Cornholi 0 Report post Posted January 4, 2017 This is mainly a question for warriors who have already raided since the server has come back. With the rage fixes, having a really fast weapon and spamming heroic strikes is no longer possible and overall spamming your abilites is not possible either. So, knowing that impale only affects abilites (not white attacks), is impale spec still the best for threat? Or has a variation of other talents worked better in your experience. 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted January 4, 2017 (edited) I will detail comment this when I get to work in an hour. Short answer for now, not until you are 18+ % crit unbuffed and world buffs, mongoos and elemental stone. Edited January 4, 2017 by Undertanker 0 Share this post Link to post Share on other sites
Swineflu 18 Report post Posted January 4, 2017 Deathwish or gtfo 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted January 4, 2017 (edited) Like stated above, 18+ unbuffed crit and planning on using world buffs each raid + mongoos and elemental stone is what will now justify impale spec. IMO the best overall MT spec is now: 8/5/38 Improved Sunder Armor is a must. Improved Taunt is also really nice since you don't have super threat, and is always helpful in 20 mans. With some of the AQ Mechanics, it makes a few bosses easier as well. Imp shield wall is just a bonus. Some may still go for an Impale spec that still includes Imp Sunder and taunt, however you will miss out on 10 DEF and imp shield wall. Meaning while I can be using Band of Accuria and Don Julio's for 3 hit on my ring slots with my preferred spec, you have to use 2x +def rings to accommodate for the def loss. I"d take +3 hit +1 crit and +16 agil over 5% average increased damage to my shield slam any day. 17/3/31 Edited January 4, 2017 by Undertanker 0 Share this post Link to post Share on other sites
Cornholi 0 Report post Posted January 4, 2017 Wouldn't it just be better to just drop imp taunt from your second spec and put it into anticipation, making the defense drop not as steep (from 10 to 6) and not having to modify your gear setup? 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted January 4, 2017 Imp taunt allows for taunt, mocking blow taunt combo with mob always on you when having to pick up a target asap. It's clutch. 0 Share this post Link to post Share on other sites
Swineflu 18 Report post Posted January 4, 2017 having def cap in current content is a meme reinforced by shitty tanks. 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted January 4, 2017 Who said anything about Def cap? All I am saying is you have more options for itemization on a per boss instance with taking the 10 def in anticipation. 0 Share this post Link to post Share on other sites
pittedbrah 0 Report post Posted January 4, 2017 http://db.vanillagaming.org/?talent#LZVVzA0xoVoViz0g welcome to the metaa boiss, tps spec once bwl is on farm. 0 Share this post Link to post Share on other sites
Haestingas 30 Report post Posted January 4, 2017 http://db.vanillagaming.org/?talent#Luhx0hbZZEbzoeMzVo As Undertanker said this spec really only works well if you are going deep on consumes and have a lot of threat gear such as Accuria, Onslaught Girdle, Lionheart with zg enchant, r8 legs and so on. You can also just have world buffs and be doing incredible threat with that build. This build requires your healers to be fairly strong, and you as the tank need to know when to go full mitigation (Broodlord, Chrom, and Nef are the main ones). So essentially this build is only viable if you are geared to the teeth, consume heavily, and have a guild with top dps that require this crazy stuff to keep threat. 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted January 5, 2017 @Haestingas You didn't put your points into fury. 0 Share this post Link to post Share on other sites
Zawa 1 Report post Posted January 5, 2017 0/20/31 if you can handle it. 0 Share this post Link to post Share on other sites
Walgrave 10 Report post Posted January 5, 2017 Misinformation (exaggeration) in this thread. You don't need 18%+ crit unbuffed for Impale spec. You're fine to go Impale once you start using more crit consumes, world buffs and some TPS pieces like Savage Glad/Blackhand's/Lionheart/Onslaught/Accuria/etc. As for talents; once you have BWL gear you can drop Anticipation 5/5, try 3/5 if you want to experiment limits. Improved Sunder is NOT a necessity. It is literally a spam spell now in between Rev/Shield Slams/Shield Blocks CDs, which is budgeted. Your fury tryhards will help you stack 5 in the start while you use expensive skills. I recommend pooling max rage before boss fights for high initial aggro. I also dropped imp. Shield Wall along time ago because it is an emergency CD, not something you should rely on. I almost never need it, I just use it for the sake of it. Most important thing about Impale spec is to choose wisely how much threat gear you can getaway with depending on your healers/DPS threat/duration of fights. I personally have 4 stages of threat gear in a 17/3/31 Impale build. Full cheese, half cheese, quarter cheese and no cheese (full mitigation). Depending on encounters and world buffs. 0 Share this post Link to post Share on other sites
Haestingas 30 Report post Posted January 5, 2017 13 hours ago, Undertanker said: @Haestingas You didn't put your points into fury. Whoops you are right. The other 3 points go into crit in fury tree. 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted January 6, 2017 Here is my logic: Non Impale 15% crit (5/5 Cruelty): Shield Slam - every 6 seconds Normal Hit: 375 Crit Hit: 750 Average Hit: 487.5 / 81.25 DPS Revenge - every 6 seconds Normal Hit: 63 Crit Hit: 126 Average Hit: 81.9 / 13.65 DPS Heroic Strike every ???? - Normal Hit: 350 Crit HIt: 700 Average Hit: 455 With Impale 13% crit (3/5 Cruelty): Shield Slam - every 6 seconds Normal Hit: 375 Crit Hit: 900 Average Hit: 492 / 82 DPS Revenge - every 6 seconds Normal Hit: 63 Crit Hit: 151.2 Average Hit: 82.65 / 13.77 DPS Heroic Strike every ???? - Normal Hit: 350 Crit HIt: 840 Average Hit: 459.2 ------------------------------------------------------------------------------------------------------------ Non Impale 20% crit (5/5 Cruelty): Shield Slam - every 6 seconds Normal Hit: 375 Crit Hit: 750 Average Hit: 525 / 87.5 DPS Revenge - every 6 seconds Normal Hit: 63 Crit Hit: 126 Average Hit: 88.2 / 14.7 DPS Heroic Strike every ???? - Normal Hit: 350 Crit HIt: 700 Average Hit: 490 With Impale 18% crit (3/5 Cruelty): Shield Slam - every 6 seconds Normal Hit: 375 Crit Hit: 900 Average Hit: 555 / 92.5 DPS Revenge - every 6 seconds Normal Hit: 63 Crit Hit: 151.2 Average Hit: 93.24 / 15.54 DPS Heroic Strike every ???? - Normal Hit: 350 Crit HIt: 840 Average Hit: 501.2 ---------------------------------------------------------------------------------------------------- Non Impale 25% crit (5/5 Cruelty): Shield Slam - every 6 seconds Normal Hit: 375 Crit Hit: 750 Average Hit: 562.5 / 93.75 DPS Revenge - every 6 seconds Normal Hit: 63 Crit Hit: 126 Average Hit: 94.5 / 15.75 DPS Heroic Strike every ???? - Normal Hit: 350 Crit HIt: 700 Average Hit: 525 With Impale 23% crit (3/5 Cruelty): Shield Slam - every 6 seconds Normal Hit: 375 Crit Hit: 900 Average Hit: 582 / 97 DPS Revenge - every 6 seconds Normal Hit: 63 Crit Hit: 151.2 Average Hit: 97.77 / 16.29 DPS Heroic Strike every ???? - Normal Hit: 350 Crit HIt: 840 Average Hit: 543.2 ----------------------------------------------------------------------------------------------- The strength of Impale came from being about to SPAM heroic strike with a 1.3 Dagger which is impossible other than Val. While doing a comparison of threat of Impale vs 8/5/38, always have to remember you have 2% less crit using impale spec. It's such a small difference in raw DPS / TPS while sacrificing tankability. Sunder isn't about just getting 5 stacks early and stopping, it is your 3rd best threat per rage ability. Heroic strike is used at the cost forgoing shield block a lot of times, potentially being counter productive to your revenge on cooldown and leaving you open to crushings/crits. 0 Share this post Link to post Share on other sites