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Rafale

Ele-Enh Hybrid Dps Spec

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Many people try enh with str/agi/crit gear, some people try ele with 30/0/21 spec or 31/0/20 spec.

I never see someone with 31/20/0 spec like this: http://db.vanillagaming.org/?talent#hEczV0GqoxVMdV

The goal is :

Using spell damage gear, spell crit/hit, and mp5.

Instead of a weapon with good spell dmg, you use a weapon with the best dps (if there is a spell proc like this one its perfect: http://db.vanillagaming.org/?item=21856 ) or you can use Nightfall !

On Elysium, when you cast lightning Bolt, it doesn't reset the swing timer, so you can cast between every swing. Spell crits will be huge, and will give you elemental devastation, so 9% more physical crit during 10 sec, so more flurry uptime.

Do you think it could be better dps than classic enh or ele spec?

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17 минут назад, notamage сказал:

probably just as shit if not shittier than ele or enha

 

ele is master spec. ele can destroy you in 3 gcd

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20 минут назад, Rafale сказал:

Idk if the hit-between-cast is a bug or not btw

idk bout vanilla but i saw it on Wotlk private servers( it was bug)

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On 9/25/2017 at 2:26 PM, Rafale said:

I never see someone with 31/20/0 spec like this: http://db.vanillagaming.org/?talent#hEczV0GqoxVMdV

Counter-proposal: http://db.vanillagaming.org/?talent#hE0zVcGqoxi0dV

Swap Elemental Warding for Eye of the Storm.
Swap Improved Lightning Shield for Guardian Totems.

As you specified, Rafale, battle strategy is to be a melee range spellcaster using either a 2h Axe or a 2h Mace going for lots of talent procs (Eye of the Storm, Elemental Devastation, Flurry).  In addition to The Usual Suspects you specified in the 2h Axe category, it looks like there might also be some rather interesting 2h Maces that could be obtained too, since some of them have interesting procs to use on trash and/or are spellcaster weapons.

Earthshaker
Fist of Cenarius
Hammer of Ji'zhi
Maul of the Redeemed Crusader
The Unstoppable Force

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Roxanne's spec is much better but any elemental spec without 5/5 Reverberation is not a good idea and 2/2 improved Ghost Wolf or 2/3 improved lightning shield is much better than 2/2 improved enhancing totems. I hope you realize that even with the AQ tablets for the extra ranks of strength of earth and grace of air, you're only getting an extra 11.55 in both stats for two talent points, and that's only when you have strength of earth and grace of air out, when you could find yourself using earthbind, grounding, and tremor totems. Incidentally, Guardian Totems is pretty much a must-have when going enhance, simply for the reduced cooldown on Grounding Totem.

Here's my variation of that hybrid spec: http://db.vanillagaming.org/?talent#hE00Echqoxibzc

Bear in mind that this kind of hybrid generally isn't very good, and you could also just get Nat Pagle's Fish Terminator or Slavedriver's Cane (taking advantage of slow speed with an Earthstrike trinket, Crusader enchant, and maybe Strength of Earth totem for attack power I guess, but you might favor Earthbind for the melee) for your 2H windfury needs while playing a regular 30/0/21 Shaman. In addition the only reason why I bothered with 3/3 Elemental Devastation is because Elemental Mastery lets you guarantee crits on demand. This, coupled with a Tauren's racial War Stomp, means that in melee you can stomp into an autocrit Lightning Bolt and immediately proceed to melee your opponent with your 2H. Normally the proc's far too erratic to be of any worth. And honestly I'm still not sure that proc is any good with its limited duration.

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I assumed this was a PvP hybrid, not a PvE attempt at hybrid DPS. At any rate if you could do that, yes you would do extremely good dps, but you still need bosses that don't have nature immunity and you'll want a lot of nature penetration gear too. I don't think people were seriously using this for PvE DPS anyway.

IIRC the original trick was that you had to resolve the attack right as you complete cast animation, which would result in you collecting both the attack and the spellcast, but you had to have exact timing to make this work, so you needed special weapon speeds too. IIRC once you start the animation of releasing the projectile the spellcast is considered done, but it's only once the animation finishes that your swing timer resets, so you had to time your autoattacks to release within that window so you could both autoattack and cast without resetting swing timers or cancelling spellcasts. And I think you couldn't manually attack without it disrupting the spell, so you had to have autoattack on and time it just right to fit within that window, but I'm not sure. This was a very rare trick almost no one used, and it's not viable in PvP unless you use a Tidal Charm maybe.

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