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thepparker

Development Update 23.08.2017

18 posts in this topic

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General

  • Fixed various gameobject pools not respawning correctly (herbs, crystals, etc).
  • Fixed an issue causing players to have unintended side effects after being Mind Controlled, including being able to walk under water and being unattackable.
  • Fixed players appearing to change direction while flying if they change certain pieces of equipment.
  • Player honor gain on mark turn-ins and Battleground honor ticks will no longer state that the player has killed themselves.
  • Fixed an error with the armor calculation causing level 60 and above players and NPCs to mitigate less damage than intended

Raids & Dungeons

  • Nefarian's Mage class call will no longer cause each subsequent Mage call to polymorph more players than intended

Classes & Abilities

  • Fixed an exploit allowing players to stack critical hit chance when disarmed.
  • Creatures that use weapons now have reduced damage and cannot use their melee abilities while they are disarmed.
  • Actually fixed Sunder Armor not proccing on hit effects.

Items

  • Juju Flurry now grants attack speed bonus to Off-Hand and Ranged weapons as well as Main-Hand, and will no longer reduce damage in compensation for the speed increase.

Quests

  • Players should once again be able to complete the battlegear quests in Silithus given by Vargus.
  • Battleground mark turn-ins should be available on all realms once more.
  • Like 3

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Creatures that use weapons now have reduced damage and cannot use their melee abilities while they are disarmed.

All my hype.

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"Fixed various gameobject pools not respawning correctly (herbs, crystals, etc)."

Time to go see if its possible to actually do a lap around EPL and get a Plaguebloom node.

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Ah okay. So when it says "merged" it means that it gets merged with some kind of test realm so that you guys can test the changes? And when it's included in these posts than they go live?

Just want to understand how this stuff works :D

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9 minutes ago, Shayss said:

"Fixed various gameobject pools not respawning correctly (herbs, crystals, etc)."

Time to go see if its possible to actually do a lap around EPL and get a Plaguebloom node.

Please let us know if any residual respawn issues exist.

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26 minutes ago, thepparker said:
  • Fixed an error with the armor calculation causing level 60 and above units to mitigate less damage than intended

 

So does "units" mean players AND NPCs? Or only one of the two?

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Both. The release branch will give you an indication of what is going live. The development branch contains changes that are yet to be tested thoroughly.

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3 minutes ago, Sanders said:

Respawn is a joke. On Anathema mining nodes are on a 45 minute timer, and they more or less all spawn at the same time in BS.

This is not a fix for the rate at which things spawn, it's a fix for things not respawning at all after a period of time.

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Posts that are bug reports, unrelated to the specific changes in this patch, or that are just complaining, will be removed. If you want to make a post about those things, use an appropriate forum, if you want to report a bug use the issues register on the official github. Please respect the purpose of this thread and stop hijacking it.

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5 hours ago, thepparker said:

Fixed an error with the armor calculation causing level 60 and above players and NPCs to mitigate less damage than intended

Can we get more details on this? Looked at github and wasnt able to find any pulls or tickets related to this.

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12 hours ago, thepparker said:

Creatures that use weapons now have reduced damage and cannot use their melee abilities while they are disarmed.

BIG IF TRUE

 

wonderful work.  

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I have another question: until now the fixes were implemented once a month. Are you planning on implementing fixes etc. more frequently in the future? I am not talking about fixing MORE stuff, just about how you go about introducing the fixes.

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