thepparker 6 Report post Posted August 23, 2017 General Fixed various gameobject pools not respawning correctly (herbs, crystals, etc). Fixed an issue causing players to have unintended side effects after being Mind Controlled, including being able to walk under water and being unattackable. Fixed players appearing to change direction while flying if they change certain pieces of equipment. Player honor gain on mark turn-ins and Battleground honor ticks will no longer state that the player has killed themselves. Fixed an error with the armor calculation causing level 60 and above players and NPCs to mitigate less damage than intended Raids & Dungeons Nefarian's Mage class call will no longer cause each subsequent Mage call to polymorph more players than intended Classes & Abilities Fixed an exploit allowing players to stack critical hit chance when disarmed. Creatures that use weapons now have reduced damage and cannot use their melee abilities while they are disarmed. Actually fixed Sunder Armor not proccing on hit effects. Items Juju Flurry now grants attack speed bonus to Off-Hand and Ranged weapons as well as Main-Hand, and will no longer reduce damage in compensation for the speed increase. Quests Players should once again be able to complete the battlegear quests in Silithus given by Vargus. Battleground mark turn-ins should be available on all realms once more. 3 Share this post Link to post Share on other sites
Sanger 1 Report post Posted August 23, 2017 good fixes 0 Share this post Link to post Share on other sites
Stodola 26 Report post Posted August 23, 2017 Quote Creatures that use weapons now have reduced damage and cannot use their melee abilities while they are disarmed. All my hype. 0 Share this post Link to post Share on other sites
Shayss 43 Report post Posted August 23, 2017 "Fixed various gameobject pools not respawning correctly (herbs, crystals, etc)." Time to go see if its possible to actually do a lap around EPL and get a Plaguebloom node. 0 Share this post Link to post Share on other sites
Brynja 1 Report post Posted August 23, 2017 Are these all the changes that were made? For example was this fix implemented: https://github.com/elysium-project/server/pull/2131 ? 0 Share this post Link to post Share on other sites
thepparker 6 Report post Posted August 23, 2017 Only what is listed was patched with today's maintenance 0 Share this post Link to post Share on other sites
Brynja 1 Report post Posted August 23, 2017 Ah okay. So when it says "merged" it means that it gets merged with some kind of test realm so that you guys can test the changes? And when it's included in these posts than they go live? Just want to understand how this stuff works :D 0 Share this post Link to post Share on other sites
Stodola 26 Report post Posted August 23, 2017 9 minutes ago, Shayss said: "Fixed various gameobject pools not respawning correctly (herbs, crystals, etc)." Time to go see if its possible to actually do a lap around EPL and get a Plaguebloom node. Please let us know if any residual respawn issues exist. 0 Share this post Link to post Share on other sites
Brynja 1 Report post Posted August 23, 2017 26 minutes ago, thepparker said: Fixed an error with the armor calculation causing level 60 and above units to mitigate less damage than intended So does "units" mean players AND NPCs? Or only one of the two? 0 Share this post Link to post Share on other sites
thepparker 6 Report post Posted August 23, 2017 Both. The release branch will give you an indication of what is going live. The development branch contains changes that are yet to be tested thoroughly. 0 Share this post Link to post Share on other sites
Brynja 1 Report post Posted August 23, 2017 Thanks for the reply and all the hard work you guys put into the project. 0 Share this post Link to post Share on other sites
Claxton 0 Report post Posted August 23, 2017 Any update on the issue regarding mark-bombing? You once fixed that players could stack marks for weeks, then you removed it so people still can do it. When are you fixing your already fixed issue?https://github.com/elysium-project/server/issues/1810 0 Share this post Link to post Share on other sites
Stodola 26 Report post Posted August 23, 2017 3 minutes ago, Sanders said: Respawn is a joke. On Anathema mining nodes are on a 45 minute timer, and they more or less all spawn at the same time in BS. This is not a fix for the rate at which things spawn, it's a fix for things not respawning at all after a period of time. 0 Share this post Link to post Share on other sites
Stodola 26 Report post Posted August 23, 2017 Posts that are bug reports, unrelated to the specific changes in this patch, or that are just complaining, will be removed. If you want to make a post about those things, use an appropriate forum, if you want to report a bug use the issues register on the official github. Please respect the purpose of this thread and stop hijacking it. 0 Share this post Link to post Share on other sites
Gforced 0 Report post Posted August 23, 2017 5 hours ago, thepparker said: Fixed an error with the armor calculation causing level 60 and above players and NPCs to mitigate less damage than intended Can we get more details on this? Looked at github and wasnt able to find any pulls or tickets related to this. 0 Share this post Link to post Share on other sites
Brynja 1 Report post Posted August 23, 2017 6 minutes ago, Gforced said: Can we get more details on this? Looked at github and wasnt able to find any pulls or tickets related to this. https://github.com/elysium-project/server/issues/1118 0 Share this post Link to post Share on other sites
jmul1212 7 Report post Posted August 23, 2017 12 hours ago, thepparker said: Creatures that use weapons now have reduced damage and cannot use their melee abilities while they are disarmed. BIG IF TRUE wonderful work. 0 Share this post Link to post Share on other sites
Brynja 1 Report post Posted August 25, 2017 I have another question: until now the fixes were implemented once a month. Are you planning on implementing fixes etc. more frequently in the future? I am not talking about fixing MORE stuff, just about how you go about introducing the fixes. 0 Share this post Link to post Share on other sites