, 2017 It's not planned. But there's always the option to disable every module beside "roll". 0 Share this post Link to post Share on other sites
altoholic 2 Report post Posted July 10, 2017 8 hours ago, shagu said: It's not planned. But there's always the option to disable every module beside "roll". Sure. But it's a bit overkill to have just that function :D 0 Share this post Link to post Share on other sites
Drrr 1 Report post Posted July 10, 2017 I'd appreciate a standalone version too. Also if you could update shaguplates/tips standalone versions I would be very happy ;D 1 Share this post Link to post Share on other sites
Mehailz 0 Report post Posted July 13, 2017 My keybinds got removed somehow, dont know how....and i had to re-keybind them. However, now there are no numbers on the spells themselves, like 1: bloodrage, shift+F1: revenge and so forth... How do i get the numbers back, so i can see on wich key they are? Thanks in advance! 0 Share this post Link to post Share on other sites
Nedelon 1 Report post Posted July 13, 2017 Hi, can we just remove the panel right please ? I can remove both but not just one. 0 Share this post Link to post Share on other sites
snufkin 0 Report post Posted July 13, 2017 Hey, is there a way to show combo points on enemy nameplates, if not will it ever be added to the ui? Tnx in advance. 0 Share this post Link to post Share on other sites
shagu 25 Report post Posted July 15, 2017 @Mehailz No Idea what you did to remove them, but I'm sure it wasn't pfUI. You can use the "Hoverbind" feature: Press Escape to remove the old binding and then press the key how you want to bind it. Sometimes a "/rl" is required to update the captions on the buttons. @Nedelon Not yet, I'll hopefully find some time before 3.2 release to do that @snufkin Not possible yet. Also the combo points aren't saved per target in classic - so what's the point? Version 3.1 is now Released More Details about the Update can be found here: https://github.com/shagu/pfUI/releases/As usual, all configs are save and will be migrated properly, just replace your Interface/AddOns/pfUI folder with the new one. 0 Share this post Link to post Share on other sites
Nepgear 5 Report post Posted July 15, 2017 Tried this new version and... No characters, npc, mobs names above them. How to fix it? And yes, i tried to off\on them in interface options. + some minor problems with "no font set" and dpsmate integration. 0 Share this post Link to post Share on other sites
shagu 25 Report post Posted July 15, 2017 3 hours ago, Nepgear said: Tried this new version and... No characters, npc, mobs names above them. How to fix it? And yes, i tried to off\on them in interface options. + some minor problems with "no font set" and dpsmate integration. Do you speak about the nameplates? You have to press "v", "ctrl-v" or "shift-v" to toggle them. That's the default Wow bindings... And I have no idea what you mean by "minor problems", how am I supposed to help you if you don't provide any usefull information? Any Screenshot? Error Message? Anything? Cheers.. 0 Share this post Link to post Share on other sites
Nepgear 5 Report post Posted July 15, 2017 No, im speaking about names(rank and guild) above any player\npc\monster. Tried everything, but problem suddenly fixed itself after 10 min. About other problems: fixed them myself. Sorry for the false alert. 1)No fonts set for anything after update. 2)aggro meter (forgot the name of that addon) and DPSmate turned themselves off in third party options after update 0 Share this post Link to post Share on other sites
shagu 25 Report post Posted July 15, 2017 1) Did you have any custom fonts installed? Which gameclient do you have (english)? From which version did you update? 2) They turned themselve off, because the way how the integration works changed and the user should decide now if he wants either "skin", "dock" or both. 0 Share this post Link to post Share on other sites
Nepgear 5 Report post Posted July 15, 2017 No custom fonts, english client. I dont remember addon version, somewhere in the april. Not 3.0 for sure. 0 Share this post Link to post Share on other sites
shagu 25 Report post Posted July 15, 2017 There was an issue with the config-migrations from older releases. This has now been fixed with version 3.1.2. https://github.com/shagu/pfUI/releases Cheers 0 Share this post Link to post Share on other sites
Mehailz 0 Report post Posted July 19, 2017 I have to ask... Right now, i have two action bars, both with 12spells on each.. Is there anyway possible, to change it, so i can have one bar with 6spells each and one with 12spells each, like one oculd in bartender? Right now, i can only choose 12spells, in different order/directions... ALSO! When i use debuff timers, they only work on the buffs/debuffs i see on myself, but not on the target, how do i fix this? 0 Share this post Link to post Share on other sites
shagu 25 Report post Posted July 19, 2017 1 hour ago, Mehailz said: I have to ask... Right now, i have two action bars, both with 12spells on each.. Is there anyway possible, to change it, so i can have one bar with 6spells each and one with 12spells each, like one oculd in bartender? Right now, i can only choose 12spells, in different order/directions... ALSO! When i use debuff timers, they only work on the buffs/debuffs i see on myself, but not on the target, how do i fix this? Right now, you can't remove single buttons from your actionbars. Are you sure to have DebuffTimers installed properly? Because they're working just fine for me. 0 Share this post Link to post Share on other sites
Nedelon 1 Report post Posted July 22, 2017 Hi, me too i don't see timers on buffs/debuffs of my target. But i have options with /debufftimers, all is enabled. A friend have this problem with one character only. 0 Share this post Link to post Share on other sites