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Garun

Buff the Elemental Fire Droprate (Elysium)

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3 hours ago, saintnixon said:

There is a distinction between uncontested pve instancing and highly contested pvp instancing.  The entire point of my original recommendation of BRD was the fact that it is uncontested, not that it is in an instance.  Also, the player controls the BRD reset, the server controls the AV reset.

okay

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On 5/22/2017 at 1:19 PM, Roxy said:

Its only a short term fix to something that can be solved by simply going out and farm it yourself.

When AQ and naxx release you will need other elementals, that does not have a transmute. are you going to cry for elysium to create unblizzlike transmutes for those as well?

The fix is already in the game, its called dynamic respawns, meaning that you already got elemental spawns that fit your increased population

Its only people farming and taking advantage of other peoples lazyness that create these kind of prices for the pots.

Dude… "are you going to cry", all I said is, "I think this is a good idea".  The problem with people on the internet highlighted perfectly.  

That said here is my 2 cents detailed out feel free to agree or disagree, hopefully you’ll at least read this:

It's my opinion that your counter arguments and held position don't represent the conditions of WoW raiding during Vanilla.  This server came out a decade after Vanilla was fresh content, which is the main difference that needs to be discussed, here are some factoids and info…

You can dispute the time it took players to kill Rag from when MC was launched since MC and Ony raids both existed in the Beta, but just for laughs consider that Wow Launched (with these raids) on November 23rd, 2004 and the world 1st kill of him happened April 25th of 2005- 153 days after launch.  Furthermore, the world 1st Rag kill happened 74 days after the first Major Domo kill.  Elysium started January 7th, 2017 the first Rag kill was January 18th, 2017 (I believe maybe off 1-2 days).  Not even 2 weeks after the server started!

The amount of people in the world even at this boss in 2005, yet alone on a single server was nothing compared to the guild statuses on Elysium and all other private servers- and therefore the amount of people even potentially using these pots.  This is because a large percentage of the player base on our server has already mastered this content and I’d be willing to be will blow through it continually until maybe late AQ40 bosses and Naxx (if the server lives that long).

 

Dynamic respawns take into consideration the population difference for the server but not the effective population farming for raid mats on the server which is one of the major contributing factors for the increase in price for these potions.  This coupled with the “mafia’s” are making previously very cheap raid consumables a fortune.  I am all for making things blizz like but there are a few aspects where we aren’t comparing apples to apples. 

This is why I think making certain consumables less of a bear to farm is healthy for the server so people aren’t burnt out farming 200 gold for MC raids (assuming you use at least 1 flask).  I can make gold, don’t get me wrong but it becomes a chore and not fun quickly for many who aren’t as good at gold making as some.

I don’t know how to find this data but I’d find it VERY hard to believe that a single GFPP was selling anywhere close to the 7+ G one is currently (Alliance side).

 

All this said many of the arguments on the forums about protection potions are semi null since most of the fights don't even require them until possibly Naxx...  At this point in time GFPP's are simply a nice to have.

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14 hours ago, TheLoon said:

 

Dude… "are you going to cry", all I said is, "I think this is a good idea".  The problem with people on the internet highlighted perfectly.  

That said here is my 2 cents detailed out feel free to agree or disagree, hopefully you’ll at least read this:

It's my opinion that your counter arguments and held position don't represent the conditions of WoW raiding during Vanilla.  This server came out a decade after Vanilla was fresh content, which is the main difference that needs to be discussed, here are some factoids and info…

You can dispute the time it took players to kill Rag from when MC was launched since MC and Ony raids both existed in the Beta, but just for laughs consider that Wow Launched (with these raids) on November 23rd, 2004 and the world 1st kill of him happened April 25th of 2005- 153 days after launch.  Furthermore, the world 1st Rag kill happened 74 days after the first Major Domo kill.  Elysium started January 7th, 2017 the first Rag kill was January 18th, 2017 (I believe maybe off 1-2 days).  Not even 2 weeks after the server started!

The amount of people in the world even at this boss in 2005, yet alone on a single server was nothing compared to the guild statuses on Elysium and all other private servers- and therefore the amount of people even potentially using these pots.  This is because a large percentage of the player base on our server has already mastered this content and I’d be willing to be will blow through it continually until maybe late AQ40 bosses and Naxx (if the server lives that long).

 

Dynamic respawns take into consideration the population difference for the server but not the effective population farming for raid mats on the server which is one of the major contributing factors for the increase in price for these potions.  This coupled with the “mafia’s” are making previously very cheap raid consumables a fortune.  I am all for making things blizz like but there are a few aspects where we aren’t comparing apples to apples. 

This is why I think making certain consumables less of a bear to farm is healthy for the server so people aren’t burnt out farming 200 gold for MC raids (assuming you use at least 1 flask).  I can make gold, don’t get me wrong but it becomes a chore and not fun quickly for many who aren’t as good at gold making as some.

I don’t know how to find this data but I’d find it VERY hard to believe that a single GFPP was selling anywhere close to the 7+ G one is currently (Alliance side).

 

All this said many of the arguments on the forums about protection potions are semi null since most of the fights don't even require them until possibly Naxx...  At this point in time GFPP's are simply a nice to have.

The reason consumables cost so much is because you use them for things like MC, i understand it if you gonna go for a speedclear.

But don't come here and complain about consumable prices when you want to use FLASK in MC, if there is something not blizzlike its that heavy consumables use in trivial content like that. GFPP is not necessary, people mostly use them while they are progressing, but after having cleared MC a few times there is no point anymore.

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