Raviolipls 0 Report post Posted August 16, 2017 What exatcly means "preventing enemies from fleeing" ? I remember how it worked on TBC. It didn't allow to move faster than 100% of movespeed. But here it doesn't anything. Ferals run like Usain Bolt. Rogues with Sprint - same. Mount speed doesn't get affected too. What is does then? 0 Share this post Link to post Share on other sites
Nirinia 0 Report post Posted August 16, 2017 it prevents mobs running at low health, that's all 0 Share this post Link to post Share on other sites
Roxanne Flowers 15 Report post Posted August 16, 2017 Think Murlocs. You remember Murlocs don't you? You know how they try to run off and pull an aggro train back to you once they hit 40% Health? Judgement of Justice prevents them from Fleeing when they would ordinarily Flee. You'll still see the "flees in fear" message in the chat window, but the mob won't go anywhere, so you won't have to chase them down to finish them off. THAT. 0 Share this post Link to post Share on other sites
Tronco 0 Report post Posted August 24, 2017 Ofc it doesnt work on players 0 Share this post Link to post Share on other sites
Roxanne Flowers 15 Report post Posted August 24, 2017 That's because Players never Flee ... they simply Advance To The Rear. 0 Share this post Link to post Share on other sites
Whitewolf 1 Report post Posted August 25, 2017 19 hours ago, Roxanne Flowers said: That's because Players never Flee ... they simply Advance To The Rear. Wouldn't it be something though...players never being able to run from you again...stupid hunters kiters... 0 Share this post Link to post Share on other sites