Katozx321 0 Report post Posted February 21, 2017 Just curious what everyones idea of their preferred pvp healing build is? I cant decide if IMp Shield and Imp Renew are worth it or not. Also blessed recovery is it lifesaving? I am feeling a 21/30/0 build but not sure how i want to go. I like to go to a PvP build and make it work for PVE but just seeing where others stand. 0 Share this post Link to post Share on other sites
Roxanne Flowers 15 Report post Posted February 21, 2017 With respect to Blessed Recovery, it's only useful if you're being attacked. In a solo situation, this will happen routinely. In party situations it is considered poor aggro management to expect a cloth wearer to "tank" for the group (although it will happen on occasion). 0 Share this post Link to post Share on other sites
Katozx321 0 Report post Posted February 21, 2017 Im referring to a PvP situation, not dungeon/raid. I know healers are kill targets most of the time in PvP i guess my question is, are the 3 points in it better than inspiration? or imp renew? etc. As well as is the improves shield in Disc better than any of the other talents you could get in a 21/30/0 build 0 Share this post Link to post Share on other sites
Magrim 0 Report post Posted February 22, 2017 (edited) http://db.vanillagaming.org/?talent#bxMGshboZbgthb0VZL I've done a 29 Twink priest vanilla and a 59 tbc Twink priest. The reason for inspiration one point is that it adds another buff to dispel. Edit/ tips: so the 4pts in the shadow tree aren't necessary but I found them handy, usually will go off about 5-7 times a match which are usually in a situation where you would want it the most, one is for 1v1 because they can be really MANA taxing and the other is in large group fights where you KS with mind blast and give your self a nice sp and Regen boost. For gearing there's always gear that is slightly worse than the item with the best sp and int but has a huge amount of spirit so look for those. Also I don't use any +healing talents because they apply before +healing gear so in other words are shit. Edited February 22, 2017 by Magrim Tips 0 Share this post Link to post Share on other sites
Magrim 0 Report post Posted February 23, 2017 Some more tips. Engineering makes a statless neck called a voice amplification module which increases interruption not something you would wear all the time but good to know about. Also shield and renew yourself when fighting someone with interruption and then start using your longest healing spell while you're at full health, they'll interrupt it and by the time you actually need it, it will be back up. 0 Share this post Link to post Share on other sites
HolyPriest 0 Report post Posted February 24, 2017 In PvP, you need to worry about surviving, not about maximizing your healing output. Anything and everything that helps you survive longer is good. 0 Share this post Link to post Share on other sites
Magrim 0 Report post Posted March 7, 2017 On 2/24/2017 at 0:22 PM, HolyPriest said: In PvP, you need to worry about surviving, not about maximizing your healing output. Anything and everything that helps you survive longer is good. Yes but the debate is what helps better. I would do this http://db.vanillagaming.org/?talent#bxzGshboZbEzud0VZx Mana burn is your go-to for dmg as long as they have Mana as well as draining enemy Mana. No +% to heal talents because those apply before +healing so the difference is minor. With med, spirit tap and gearing good spirit items you shouldn't run out of Mana. The only thing I would consider switching is the spell warding for divine fury. 0 Share this post Link to post Share on other sites
Spaztick 0 Report post Posted March 15, 2017 To maximize being useful on an Alliance team I recommend going shadow and being the dispel/shield bot. Alliance teams use Paladins to heal first and preists second. Horde shamans can purge, but for Horde try 21/30/0 to maximize your survivability and utility you bring to a PvP team. If you are healing as a Horde priest it's shield, renew, and flash heal: http://db.vanillagaming.org/?talent#bxMushboZbvzIb0ax The build is flexible, but you must have Unbreakable Will, Healing Focus, Holy Nova, & Spirit of Redemption. DOs: Roll Undead or Dwarf priest. Holy Nova - a must for flag spinning and unstealthing rogues. Spirit of Redemption combined with Holy Nova is critical for flag spinning in AB. A guaranteed reinforce if you stay on the flag; 10 seconds of spirit form plus 10 seconds for the enemy cap means you are likely to get reinforcements even if you run to the flag, die, and spam holy nova. An alternative build is Power Infusion but you lack Spirit of Redemption in an environment where you are the #1 target. Expect to die often if you PvP without it. Use PvP or stamina-heavy gear. +Spell damage/+healing comes second to more health. DON'Ts: DPS - Without Divine Fury to reduce smite casting time you do poor damage. You are mana burning enemy healers primarily. If you want to DPS go shadow. Don't bother with Spirit Tap - your team mages should be passing out lvl 55 water. 0 Share this post Link to post Share on other sites
Shevy 0 Report post Posted March 19, 2017 Go PI or go home! 0 Share this post Link to post Share on other sites
Aethelwulf 12 Report post Posted March 20, 2017 (edited) I'd like to disagree with the notion that Shadow is somehow the DPS spec, it is not. Shadow has horrible spell damage scaling (with the exception of a Troll's Shadowguard racial spell). It just has really strong debuffs. Once you have high spell damage, you will do much more DPS spamming holy spells with 5/5 Divine Fury and 2/2 Searing Light than playing as Shadow. It's the number one reason why Shadow falls off as a PvP build as gear improves. Edited March 20, 2017 by Aethelwulf 0 Share this post Link to post Share on other sites
Spaztick 0 Report post Posted March 26, 2017 (edited) On 3/20/2017 at 8:40 AM, Aethelwulf said: I'd like to disagree with the notion that Shadow is somehow the DPS spec, it is not. Shadow has horrible spell damage scaling (with the exception of a Troll's Shadowguard racial spell). It just has really strong debuffs. Once you have high spell damage, you will do much more DPS spamming holy spells with 5/5 Divine Fury and 2/2 Searing Light than playing as Shadow. It's the number one reason why Shadow falls off as a PvP build as gear improves. The math says you will put out more dps with smite and such but only once you get over ~300spell damage. To get 300 spell damage on PvP gear requires BWL and R14. Not reasonable for most people and not why you would PvP as shadow. Shadow is the PvP DPS spec because it comes with high mitigation, spell vamp, and silence, and allows you to substitute spell damage with stamina. Being a smite priest in PvP is like being a mage without the mobility or iceblock. Edited March 26, 2017 by Spaztick 0 Share this post Link to post Share on other sites
bLuEoRc13 0 Report post Posted March 30, 2017 GO PI OR SILENCE MANE IZ DA BEST FOR SURE 0 Share this post Link to post Share on other sites
Aethelwulf 12 Report post Posted March 30, 2017 (edited) On 26/03/2017 at 9:59 PM, Spaztick said: The math says you will put out more dps with smite and such but only once you get over ~300spell damage. To get 300 spell damage on PvP gear requires BWL and R14. Not reasonable for most people and not why you would PvP as shadow. Shadow is the PvP DPS spec because it comes with high mitigation, spell vamp, and silence, and allows you to substitute spell damage with stamina. Being a smite priest in PvP is like being a mage without the mobility or iceblock. In this game if you don't raid you will suck. And R14 only matters for weapons. The set is completed at R13, which is a bit less excruciating. That said, just for kicks, here's a list of items you can grind out without hardcore raiding or hardcore grinding the Honor ranks: Mindfang, Therazane's Touch, R8 Satin Tunic, R7 Satin Handwraps, Rockfury Bracers, Flarecore Leggings, Defiler's full set, Frostwolf Advisor's Cloak, Spellweaver's Turban (or a headpiece with "of Holy Wrath" off of AH), Ritssyn's Wand of Bad Mojo or Bonecreeper Stylus (or a wand with "of Holy Wrath"), Eye of Orgrimmar, Maiden's Circle, Orb of the Darkmoon, and Briarwood Reed. Enchants: Spellpower weapon enchant, Zandalar Signet of Mojo (+18 spelldmg), ZG Prophetic Aura head and legs, +7 stamina boots enchant (minor speed enchant does not stack with defiler boots which gives same 8% speed), +9 stamina or +24 healing power bracer enchant, +100 health chest, +30 healing power gloves, There you go, a PvP capable set that should hit 432 spelldmg (and at least 78 more healing power), assuming you do not have Spiritual Guidance and are not using a spelldamage trinket or a Brilliant Wizard Oil (or a flask of supreme power), which persists through death. If we're competing for ZG loot, then Band of Servitude, Zanzil's Seal, The Hexxer's Cover, and Bag of Whammies are preferred. If you are Alliance and buddied with a Paladin who has Sanctity Aura and applies Judgment of the Crusader (especially if he has libram of fervor, pvp gauntlets, and/or improved seal of the crusader), your holy damage will be much, much higher. With a max crusader paladin, brilliant wizard oil, flask of supreme power, and ZHC you would break 1000 spelldamage (go PI yourself and enjoy outrageous holy damage). The basic problem Shadow faces is that once you hit high spell damage values it's much better to be shadow/holy or disc/holy than pure shadow, unless you're a Troll maybe. Edited March 30, 2017 by Aethelwulf 0 Share this post Link to post Share on other sites
Sliklash 2 Report post Posted April 1, 2017 33/18 build imp inner fire, imp shield, imp mana burn, power infuse, 10% sp dmg reduce, inspiration. with inspiration acvitavited over 4000 armor against melee class. Plus zg armor trinket 6000. 0 Share this post Link to post Share on other sites