Ldarius 0 Report post Posted February 22, 2017 I've been leveling Skinning and Leatherworking on Elysium because they were easiest to lvl, and I end up being best geared while leveling by crafting gear for myself. However, I wonder if LW is viable after reaching 60? Now I'm thinking whether I should go on leveling LW and learn Elemental LW, or maybe I should give up LW for something else? 0 Share this post Link to post Share on other sites
Roxanne Flowers 15 Report post Posted February 23, 2017 Tribal Leatherworking for Druids. Elemental Leatherworking for Rogues. Dragonscale Leatherworking for Hunters. 0 Share this post Link to post Share on other sites
Ldarius 0 Report post Posted February 23, 2017 I had a talk with a rogue and he almost convinced me that LW becomes useless after you craft Devilsaur Set (which Tribal as I get it). Now I'm thinking about quitting LW for Mining and replace Skinning with Engineering in the end game. 0 Share this post Link to post Share on other sites
chase_le_mofo 1 Report post Posted February 27, 2017 i'm using herba/alchemy amazing for leveling, always have healing pots and buffs 0 Share this post Link to post Share on other sites
smokeit 26 Report post Posted February 27, 2017 I'm skinner and Tribal LW. Maybe Tribal isn't that useful for yourself later when you get raid geared, but it's still a good moneymaker. 0 Share this post Link to post Share on other sites
Twilight Sparkle 0 Report post Posted February 28, 2017 Realistically the only profession a rogue should need is engineering for pvp. Outside of that it's entirely optional what you choose to take. Leatherworking for rogues is nice but once you get Devilsaur it is pretty much useless though you can also buy Devilsaur from the AH. My recommendation hinges on what you do most often and taking something to supplement that. If you're in the world killing things or want to be self sufficient on your devilsaur (good luck) go skinning and LW. If you're the type that gets their gold from cramming themselves into BRD for the majority of their played time doing pickpocket runs, coffer runs, etc then I strongly advise you take up mining. Being a rogue it's also incredibly easy to bypass the bottleneck that is Mithril from 175-230 because of Uldaman having two guaranteed Mithril node spawns as well as the Indurium which is green even into the early 200s. You have a potential of 4 skillups per Uldaman ID, 2 once Indurium goes gray but you can easily ride this to 230. Having 230 mining allows you to mine Dark Iron which rogues can solo in a lot of cases. Since rogues also have access to stealth, they're one of the best at running to smelt it. The only other class capable of doing this without either a lot of time, or invisibility potions is druids who next to never take mining. If you're an all around dungeon person, enchanting is nice if you don't have another allocation. I personally take enchanting just to disenchant stuff that is bound to me. Though this is largely negated by the fact you can have a level 5 disenchant alt for greens and accomplish the same results. It's mostly for disenchanting BoP items you don't feel like selling. TL;DR: If you're in BRD a lot, take mining for sure. If you pvp, get engineering. If you kill beasts in the open world, get skinning. 0 Share this post Link to post Share on other sites