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Ram

Customization of Content & Gold Farmers

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Dear community, dear devs,

we are all very happy to see how the project is developing and how many players there are. The population on the pve and pvp server is just awesome and I have no doubt that it will be even more on the fresh realm! Throughout the way to the mid 50's, I could experience the whole vanilla experience together with all the other players and it was just awesome! Finally, when I reached level 52, I decided to try lasher farming in DM East as a way to gain experience and having a good XP rate at the same time. As I had to notice in-game and read on the forums, many other gold farming methods, such as soloing bosses and aoeing ZG crocs were also nerfed to the ground. As a Mage these changes will not affect me drastically, since there are other nice tricks to get my gold for consumables farmed. After talking with other mages in-game and from my forums readings it now seems pretty obvious that these changes were made to counter gold sellers. I think these changes have no real effect and should be reverted in order to keep it blizzlike.
While leveling (after these changes were made), I have received countless whispers of gold sellers, sometimes even three times per minute (I know spamthrotle exists). If you do not want gold farmers on your servers, why don't you open a china exclusive server and ban VPN users from all the other servers instead? I remember, when I was playing on Kr0nos long before the Nost/Elysium announcement was made, the Kronos staff managed to get rid of nearly all gold spam WITHOUT nerfing parts of the game to the ground. Now what you have maybe achieved with your changes against gold farming is not to decrease the amount of gold sellers, but you have created the possibility for them to get more real life money for less gold sold. Overall the "real life money gained per time farmed" ratio will not change for them, only the "gold per time farmed". So in the end, if this changes were made to counter gold sellers, you did not achieve your goal to get rid of the sellers.
To give you an example: If everyone could farm 100g/hr, a Black Lotus would cost over 100g. It's price will always scale with what "everyone" can farm per hour (like 50g/h = lotus prices will stabilize around e.g. 50g). The same goes for gold farmers and gold sold. If they can only farm 20g/hr, gold will have a much higher value and price, if they can farm 100g/hr, the value of gold and price for it will fall. In the end, it is always roughly worth the same.
Another reason why this nerf was not only useless, but also bad, is that now 10k/6k players are forced to grind in the open world instead of dungeons. You do not need to be a genious to understand that this will lead to too much competition (aka perma over farmed spots) and at the pve server to massive camping of some farming spots by double the amount of players, since can not pvp the other faction. So in the end, the one who is lucky of has enough time/no life will be rewarded by having access to farming spots all day, while the majority of players will log on at the typical 7-11pm after work time. The typical 7-11 player will have trouble farming with all the competition and will have to buy the over priced stuff of the no life guys. And when you can not afford this, you will be attracted even more to buy gold. With blizzlike dungeon farming, you could avoid this problem.
Furthermore, soloing dungeons and their bosses has always been a funny and challenging part of the game. With bosses charging you, as soon as you LOS, you took a way one of the greatest pleasures this game has to offer. With this change, a lot of possible creativity and the opportunity to get rewarded if you have a smart strategy for farming get killed straight.
Dear devs and admins, please reconsider your position on the recent changes. It does not help the community if you make the game harder, take a way pleasures and make it even more grindy as it already is. If you want to counter gold sellers, consider other methods, like the example given above, and do not let the while server suffer even more from it. 

Best regards,

Ram

Edited by Ram

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I can see why a change like this could negatively impact average players, but just because you continue to see gold sellers does not mean that their numbers have not decreased with this change. Like anyone dealing with exploiters and rule breakers, a major focus is limiting their ability to break the rules. Reverting a change like this would give rule breakers more breathing room, so why would they ever revert it?

 

There are many different ways to earn gold, and they are focusing their attention on abusable income sources... I think focusing on rule breakings and gold sellers is more important than the convenience of making gold farming easier in these specific situations.

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I actually agree with you but not for the reasons you might think.

Blizzard never intended that players would solo-farm instances of similar levels. The fact that you can solo-farm is sown to poor scripting and pathing from Blizzard, not down to intentional design to allow for solo-farming. As a consequence, before Nost PvP was shut down last year, there was actually more mages on the realm than any other class, and this was purely down to AOE and solo-farming for gold.

At that stage, the economy was already screwed. Where we are now, with the DB being restored and all the gold associated with the accounts - some of which was given away before the rollback - along with hundreds of hacked accounts, 24/7 gold spamming and other issues, it really doesn't make a damn difference at this stage whether it gets nerfed or not.

It's too little, and it's too late. Implementing it on the fresh PvP sever makes perfect sense though. In fact, the trauma of the last few weeks with all the hot fixes and anti-spamming/banning/roll-backs/DDoS attacks make the fresh server a really good option at this stage.

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The change to DM-North was excellent.  It was not intended to get rid of gold sellers.  It was intended to slow the rate of currency inflation by removing a glaring design flaw - not one of those cool design flaws that made vanilla special, but a design flaw that would gradually destroy the server.

All of this blah blah blah it's already too late blah blah blah rhetoric is so half-assed.  It isn't remotely believeable.  If you've suffered terrible burns already, do you keep standing in the fire?  Sure, if you want to die.

Start worrying when they stop making changes like this.  That means they're standing in fire.

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I see your points and respect them, but still it is a major impact to the game if you can not solo bosses and longer due to the LOS charge. This takes away a great part of the pleasure in the game.

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I'm curious, do people actually think the DM N gold farm was doable by just anyone? It took a fair bit of skill, engineering, invis pots etc. Even with a video guide I still had people whispering me on how to do it. And the gold gathered was vastly inflated by the community, some people honestly believed it was over 100g an hour.

It wasn't the gold farmers that got hit, but normal players. At this rate the only big gold floating around will be from the gold sellers. Let's be realistic for a moment, inflation is going to happen unless vpns are blocked and more and more people are going to end up buying gold because they can't grind it.

p.s I have no issues with Elysium nerfing content to protect the integrity of their server, in whatever way they feel is necessary. I hate gold selling, never ever bought in 11 years of WoW, I just wish there were better solutions instead of populist reactions.

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Well for me all these changes are really big disappointment. I personally don't like these kind a custom changes. I understand if some bug would be abused but if not then i think they should leave it blizzlike. One of the pros to play mage is to have advantage of aoe farming and easier income on gold. Should they nerf rogue stealth since they are maybe the most powerful class to single target farm in open world with so many defensive abilites to not get ganked and wait until other's go low hp and kill them? Should they nerf Maraudon so Hunter's can't solofarm that anymore. Most of the rare herb's are camped by stealth class should they nerf that too?

There are indeed many ways to farm gold in vanilla wow but tweaking couple methods that mostly have effect on couple classes gold farming is just stupid. And if this is to prevent gold sellers i don't think it will have any effect. As OP said even if it make harder to farm gold for the sellers the outcome of this nerf will be

WWW.

G4

.COM

50g = 6$

 

instead of 50g = 4$.

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