Midoriko 2 Report post Posted January 4, 2017 (edited) The list of actually useful NPC's to Mind Control is more than two 10,000 character posts so all I can advise is if the NPC is a Humanoid, try to Mind Control it. Several NPC's are extremely useful, down to the point where I could show you how to farm a boss in Dire Maul using it. What you will notice over time is certain NPC tags are ALWAYS useful, such as Acolytes most of the time have nice spells. So what we have here is buffs you can give to your party and or raid. For example, the arcane resistance will have a massive impact on Naxx raids against being mana burned, or for guilds in MC on Shazzrah. NPC Location: Lower Blackrock Spire, to the right of the UBRS door. NPC Name: Scarshield Spellbinder NPC Spell: Group buff that adds +83 Fire Resist, 60 minute duration. NPC Location: Blackrock Depths, near the Dark Iron Vault. NPC Name: Twilight Emmisary NPC Spell: Fury of Ragnaros; +25 Spell Damage & Healing, 30 minute duration. NPC Location: Western Plaguelands, Andorhol NPC Name: Scarlet Medic NPC Spell: Arcane Resist; +82 Arcane Resist, 60 minute duration. NPC Location: Stratholme & Scholomance NPC Name: Crimson Initiate NPC Spell: Shadow Resist; Reduces Shadow Damage Taken by 87, does not actually raise resist. ------------------------------------------------------------------------------------------------------------- Virtually any outdoor NPC that isn't a raid boss (Shandris Feathermoon) or flight master or faction leader. (Intended) Battleground Equipment Supply Quartermasters (Not Battle Masters), and they cleaved for 3k non crits. (Intended) The tower archers in AV, which had a 60 yard attack range. (Unsure if intended, but 60 yards was fun, better than a Hunter)** Any humanoid (except bosses) in 5 man dungeons.(Intended) Any Non-Boss Humanoids in ZG (on other servers you could break the Tiger boss fight with MC). (Intended) Nothing in AQ20. (Intended) The Goblin who teaches Smelt Elementium in BWL. (The only NPC you are supposed to be able to MC in BWL is the one that teaches smelting). (Intended) Nothing in AQ40. (Intended) Shadow Priests were required for the spell hit cap % on Instructor Razuvius in Naxx to MC his guards; nothing else in Naxx. (Edit for this one, spell hit cap was required to be at cap because ONE failed mind control cast would wipe your raid) (Intended). You can NOT MC Auctioneers. (Intended) You CAN use it on NPC's higher than your level, the original final rank of Mind Control was Rank 3, and capped at level 70 NPCs. A bit of prelude to TBC as well as blizzards intending it to be a very powerful spell with a very volatile outcome. A failed MC can easily kill a 5 man group. A successful MC can make your group useless. Special Notes: MC'd targets become your pet, so you can no longer force other players to lose rep with their factions, instead, you lose the rep. (Old Bug, Fixed by Blizzard) You can NOT get mind controlled by a rank 14 and then go buy rank 14 gear, the "check" for purchasing the gear is in your Highest PvP Rank Obtained in the honor tab. (Bug I found and reported to Blizzard to get people to stop asking me to MC them) Paladins can no longer cast Divine Intervention on pets, so no more Force-Flag-Drop in WSG for alliance. (Old Bug, Fixed by Blizzard) --------------------------------------------------------------------------------------------------------- For the Mind Control beginners, I you can go to the Sunken Temple for practice. You as a priest can CC to the max there, unfortunately we can only Shackle 1x Undead target instead of up-to 2x Undead targets but I'l take what I can get. You can shackle the witchdoctor so your body does not get Hexed into a frog, then mind control the large troll and begin to kill all of the NPCs. Your MC *will* break somewhere in the middle of the fight, and you will need to instant Bubble+Fear, then re-MC your troll and "catch" the other NPC's before they kill your body. If done right you yourself will generate zero agro except on the actual MC target itself, and it will have only +/-5% remaining life for you to kill to get loot from its corpse once you are finished clearing house with it. NPC's killed by NPC's do not drop loot, you or your party member must kill it (it being the NPC you are MCing). Eventually with enough training you can MC tank up to 3 NPC's before they can touch your body. Line of Sight rules DO apply heavily here and count on much of your success. A priest may enter Dire Maul and use an invisibility potion/trinket @ DM North to bypass the first guard, to get to Moldar. Once the patrols are in place, cast pain on Moldar, turn around and MC the Brute. You MUST get placement correct and put your body behind a 90 degree turn around a wall to prevent the boss from Fear or Stunning you, then just tank it to death. Edited January 13, 2017 by Midoriko Combining my posts and replies. 2 Share this post Link to post Share on other sites
Maxvla 0 Report post Posted January 4, 2017 Mana burn should be a shadow spell, not arcane. 0 Share this post Link to post Share on other sites
Haitharn 2 Report post Posted January 4, 2017 1 minute ago, Maxvla said: Mana burn should be a shadow spell, not arcane. Mana burn has always been weird to me. It is a Discipline spell, but deals shadow damage. It (according to vanilla forums) benefits from Vampiric Embrace, however doesn't scale with spell power (tooltip says 0.5 shadow damage for every 1 mana point burned). But, can it be resisted/partial resisted by shadow resist? I've never gotten bogged down in the entire resist discussion because it seems very confusing, but I'm curious about this. 0 Share this post Link to post Share on other sites
Lawinn 9 Report post Posted January 4, 2017 9 hours ago, Haitharn said: Mana burn has always been weird to me. It is a Discipline spell, but deals shadow damage. It (according to vanilla forums) benefits from Vampiric Embrace, however doesn't scale with spell power (tooltip says 0.5 shadow damage for every 1 mana point burned). But, can it be resisted/partial resisted by shadow resist? I've never gotten bogged down in the entire resist discussion because it seems very confusing, but I'm curious about this. Yes Mana burn can be resisted up to 100%, like any other Shadow Spell. It is in Discipline tree probably since early vanilla when they've put the Improved mana burn talent in Discipline tree rather than Shadow tree like earlier patches. Now about Arcane resistance, Midoriko was talking about bosses using Arcane abilities, such as mana burning abilities using arcane school, or counter-spell on Shazzrah. 0 Share this post Link to post Share on other sites
Midoriko 2 Report post Posted January 6, 2017 (edited) On 1/4/2017 at 9:07 AM, Lawinn said: Now about Arcane resistance, Midoriko was talking about bosses using Arcane abilities, such as mana burning abilities using arcane school, or counter-spell on Shazzrah. Edited January 6, 2017 by Midoriko Googling Google Googling Google 0 Share this post Link to post Share on other sites
Gardash 11 Report post Posted January 6, 2017 On old Nost you were able to mind control the Blackwing Taskmasters in the suppression rooms of BWL. They had an ability that healed all 40 players in the raid to full health. On Elysium they are immune to MC. Anyone know if that's a bug? A wipe or two has been saved in the past by MCing these guys. 0 Share this post Link to post Share on other sites
Midoriko 2 Report post Posted January 7, 2017 (edited) Combined into original post. Edited January 13, 2017 by Midoriko Adding more Conspiracy Theories 0 Share this post Link to post Share on other sites