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5 minutes ago, criboee said:

No it wont. People who buy gold gonna buy it anyway

because GM's just tells us story about 99% of the gold sellers / buyers get bans but they don't show any proof so nobody believe that if GM's will come with some proof maybe people will stop to buy gold.

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3 hours ago, Tekdrake said:

Just you wait. There's going to be hundreds of people trying to trade who forgot to turn it off. You'll send them whispers with an offer or whatever, and never get replies. You'll be left wondering if they don't want your offer of they left .wr on. What a stressful, dumb idea.

For what? Because you received 1 gold seller whisper per hour? Oh no, call the police.

One per hour? Do you even play on this server? I get around 15-20 in the first hour I am online. I do not agree with .wr off, but this was an asinine statement to say the least.

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This detracts from the game in a lot of ways for a lot of people, but the purpose of my post is not to argue the validity of people's desire to have a properly functioning chat system where you can actually send other people tells that aren't already in your existing circle(s).  If you think it's stupid to be upset by this implementation, then let's just agree to disagree and call it good.

The reason I'm here is that I feel I should post, again, with a basic introduction on how the gaming industry handles this problem, it's not that difficult to do; though it is more difficult than writing the "turn chat off" toggle that we now have.  

Pasted from this thread: forum.elysium-project.org/topic/29928-please-fix-this-flawed-chat-system/

 

"Blocking hackers/cheaters/spammers is not the answer, if you show them a wall they will climb it.  Subterfuge is the only way to get ahead in this battle.  Think back to how blizzard used to do this, they'd analyze data and ban in large batches.  They did it that way for a reason.

Allow me to explain.

Let's take chat muting for example, they can quickly figure out what they did to trigger this, and then they adjust their behavior to get around it.  Before you had X accounts spamming Y messages, and then after rudimentary blocking logic you'll likely end up with something like (X*10) accounts each spamming (Y/10) messages.  They'll spin up more VM's, utilize more proxies, run more accounts, whatever they can do.  That's a crude example, but you get the idea.  You can never win this battle without severely crippling your legitimate players.  I speak from experience as a serverside game dev, so I'll explain a bit about some better methodology.

A basic example of a more effective approach is to let their whispers go through, but only show the whisper going through for them, don't actually send it to the recipient.  You can further improve upon this by only letting it go through for the recipient if they're in the same IP subnet or some such, so that it's harder for them to detect if they test it with 2 of their accounts.  It's pretty easy to eliminate false positives with detection logic if you aren't also trying to block them, because they get quite cavalier if they aren't aware they've been caught.  It gets more complicated than this though, because eventually they figure out your shinanigans; after a while they wonder why noone has bothered banning them.  You need to keep the status quo, send them on wild goose chases, make them think that they're fighting the good fight and winning.  Ban them once in a while, mute them once in a while, and try not to make the pattern obvious.  After a while, these guys end up wasting more time getting nowhere than you do dealing with them.   Don't get me wrong, this isn't an IWIN button, but it's the only hope you have of stopping them without breaking rule #1: don't screw over your legit players."

 

You don't have to take my word for it, do your own research, learn from what others have done.  Quit trying to reinvent the wheel (poorly).

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3 minutes ago, Gnifty said:

Blocking hackers/cheaters/spammers is not the answer, if you show them a wall they will climb it.

 

P.S. - If you think this will stop spammers, it won't.  They will invite people to groups, they will send ingame mail, they will get creative.  What's next, an "/EVERYTHING OFF" toggle?

 

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I have to wholeheartedly agree and commend Gnifty on his post as well as torrenz. This is a band-aid on a hacked-off limb and the absolute worst thing they could've done.

Edited by DamirH

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20 hours ago, killerduki said:

@Pottu my Suggestion is to set this option as part of "System announcement" like Elysium had before , so people can get reminded about .wr ;)

/Kind regards Killerduki

Something I had in mind as well, this needs to be shown on login and once in a while as a broadcast message. Yesterday I was looking for a group and never got any whispers until someone told me about it. As it's still a new thing, people easily forget about that option.

Anyway, WR option is great but they'll soon merge into world/trade chat anyway so they already need to work towards solving that issue as well.

I'd also tweak the WR option not to block whispers from level 45 on, or just 60. That way we keep the WR ON and can still look for the people for dungeon without trouble.

Edited by Bonappetit

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9 hours ago, Gnifty said:

 

P.S. - If you think this will stop spammers, it won't.  They will invite people to groups, they will send ingame mail, they will get creative.  What's next, an "/EVERYTHING OFF" toggle?

 

It's really easy to criticize, but what do you exactly suggest as a better solution in order to stop them from spamming ?

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23 hours ago, criboee said:

 Please, stop raping Nostalrius and do your job on banning gold sellers instead of coming up with such AMAZING ideas like .wr and chat mute

Well, it certainly didn't take long for the entitledlings to arrive..

I don't suppose you've considered that this is a temporary fix?

23 hours ago, Shiamorah said:

-1

+1

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This is an extreme measure certainly but do remember that it still allows whispers from your friends list and guild mates to come through. You also have the option of turning it off and on as you wish. We have taken multiple other actions as well and do continue working on this issue. It's not something that will ever go completely away and has to be managed and minimised to the best of our ability. Every popular MMO and every popular private server is plagued by this problem. Please don't expect or demand that our volunteer team could match the capabilities of million-dollar companies. Have some patience and use the .wr on in the meantime. 

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