TTL 6 Report post Posted April 10, 2017 Any statistic freaks out there? Just wondering how the whole proc off proc system works as if it was in early retail or has been fixed. Can HoJ proc off itself? Can 8/8 Bloodfang proc off sword specialization/windfury/HoJ? Can Vis'kag proc off Bloodfang procs, HoJ, Windfury, Sword spec etc. also? Can Poison procs trigger HoJ, Bloodfang etc.? Does Windfury have a 3 sec internal GCD like that was added in TBC? Any knowledgeable players out there, would appreciate it. 0 Share this post Link to post Share on other sites
Storfan 24 Report post Posted April 10, 2017 Only extra hit procs can trigger other procs, not the other way around. Basically, Ironfoe, HoJ, Swordspec and WF (should, in theory) be able to proc any other item or ability, while the opposite shouldnt work. HOWEVER; Back in retail vanilla days, TF proc would proc off of ANYTHING, not sure if that is the case here. 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted April 10, 2017 Procs could proc off of other procs. Displayed also in a video @killerduki linked in my proc rate thread regarding fiery Weapon. The crap geared pally in vid does an auto attack and it then has 2 fiery procs, also another timer gets a triple proc. I had a rogue alt back in the day, and I did a proc build which topped metters (keep in mind this was pre-AQ so talent builds for other classes sucked ie fury/rogue). I ran combat swords with Vis'kag + Fiery + instant poison / Zulian Slicer + Fiery + instant poison. 2/4 Storm Shroud (Nature damage) + 3/4 Storm Shroud (Extra energy) + DMC: Maelstrom + HoJ + Sword Specialization + Dragonbreath Chilli. All of these helped proc more 3/4 storm shroud giving 3/4 of a free sinister strike, and I would stop meters with my only Epic gear was Vis'Kag and DMC Maelstrom. Granted I was only going against people that geared 5/8T1 3/8 T2 mages with ZG hit items + enchants and what not, but still w/o items like Band of Accuria, T2 chest, T2 bracer, Ony neck, I put out the deeps by 2005 standards due to procs proccing off of other procs. In regards to what should have a global cooldown, very few items have one. One of which is the Force Reactive Disk should have a 1 second internal global cooldown to prevent it going off too much and breaking before you can even take it off. 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted April 10, 2017 Didn't watch enough for the triple proc, may be on another video. A double proc from Fiery here: https://www.youtube.com/watch?v=l2mJVooeANs @1:06 mark of video. 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted April 10, 2017 Just the Extra attack abilities (and Thunderfury due to later change) are limited to needing an actual weapon swing contact to proc. So Sword specialization, HoJ, and Thunderfury. Other than that, the other chance on hit items should be able to chain into infinity if you hit the RNGesus lottery. 0 Share this post Link to post Share on other sites
killerduki 54 Report post Posted April 10, 2017 The only thing should not proc any procs is : On-next swing abilities , which mean Reckoning the 1st swing can proc while rest 4 can't , same as Warrior Sword spec , the extra swing will not proc any procs. Everything else should proc any procs , including Ironfoe /Kind regards Killerduki 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted April 10, 2017 Right, but that isn't all of what he is asking. He is asking what proc can proc off of other procs. A Deathbringer shadow bolt can proc other procs except HoJ, windfury. A Vis'Kag wound proc can proc other procs except HoJ, Sword specialization, windfury. 0 Share this post Link to post Share on other sites
TTL 6 Report post Posted April 11, 2017 18 hours ago, killerduki said: The only thing should not proc any procs is : On-next swing abilities , which mean Reckoning the 1st swing can proc while rest 4 can't , same as Warrior Sword spec , the extra swing will not proc any procs. Everything else should proc any procs , including Ironfoe /Kind regards Killerduki This is current or after patch 1.9 on Elysium server? Also thanks everyone for the input, I appreciate it. 0 Share this post Link to post Share on other sites
Storfan 24 Report post Posted April 11, 2017 1 hour ago, TTL said: This is current or after patch 1.9 on Elysium server? Also thanks everyone for the input, I appreciate it. I dont think they've even made any concious decisions to rollback or pre-patch general proc mechanics covering many items. I'm going to take a guess that its currently working as it did in 1.12.1 (and onward, considering ManGos is reverse engineered TBC client actually). tldr: it's probably working like it did in post 1.9, despite we're on pre-1.9. EDIT: The exception being TF, they've tinkered with that proc on and off every other patch on here. 0 Share this post Link to post Share on other sites
TTL 6 Report post Posted April 11, 2017 5 hours ago, Storfan said: EDIT: The exception being TF, they've tinkered with that proc on and off every other patch on here. Do you know what proc rates are on Thunderfury for 1.12.1? I know they eventually made it 25% chance per white swing/yellow hit but think that was in TBC or just before. 0 Share this post Link to post Share on other sites
Storfan 24 Report post Posted April 11, 2017 22 minutes ago, TTL said: Do you know what proc rates are on Thunderfury for 1.12.1? I know they eventually made it 25% chance per white swing/yellow hit but think that was in TBC or just before. I'm not sure. At its lowest it was downto 10% and at its highest it was 30% but I'm quite sure it was finally changed to 25%. I know for a fact that it's 25% currently in retail. 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted April 11, 2017 1 hour ago, TTL said: Do you know what proc rates are on Thunderfury for 1.12.1? I know they eventually made it 25% chance per white swing/yellow hit but think that was in TBC or just before. TF was 30% could proc off itself, stacked with Thunderclap. Then it was 15% proc with no longer proving off itself, and doesn't stack. Then buffed back to 20% then 25% and changed from.main hand to one hand. 0 Share this post Link to post Share on other sites
Storfan 24 Report post Posted April 11, 2017 30 minutes ago, Undertanker said: TF was 30% could proc off itself, stacked with Thunderclap. Then it was 15% proc with no longer proving off itself, and doesn't stack. Then buffed back to 20% then 25% and changed from.main hand to one hand. I think the stacking part with TC was changed in TBC though to counter the fact that all tanks was still using TF way into BT. 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted April 11, 2017 No, the threat caused by the TF debuffs was lowered because tanks still tanked with it later into the expansion for threat. 0 Share this post Link to post Share on other sites
Coressar 0 Report post Posted June 5, 2018 (edited) On 4/10/2017 at 5:40 AM, Undertanker said: Procs could proc off of other procs. Displayed also in a video @killerduki linked in my proc rate thread regarding fiery Weapon. The crap geared pally in vid does an auto attack and it then has 2 fiery procs, also another timer gets a triple proc. I had a rogue alt back in the day, and I did a proc build which topped metters (keep in mind this was pre-AQ so talent builds for other classes sucked ie fury/rogue). I ran combat swords with Vis'kag + Fiery + instant poison / Zulian Slicer + Fiery + instant poison. 2/4 Storm Shroud (Nature damage) + 3/4 Storm Shroud (Extra energy) + DMC: Maelstrom + HoJ + Sword Specialization + Dragonbreath Chilli. All of these helped proc more 3/4 storm shroud giving 3/4 of a free sinister strike, and I would stop meters with my only Epic gear was Vis'Kag and DMC Maelstrom. Granted I was only going against people that geared 5/8T1 3/8 T2 mages with ZG hit items + enchants and what not, but still w/o items like Band of Accuria, T2 chest, T2 bracer, Ony neck, I put out the deeps by 2005 standards due to procs proccing off of other procs. In regards to what should have a global cooldown, very few items have one. One of which is the Force Reactive Disk should have a 1 second internal global cooldown to prevent it going off too much and breaking before you can even take it off. Dual SunRazor's with Fiery glove enchant, Supreme Power Flask, Greater Arcane Elixir, and replace HoJ with Heart of Wyrmthalak, Hemorrhage / Poison Application / Combat Hit chance, with Slice and Dice up each Dagger has 1 second attack speed Edited June 5, 2018 by Coressar 0 Share this post Link to post Share on other sites