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Found 39 results

  1. Roxanne Flowers

    Pet confusion

    I see that someone's Sense Of Humor was made by Gnomish Engineers and has backfired (again?). https://forum.elysium-project.org/search/?&q=Screech As you can see, prior to the mention in this thread, there were only 10 posts made that (previously) mentioned Screech anywhere in these forums, and I provided 5 of them. Have other people mentioned Screech on occasion? Sure. They even did it before I could bring it up, so I definitely wasn't the first. In fact, you might have noticed that I didn't even claim to be the first to have ever thought of using Screech as a supporting skill for tanking. However, I do think I might have some claim on being the first person on these forums to actually RECOMMEND using Screech and provided a build strategy that could leverage it. Sure, there might be posts elsewhere on other forums (going all the way back to 2004) which go into detail about Screech and how it ought to be leveraged to best advantage, but no one has cross-posted that historical info HERE or gone to the trouble of suggesting "this is why you want Screech" as part of a complete build strategy. To your credit, Meldorain mentioned the possibility in a post (the only post they ever made) that is now over 2 months old which I would not presume a lot of people have read, let alone taken to heart (or remembered). So the way I see it, you've got two options. You can either keep sitting on your High Horse with your nose pointing skyward ... or you can consider the slim possibility that you overreacted to a bit of self-deprecating humor about not wanting everyone to jump on the bandwagon of using Screech Pets just because some n00b wrote a post that suggested it might be useful (maybe). After all, what did I say that offended you so much? Your turn.
  2. Xylon666Darkstar

    Pet confusion

    Has nothing to do with what you said about Screech, its not suddenly 'special' because you think you're the first ever to consider its use Maybe if you actually got into high end raiding, you'd have a better clue. Your name wasn't even mentioned. Please get over yourself. Screech has been used as an alternative for AP reduction vs making fury warrior specc imp. demo to counteract Curse of Recklessness warlock debuff AP gain for armor reduction(it stacks with sunder armor for more physical damage increase on boss) since forever on retail vanilla , and high end PServer raiding guilds. Particularly BWL raids, going forward.
  3. Roxanne Flowers

    Pet confusion

    Hey, just because I started saying that Screech Is Good for tanking assist doesn't mean that everyone needs to pile on the bandwagon... Furious Howl buffs a 15 yard PBAoE around the Wolf. Screech debuffs a melee range PBAoE around the Owl/Carrion/Bat. It's not a bug. King Bangalash is Unique. If you untrain Bangalash after you get him, you lose the Cobra Reflexes talent he comes with when tamed. It only speeds him up from a 2.00 to a 1.40 attack speed, which is hardly game breaking.
  4. Drakbak

    Pet confusion

    Broken Tooth's faster attack doesn't have a lot of meaning in a raid environment. It would benefit from the debuff proc'd from a tank using Gift of Arthas. In theory, it is better for BM hunters because it increases Frenzy uptime, but raiding as BM isn't a good idea. I suppose the other benefit would be the more frequent (albeit smaller) hits compared to other cats would allow it's dps to be more consistent. due to better averaging out of dodges, glancing blows, and the like. Fewer attacks that hit harder will be more subject to RNG swings. I think the speed is the big point behind the ZG bat, which makes it more beneficial in PvP rather than PvE. It can learn screech, which is more useful when you want a pet that can aoe tank, but any bat, owl, or carrion bird can learn it. I believe max rank is available outside of ZG. As far as I know, Cobra Reflexes is not a pet ability in vanilla. It was added in TBC as an ability you could teach your pet. It's possible the King Bangladesh npc has this ability, but if it's carrying forward to a tamed pet, then that is likely a bug that needs to be corrected. You can only learn the highest rank of the Lightning Breath from the Sons of Hakkar. Some people like to raid with wind serpents due to lightning breath being a good focus dump that bypasses armor, though you have to consider resistances.
  5. Xylon666Darkstar

    Pet confusion

    Broken Tooth and ZG bat, with their 1.0 attack speed makes them superior vs others of their type, due to the synergy with BM Flurry talent. More tacks in, more chances to crit, more flurry uptime which nets it a DPS increase vs slower speed attack pets of its type, making them both more valuable for PvE, although still not as valuable as Lupos(currently) with its shadow damage attack and DPS buff Howl utility. You only have stable space for 3 pets, so why top five? For third pet, I would use an Owl or Bat for Screech utility spam for pve raids (help reduce boss damage towards tank) which it can spam and keep up indefinitely long as it doesn't die. If it's warranted of course, considering the limited amount of debuffs allowed, until ZG patch increases to 16. Bats have a +6% damage modifier to their overall DPS, Owls have +7%. No +/- changes to armor or health. http://www.companioncodex.com/species-catalog/ 1. Lupos 2. Broken Tooth/ZG Bat 3. ZG Bat/Owl for Screech utility
  6. Roxanne Flowers

    Beast o' Melee Hunter (13/0/38)

    http://db.vanillagaming.org/?item=7717 I figure that's probably a network to servers latency issue, where the game client desyncs "just enough" to fail to show what has actually happened on the server in a timely fashion. I see the same sort of performance out of Starshards and Arcane Missiles relatively frequently, where the "timing" of when their damage appears to tick on my screen seems to have a relatively wide latitude with a decidedly inconsistent tempo. If (decade old) memory serves ... the design for Feign Death was that it has a 95% success rate against an even level Foe and that the talent should then push that up to the spell cap of a 99% success rate. http://db.vanillagaming.org/?spell=5384 http://wow.gamepedia.com/Feign_Death Looks like I was close but off by one Level. Point being that Improved Feign Death dramatically improves your chances of successfully dropping aggro/combat against anything up to +2 Levels above you, which is an important safety margin while leveling up to 60. Once you reach Level 60, the "range band" of PvE mobs you have to face becomes a LOT more predictable (and the whole gameplay environment changes with 40 man raiding, so there you go). I can certainly see why a 96% success rate would FEEL like it's 100% though, even if it actually isn't. Yes, it's all of those things, but I think of it in a slightly different way. I think of the size of my Health pool (remaining) in terms of "margin" before emergency measures are needed. So yeah, 10% more room for error is the approach I take to it, because, let's face it ... stuff happens (thanks RNGesus!). The other way to think of it is ... yeah ... you need to refill more Health in the bar than you otherwise would if you wind up tanking for longer, but if you get all the way down into that +10% Health offered by the talent, well ... the alternative if you didn't have it would be a corpse run, which rarely takes less time than simply sitting down (while still alive) and eating. And as far as armor value for tanking being more important, I certainly agree with you on the principle of that, hence my advocacy towards picking up a Pet with Screech, which can drive down the melee attack power of mobs that can hurt you, which in turn net benefits you in a way similar to adding extra armor. "It's all connected, man..." It probably is rather widely underappreciated, mainly because it lies at the "end" of a talent tree that remarkably few Players feel is worth investing themselves into fully enough to get there. And you're right, Wyvern Sting makes for a poor fit once you're in melee combat (since it's a ranged attack), but it makes for a useful opening salvo and there are some other "utility" options and trickery you can get up to with it which aren't immediately obvious at first glance. The thing is, in order to use Wyvern Sting most effectively, you need to KNOW not only your own class and capabilities, but also those of everyone else around you (including your Pet). This means that you need to have (as a Player) a superior sense of situational awareness, which isn't exactly something the (sadly) stereotypical "Huntard" has in abundance. A lot of players will default to something that can be easily termed "Lazy Mode" where you don't need to think several moves ahead (and even if you do, the path is well worn and written up in a guide somewhere). As a result, the benefits of Wyvern Sting will often go unreported/underappreciated/unrealized, since the best way to use it is to be CLEVER with it, and that isn't something that everyone wants to take the time (and effort) to LEARN how to do. But this feels like preaching to the choir at this point, so I'll stop on this thought. I think of Wyvern Sting as being another "arrow in the quiver" to give myself OPTIONS in terms of how I want to engage with a particular pack of hostile mobs. It helps break up the cookie-cutter-ism of HOW to engage and defeat a group of Foes by increasing the matrix of possible engagement methods, tactics and positions. It offers another means to Control The Flow Of Battle so as to Choose Your Ground WISELY rather than just rushing in foolishly and suffering the consequences. It can also be used in a 1-2 combo with a variety of Traps to engage groups of Foes on your own terms, rather than on theirs, and contributes to the "break 'em up into kindling" approach to solo tanking when outnumbered. So, long story short, I'm of the opinion that spending 1 talent point on Wyvern Sting is worth the investment. ^_~ Well ... I wouldn't be too sure that innovation is NEVER unwanted. There never seems to be a shortage of people who want to keep doing things the way they always have been simply because they've been doing it that way for a long time (so, tradition) and/or because it's "easier" (and therefore less work) or what have you. The simple fact of the matter is that a melee Hunter spec is woefully under-explored simply because a lot of people will take one look at it and think "I can't use this for raiding" and just dismiss everything (out of hand) on that basis, as if the 1-60 game doesn't "matter" one bit (probably because they try to zoom past it at maximum speed and thus attach minimal value to the content and experience gained during that time). But then again, I'm the sort of Player who will look at a niche spell like Starshards and try to build an entire spec around an efficient DPM spec for Priests using a spell that only Night Elves can use. Not "because it's there" per se, but because "nobody's explored this possibility yet" and there might be something hidden in the unique configuration of factors involved that hasn't been discovered yet. In that respect, I try to look at the game ... holistically ... and search for the seams and unrealized patterns of how disparate things can be brought together to generate as yet unrealized potential and possibilities. Or you could just say that I'm a "tryhard" and leave it at that ... Really. One at a time, without letting any one character get too far out in front of the others, meaning I don't have a "main" per se, but rather a "stable" of characters. As for dedication, it's more like Selfish-Sufficiency since it means that I can cover EVERY Profession, including all three Leatherworking specializations, both Gnomish and Goblin Engineering, as well as Armorsmithing and Weaponsmithing on down the line (although I'll have to pick one of the 3 Weaponsmithing specializations eventually). I've also got 2 Skinners, 1 Herbalist, 1 Alchemist, 1 Enchanter, 1 Miner and 3 Tailors, so I've got EVERYTHING covered as far as gathering and production is concerned. Everyone can craft their own gear for Bind on Pickup items. So that's 16 primary Professions spread across 8 characters. If I "need" something, I can just "assign" one of my characters to go procure it and "ship it" through the mail. I don't have to rely on the Auction House to acquire my materials (except for the absurdly low drop rate stuff). By keeping all 8 of my characters in essentially the same "band" of quests and locations, I can ensure I'm not "missing" out on any content, I can "learn" almost everything there is to know about various locations (and where the resources are to be found), and best of all I can LEARN each of the classes and "cross-polinate" that knowledge into understanding the strengths and weaknesses of each of the other classes I play AND know in detail what to expect from anyone I party up with (since I will have done it myself too). By rotating through all of my characters, who get logged out at Inns and in capital cities, I never run short of Rest XP, and by leveling them up in parallel I can ensure that I'm utilizing the most efficient balance of Supply & Demand for materials and production for and from my collective "conglomerate" of Professions without "outpacing" what I need or what I can produce. So the whole effort "load balances" rather nicely, although it doesn't advance too terribly quickly. And the basic notion of running all 3 campaigns in parallel? Faction rep. Already by Level 19-20, my characters are halfway through Honored with Darnassus and Stormwind while being one quarter of the way through Honored with Gnomeregan and Ironforge, meaning I can go anywhere and buy any service or vendor item for 10% off. Heck, just doing the starter areas (Teldrassil, Dun Morogh, Elwynn Forest) for each faction from start to finish will put you within striking distance of being Honored with the respective Faction, and they're not that difficult to do. A side effect of this effort is that it means I'm just about always fighting greens and greys and always needing to juggle which Quests to do that are either already grey or about to turn grey, and as a result I'm doing a fair bit of "circulating" between the different areas and the game just doesn't get boring. But Faction gain is something that's difficult to earn if you skipped over it early on ... so this time, I'm not skipping it ... and it's been kind of fun. One side effect benefit of being a "world traveler" like this is that it makes it a LOT easier for my Hunter to fulfill an ambition of learning ALL of the tamed Pet Skills in the entire world, from rank 1 on up, rather than just those that show up in the one campaign setting that I happen to play through. A decade ago, I just wanted to level up and because of that I missed a lot of stuff (didn't even HAVE a Gnome or a Dwarf and thus missed the entire Gnomeregan/Ironforge storyline entirely) and so this time I don't want to make the same mistake or suffer the same regret for skipping over that content. As I said in my Disclaimers, I'm playing to have FUN rather than racing as fast as possible from 1-60. The OTHER side effect of doing this is that I rarely, if ever, have cash flow problems. Once you get into the teen Levels and start earning silver for completing Quests, a lot of your cash flow issues dry up and blow away. I've got multiple character under 20 right now sitting 1g or more even as I advance their Professions, including Cooking and First Aid as quickly as I can with the resources that they all gather up, and my Rogue is my "moneybags" (of course) since she can Pickpocket and just rob everything blind with remarkably little effort and so typically has 3-4x the amount of cash on hand as anyone else I'm playing (and is therefore my "cash bank" for any large expenses, like respecs, that might come up). Which means, quite simply, I'm not exactly "starving" for resources like I would be if I was playing a single character and "rushing" them, and them alone, up to 60. Then again, I get the feeling that I'm a bit more patient than your average World of Warcraft player for whom instant gratification can't come fast enough. But then, I've always been something of an "odd duck" that way.
  7. Slicy

    Fix the CC-Immune Bat pet

    What did you mean by "immune to CC" ? Can't see the issue on bug tracker. But I have seen and how it is exploited by a certain retarded troll hunter with that you-know-which bat able to screech (and therefore deal dmg) while actually being under hard CC (I've tried Blind, Fear, Sleep, and it still was able to screech) in order to prevent flag caps in AB. All he did was just anchor a base and put his mongoloid bat at the flag. Same manual usage of screech while pet is under CC for several times.
  8. Roxanne Flowers

    Taming owl as horde

    http://web.archive.org/web/20070222054107/http://petopia.brashendeavors.net/html/families/family_owl.shtml Owls can Screech. The only other pets that can use Screech are: http://web.archive.org/web/20070222054502/http://petopia.brashendeavors.net/html/families/family_carrion.shtml http://web.archive.org/web/20070222054159/http://petopia.brashendeavors.net/html/families/family_bat.shtml Given the appearance of the respective beasts, the Owl is the best looking appearance, but the most restrictive diet. Other than that, there's the "status" symbol of being a low level Horde who has gotten to the top of Teldrassil, which is a grueling corpse run for a lowbie Hunter, and "stolen" an Owl from the Night Elves. The pet itself doesn't have any particularly exotic skills or potential, so it's not another Lupos or Broken Tooth or King Bangalash.
  9. Roxanne Flowers

    Leveling - Pet choice?

    My Night Elf Hunter just reached Level 17 and so it's time to go Tame some other Beasts to get some more Skills. I have been using an Owl since Level 10 however, and it was kinda "ho hum" from 10-15 with nothing really special about it, other than the fact that its diet is exclusively Meat (which is surprisingly hard to come by for a new Hunter on Teldrassil since it's basically Kaldorei Surprise or nothing up there). However, once I reached Level 16 and could go out to Westfall and pick up Screech from a Greater Fleshripper (by having it Screech at Rabbits and Deer and Sheep in Elwynn Forest) ... well, let's just say that my Owl has just turned up the Awesome. I never played with an Owl or Screech a decade ago, since I was using Ghost Kitty from Mathystra back then (they go "invisible" when Prowling), so the whole "screaming bird" routine is new for me this time around. But the debuff of Attack Power this skill offers makes an Owl not only a PBAoE aggro magnet, but it also helps both you AND your Owl tank mobs and adds. Screech is pretty much the only Pet attack debuff available, and it costs 20 Focus and has a 4 second debuff duration. Although the skill doesn't list a cooldown before it can be reused, in practice I'm discovering that when on autocast my Owl won't use Screech again until the duration of the previous debuff has expired. This has an important implication in that if Screech is the only Focus using skill your Pet has, their Focus will never drop below 80, simply because without talent points they'll recover that 20 Focus in 4 seconds ... which exactly matches how fast a Pet will reuse Screech. This means that there's no "overstacking" of Screech getting cast more often than the debuff will expire. All that said, Owls are really only "easy" get for Night Elves. Dwarves will have to make the "long hike" to Menethil and then take the boat to Auberdine, assuming that hopping through a Portal to Darnassus isn't in the offing. For the Horde it's even worse, since you have to get through Darnassus in order to get out into the "wilds" of Teldrassil where the Owls can be found. Short of that, it's waiting for Winterspring (basically) before Owls show up again after Teldrassil. At any rate, I am highly impressed by Screech, which can be used by Owls, Carrion Birds and Bats. Being able to do "Claw" comparable damage every 4 seconds AND having a PBAoE Attack Power debuff thrown into the bargain? WANT!
  10. Roxanne Flowers

    Claw and Bite

    Ah, here's the disconnect of perspective. I'm thinking in terms of "all rounder" use for the 1-60 level process (mainly because I'm new to the server and have a long road ahead of me), which means that aside from dungeons I'm looking at primarily a solo experience against a wide variety of opposition, meaning that a Ready For Anything™ approach is my way to go. You're thinking in terms of 40 man raids at 60, which is a VERY different environment ... hence why we call the two leveling and raid specs. In a raid environment, you can "tailor" your Pet's talents to meet the specific demands of that particular raid and the management challenges (and opportunities) it presents. When you're fighting PvE for XP, that opportunity to "tailor" your Pet's talents to very specific things diminishes. Both approaches have their merits, but one doesn't translate all that well into the other, since the two environments have markedly different demands. With respect to Focus regeneration, my understanding has always been that it is 20 Energy per 2 seconds for Rogues (base) and that it is 5 Focus per second for Hunter Pets (base). Bestial Discipline will increase that by 10% per talent point, which if my understanding is correct would mean either 5.5 or 6 Focus per second regeneration for either 1 or 2 talent points spent. So it's definitely faster, but I don't see how it would be "faster enough" to go from 24 Focus to 30 Focus to 36 Focus in 2 seconds (as an ideal scenario) without having Claw trigger on auto at 30 Focus because Claw has no cooldown and dropping Focus from 30 to 5 before ticking back up to 11 instead of 36. The only plausible scenario in which you can have a Pet go from 24 to 36 Focus in 2 seconds without using Claw on auto in that interval would be if there was some sort of Global Cooldown preventing use of Claw during that interval so as to make Bite take precedence (somehow). Needless to say, I'm finding that notion difficult to support when looking at sustained auto attacks where Focus is being used just about as fast as it can be recovered. Trales, the big advantage of having Bestial Discipline is that it allows recovery of 30 Focus per 5 seconds instead of 30 Focus per 6 seconds, meaning your Pet can make Focus consuming attacks "more often" in a sustained combat, resulting in a higher DPS from your Pet (and thus more Threat generation). Cruzix, I'm spelling all of this out not because I assume that YOU don't know this (because I'm actually sure you do) ... but because there are very likely to be others lurking these forums and this thread who might not know this already. If you already know the answer, you don't need to see the work that goes into finding the answer ... but if you don't know the answer already, it can be confusing to backtrack to figure out what thought process produced the answer in the first place. For me, this is a "show your work" kind of thing so that everyone can learn from it, not just those of us participating in the conversation. For example ... I'd like to know the thinking behind your value judgements on why Pets don't need much in the way of Resistances (60 or 90 is plenty). I'd also like to know why you eschew the Armor talent entirely and instead prefer pure Stamina. This is less a question of right/wrong but more wanting to understand the relative "value" you place on each of the options, and why. So far, my experience has been that "a little of everything" will tend to go farther when dealing with a widely variable matrix of opposition, which is what you tend to encounter while leveling ... while a more "tailored" approach like you're advocating for winds up being a better fit when the range of things to face narrows down predictably in places like raids. I say this because it's pretty obvious looking at the Returns On Investment for talent points that the farther you go on any single thing the less return you get for it per talent point spent (yay Diminishing Returns). WARNING: Thread Derailment Imminent That's why I'm honestly considering doing something as bizarro as this for the Owl I'm keeping for my Melee Survival Hunter (yes, you read that right): Pet Level: 60 Pet Loyalty: 6 Points Available: 300 Cower - rank 6 (18pts) Causes no damage but lowers Threat. 15 Focus, 5 yd range, Instant, 5 sec cooldown Dive - rank 3 (25pts) Increases movement speed by 80% for 15 seconds. 20 Focus Growl - rank 7 (0pts) Taunt the target. 15 Focus, 5 yd range, Instant, 5 sec cooldown Screech - rank 4 (25pts) Blasts a single enemy for 26 to 46 damage and lowers the melee attack power of all enemies in melee range by 100. 20 Focus, 5 yd range, Instant Great Stamina - rank 6 (75pts) Increases Stamina by 17. Natural Armor - rank 7 (75pts) Increases Armor by 550. Arcane Resist - rank 2 (15pts) Increases Resistance by 60. Fire Resist - rank 2 (15pts) Increases Resistance by 60. Frost Resist - rank 2 (15pts) Increases Resistance by 60. Nature Resist - rank 2 (15pts) Increases Resistance by 60. Shadow Resist - rank 2 (15pts) Increases Resistance by 60. Total spent: 293 Points Left: 7 And I'm sure that right about now you're having a WHISKEY TANGO FOXTROT moment on seeing that I'm actually planning on using Cower, because ... NOBODY uses Cower! But hear me out. Once again, I'm planning on playing an off-meta spec from 10-60 ... in this case, a Hunter with Pet predisposed to melee rather than to range. The basic formulation of the Beast Master spec is that the Pet tanks ... buff the Pet. The basic formulation of the Marksman spec is that the Pet tanks ... buff the Hunter. The basic formulation of the Melee Survival spec is ... that the HUNTER tanks, while the Pet offers Close Support ... which is a very different basic premise. If you can keep that aggro on yourself, rather than on your Pet, then things like Raptor Strike and Mongoose Bite (and the Savage Strikes talent in tier 2 Survival) as well as the Counterattack talent at Tier 5 in Survival can start having some considerable effect ... and that's not even including Traps and the rest getting buffed up. But since that strategy only works in melee, and if you yourself are acting as an aggro magnet, in order to play as a Melee Hunter you need your Pet to "support" you without grabbing the aggro and playing tank for you. Out of all of the Pet Skills available, almost everything that your Pet can bring is either Damage or a Buff ... and there are very few Debuffs. Bite, Claw, Lightning Breath, Poison Spit, Scorpid Poison, and Thunderstomp are all basically damage Skills. Charge is an immobilize and next Pet attack buff to Attack Power. Furious Howl is a PBAoE Physical Damage buff to 1 attack. Cower and Growl are Threat modification Skills. Dash and Dive are Movement buff Skills. Shell Shield is a Pet Armor buff. And then there's Screech ... which is just about the only Debuff (other than a DoT) you can get from a Pet. It costs less Focus than Claw, does almost as much damage per use as Claw, but it reduces the Attack Power of all enemies in melee range of your Pet ... and it can be used every 4 seconds at 5 Focus per second recovery ... and the Debuff lasts for 4 seconds. This makes Screech the only Debuff that can aid a Hunter when facing multiple opponents simultaneously in melee range, and it can be chain cast on auto. Now to my mind, if you're planning on playing a Melee Survival Hunter, you want to have your Pet fighting right beside you in Close Support of what you're doing with your melee weapons using Raptor Strike and Mongoose Bite and Counterattack, which also happens to be the perfect positioning for Screech to cover you and reduce the incoming damage you're taking while tanking for your Pet (rather than the other way around). You then have Cower available, but not on auto attack by default, so as to create a dynamic in which your Pet is able to shed aggro gained via Screech to you. The net effect then becomes one in which your Hunter can fight groups of mobs sequentially rather than in parallel, with your Pet holding the aggro of whatever you aren't fighting in melee yet while debuffing everything in melee range. That way, you split the incoming damage between yourself and your Pet, yielding a higher overall survival rate for the two of You against the "many" of the PvE Them. If it helps any, think of it as being Tandem Tanking, with your Pet as both Off Tank and Debuffer while your Hunter acts as the Main Tank and DPSer at melee range. Needless to say, I don't think I've heard of ANYBODY else contemplating any sort of build strategy like this. I know that there have been the odd forays into trying to make a Melee Survival spec work from time to time, but I'm not aware of anyone going to this length to incorporate the choice of Pet AND Pet Skills into the mix to try and make a Melee Survival Hunter build "viable" for a leveling spec. Needless to say, I'm still working to nail down the details for this one (and my Hunter is only Level 16, so I've got a ways to go yet), but I'm fascinated by the possibilities to be had in a "Come At Me, Bro" style of Melee Hunter that would seem to break a lot of the rules of the Conventional Wisdom that has been handed down to us. If people want to hear more about the notion, I'll consider making a separate thread for it so the idea can be more fully explored away from this discussion of the merits of Bite and/or Claw.
  11. Fisher

    Scumbag Hunter

    On the contrary. There's no legal repercussions for being "dishonorable." You won't get arrested; you won't get banned from the server; you'll still get invites to groups. The one and only reason you have to be "honorable" is it makes you feel warm and fuzzy inside. Well, sorry, but I care more about getting rare pets, quest mob tags, and leveling fast than I care about some hunter's feelings. The reason you shouldn't do the honorable thing is because it's entirely at your detriment. If I'm not mistaken, the bats can't learn Claw, which would do more DPS than Screech. Bats are also lower DPS pets in the first place. I actually forgot about Frenzy. That is another reason to have a faster attack speed on your pet. I wouldn't agree it's totally worthless in end-game content, but I would suggest getting a different pet for raiding/group content. Lupos is really good. I don't know what LBRS worg you mean. Do you know its name?
  12. Wardust

    I Made a Website for Hunter Pets You Might Find Useful

    Very nice job! Been looking for a Petopia type of deal for vanilla, awesome! On the pet skills you should put a link on the abilities that lead to db.vanillagaming.org for the spell description OR just put a brief description next to the spells in brackets(though I'd assume that's a lot more work than e.g. ctrl+F 'Screech' -> Replace All with http://db.vanillagaming.org/?spell=24582). Also a suggestion: In the Bestiary, give each family it's own table instead of having them all in one table and have links at the top that jump to the title of each table. e.g. I want to find wolves, just have to click the link at the top to get to wolves instead of scrolling all the way down! =D
  13. Meldorain

    Best Hunter Pet on Nost PvP Server! For PvE and PvP!

    Ohh the choices.. I get it! I'd hate to tell you how to go about doing stuff, so I'll try to give you some insights and options instead. 1) Do you play on a PvP realm? If yes: Wait till lvl60. Both horde and alliance hunters will want to camp for these beasts, make sure you're the last man standing, when it comes to taming. 2) You'll need instance runs to gear your hunter - No point in asking for best pet if you're not going to farm best pre-raid items anyway - Level your pets there. Make sure to tell the party beforehand, and also micromanage your pet to stay a fair bit behind the party not to aggro mobs. 3) Don't discard Owls. Although not considered "Best", it's a worthwhile contender. The Screech ability is a AOE debuff to Attackpower. It helps tanks survive in dungeons. When grinding, it helps build aggro on more mobs. In PvP it is more versatile then Broken Tooth, which is primarily aimed at interrupting casters. It can give you an edge against other hunters running with Broken Tooth. It's flapping wings can be an annoyance for players mouse-targeting, in PvP this is "Working as intended!! ;)", but some tanks might complain if they haven't key mapped next/previous target. On the topic of other pets, the Boars charge can also be a viable option in PvP, depending on your playstyle. 4) Serpents can push out quite a bit of staple DPS with out managing it's pacement. However it only increases the Hunters DPS, where Lupos AOE buffs Attackpower (mainly Warriors and Rogues). So in a caster heavy 5man run, you might want to bring a Serpent. And in raiding, if other Hunters has sorted the Lupus buff, you can easily go Serpent. But most raiding hunters, have Lupus either by their side or stabled. 5) With time, these rares will be less camped. This server has had a lot of exposure and a lot of people are busy leveling at the moment, this chaos will die out eventually. Sure these pets are exotic, but not a requirement. If you ask my personal opinion, I'd say get comfortable playing your hunter at 60. Tame and level Lupus while Gearing up. Decide on a PvP pet that fits your PvP style. Hope this helped a bit, good luck.
  14. Blackwing

    Макросы

    1. Buffs 2. Ranged 3. Melee/Survival 4. Pets 5. Miscellaneous Items marked with a (Z) require Zorlen's Hunter Functions Для работоспособности макросов с пометкой (Z) требуется скинуть в папку interface/addons содержимое архива zorlen_hunter.zip (прикреплен) 1. Buffs Switching between Hawk and Monkey aspects Option 1 /script if(UnitBuff("player",1)==nil)then CastSpellByName("Aspect of the Hawk")elseif(string.find(UnitBuff("player",1), "Raven"))then CastSpellByName("Aspect of the Monkey")elseif(UnitBuff("player",1))then CastSpellByName("Aspect of the Hawk");end Option 2 /run h=0 for i=1,16 do b=UnitBuff("player",i) if not b then break elseif string.find(b,"Raven") then h=1 break end end if h==1 then CastSpellByName("Aspect of the Monkey") else CastSpellByName("Aspect of the Hawk") end Switching between Monkey and Cheetah aspects Option 1 Tip: No buffs can be active before you use this, or you must cancel any you have, as it looks at Slot 1 in your buff list for the string "Mon". If it's not there, it won't swap to Cheetah. /script if (string.find(UnitBuff("player", 1), "Mon")) then CastSpellByName("Aspect of the Cheetah"); else CastSpellByName("Aspect of the Monkey");end/cast Aspect of the Monkey (Z) Option 2 /script if (not castMonkey()) then castCheetah();end (Z) Option 3 /script if (isMonkActive("Player")) then CastSpellByName("Aspect of the Cheetah"); else CastSpellByName("Aspect of the Monkey");end Switching between Hawk and Cheetah aspects Option 1 Tip: No buffs can be active before you use this, or you must cancel any you have, as it looks at Slot 1 in your buff list for the string "Raven" (instead of Hawk for whatever reason). If it's not there, it won't swap to Cheetah. /script if (string.find(UnitBuff("player", 1), "Raven")) then CastSpellByName("Aspect of the Cheetah"); else CastSpellByName("Aspect of the Hawk");end/cast Aspect of the Hawk (Z) Option 2 /script if (not castHawk()) then castCheetah();end (Z) Option 3 /script if (isHawkActive("Player")) then CastSpellByName("Aspect of the Cheetah"); else CastSpellByName("Aspect of the Hawk"); end (Z) Option 4 Tip: Add your critical Ranged Attack Skills into Action Bar 1 /script if (Zorlen_canAttack()) then CastSpellByName("Auto Shot");if (not castHawk()) then castCheetah(); CURRENT_ACTIONBAR_PAGE=1; ChangeActionBarPage();end end Aspects & Mounting Option 1 Tip: Casts Aspect of the Monkey before or after you mount/dismount. B = Bag from right-to-left, 0-thru-4, backpack being 0. S = Slot. You must have some sort of buff active in the first slot (it does not need to be an aspect) or this macro will return an error. /script if (not string.find(UnitBuff("player", 1), "Mon")) then CastSpellByName("Aspect of the Monkey");end/script CURRENT_ACTIONBAR_PAGE = 2;/script ChangeActionBarPage();/script UseContainerItem(B,S) Option 2 /script if (not string.find(UnitBuff("player", 1), "Raven")) then CastSpellByName("Aspect of the Hawk");end/script CURRENT_ACTIONBAR_PAGE = 2;/script ChangeActionBarPage();/script UseContainerItem(B,S) 2. Ranged Sniper Shot - Only Applies to Night Elves Option 1 Tip: Shadowmeld only works if you're not in combat. So the (not PlayerFrame.inCombat) checks to see it and then only casts Shadowmeld. If you are already in combat, you can still press the macro again to launch Multi-Shot or Concussive Shot. It makes it much more efficient to use in or out of combat. /script if (not PlayerFrame.inCombat) then CastSpellByName("Shadowmeld(Racial)");end/cast Multi-Shot Option 2 /script if (not PlayerFrame.inCombat) then CastSpellByName("Shadowmeld(Racial)");end/cast Concussive Shot Option 3 /script if (not PlayerFrame.inCombat) then CastSpellByName("Shadowmeld(Racial)");end/script PetPassiveMode(); PetAttack()/cast Multi-Shot/script CastSpellByName("Hunter's Mark"); (Z) Option 4 /script if (canTrap()) then CastSpellByName("Shadowmeld(Racial)");if (isMeld()) then CastSpellByName("Hunter's Mark");PetPassiveMode();PetAttack();end;end/cast Aimed Shot Concussive & Serpent Option 1 /cast Concussive Shot/cast Serpent Sting Option 2 Tip: This will not attempt to fire a Concussive Shot if the target was already Wing Clipped by you. Other snares, however, will still screw this macro up and you won't be able to fire. If you don't like that, swap the order of the lines. /script if (not isClipped("target")) then CastSpellByName("Concussive Shot"); end/cast Serpent Sting Concussive Shot & Arcane Shot Option 1 /cast Concussive Shot/cast Arcane Shot (Z) Option 2 Tip: Replace 12 (the cooldown of Concussive Shot) with whatever your actual Concussive Shot cooldown is (if it is modified by gear). /script if (GetActionCooldown(i)<12) and ((not isClipped()) or (not isConned())) then CastSpellByName("Concussive Shot") else castArcane();end Multi Shot & Arcane Shot Tip: With this macro, you can't jump shot Arcane unless you are on Multi Shot cooldown. If jump shots are more important to you, swap the order. The reason Multi Shot is first because the macro button will show the cooldown of the first spell in the list. /cast Multi-Shot/cast Arcane Shot Arcane Shot w/Ammo Switch Tip: An arrow saver macro, with the first line picking up the inexpensive arrows and the last line picking up the DPS ones. Replace the numbers with where said arrows are, bags going right to left, with the first bag counting as 0, and slots within the bag going from left to right. Make sure it's targetting the last stack of arrows it will grab, else it will use them until that stack is gone and leave the rest alone. /script UseContainerItem (1,1)/cast Arcane Shot/script UseContainerItem (1,13) Pulling Option 1 /script CastSpellByName("Arcane Shot(Rank 1)"); SpellStopCasting(); (Z) Option 2 /script castMark();PetAttack();/script if (not castSerpent()) then castArcane();end Option 3 Tip: This macro casts the highest rank Arcane Shot. However, if pulling, simply hold down CTRL while using the macro. It will then cast the lowest rank Arcane Shot and announce the pull to the raid/party. /script if IsControlKeyDown() then if (GetNumRaidMembers()>0) then chan="RAID" else chan="PARTY" end CastSpellByName("Arcane Shot(Rank 1)") SendChatMessage("--- Incoming: "..UnitName("target").." ---",chan) else CastSpellByName("Arcane Shot(Rank 8)") end Viper & Serpent Tip: If the target has mana, it hits it with Viper and if not, it hits it with Serpent. Option 1 /script if UnitPowerType("target")==0 then CastSpellByName("Viper Sting") else CastSpellByName("Serpent Sting"); end (Z) Option 2 /script if (UnitPowerType('target') == 0) then castViper() else castSerpent() ;end Viper & Scorpid Tip: If the target has mana, it hits it with Viper and if not, it hits it with Scorpid. Option 1 /script if UnitPowerType('target')>0 then CastSpellByName("Scorpid Sting"); else CastSpellByName("Viper Sting"); end Option 2 /script if UnitPowerType("target")==0 then CastSpellByName("Viper Sting") else CastSpellByName("Scorpid Sting"); end (Z) Scorpid & Arcane /script if (not castScorpid()) then castArcane();end Auto Shot & Aspect of the Hawk Tip: Starts Auto Shot and checks to see if Aspect of the Hawk is up. If it is, it will NOT cast Aspect of the Hawk. /cast Auto Shot/script if (not string.find(UnitBuff("player", 1), "Raven")) then CastSpellByName("Aspect of the Hawk()");end Aimed Shot Tip: Use this to replace Aimed Shot (or any insta-shot). This way it will check before combat if you have Hawk up already. You can use this for any insta arrow or even switch it around for Raptor Strike & Monkey. If the correct aspect wasn't up on the first press of this macro, it will be up when you press it a second time. You can't use this for every special shot because then you won't be able to see when you are out of range (the # goes red when you are out of range). So pick the most frequently used "primary" attacks. Usually Aimed Shot or Concussive are the choice first strikes. This macro works best when you use it only for one or the other (either Aimed shot or Arcane Shot) because the timer is the same for both of those shots so you can tell when one or the other is ready even if one of them is replaced with a macro key. It doesn't work so well for Raptor Strike/Monkey because then you can't easily tell if Raptor Strike is ready again after the first use. /script if (not string.find(UnitBuff("player", 1), "Raven")) then CastSpellByName("Aspect of the Hawk()"); else CastSpellByName("Aimed Shot()");end Scatter Shot Option 1 Tip: PetWait is used instead of PetFollow, so the pet is near the opponent when they regains their senses, not running heave-ho slobbering like nuts back at you. /cast Scatter Shot/script PetWait()/script PetPassiveMode() Option 2 /script if UnitIsUnit("target","pettarget") then PetFollow(); end; CastSpellByName("Scatter Shot"); Action Bar Switch (Ranged) Tip: Replace 3 with the # of your ranged action bar. /cast Auto Shot/script if (string.find(UnitBuff("player", 1), "Raven")) then CastSpellByName ("Auto Shot"); else CastSpellByName ("Aspect of the Hawk") end;/script CURRENT_ACTIONBAR_PAGE=3;/script ChangeActionBarPage(); Action Bar Switch (range dependant) Option 1 Tip: Switches you current action bar page if the target is anywhere from 8-35 yards. XX = slot in which you have Auto Shot, YY = slot you have Scare Beast. While X(1)= Range Page and X(2)= Melee Page. /script if (IsActionInRange(XX)) == 1 then CastSpellByName("Auto Shot"); CastSpellByName("Aspect of the Hawk"); PetAttack(); CURRENT_ACTIONBAR_PAGE = X; ChangeActionBarPage(); elseif (IsActionInRange(YY)) == 1 then AttackTarget(); PetAttack(); end Option 2 Tip: Switches you current action bar page if the target is within 0-8 yards. XX = slot in which you have Auto Shot, YY = slot you have Scare Beast. While X(1)= Range Page and X(2)= Melee Page. /script if (IsActionInRange(XX)) == 1 then CastSpellByName("Auto Shot"); CastSpellByName("Aspect of the Hawk"); PetAttack(); elseif (IsActionInRange(YY)) == 1 then AttackTarget(); PetAttack(); CURRENT_ACTIONBAR_PAGE = X; ChangeActionBarPage(); end Assist Player Option 1 Tip: Change Player Name to the name of the player you want to assist (MT or whoever you choose). /assist Player Name/script PetAttack()/cast Auto Shot/cast Hunter's Mark() Option 2 Tip: Finds the party member with the lowest health, assists them (selects the enemy they currently have selected), casts Hunter's Mark on that enemy, and sends pet to attack. /script P=1;T='player';function F(a)h=UnitHealth(a);p=h/UnitHealthMax(a);if h>0 and P>p then P=p;T=a;end end F(T);for i=1,4 do p='party'..i;if p then F(p);end end TargetUnit(T) /assist/cast Hunter's Mark()/script PetAttack() Option 3 /assist Player Name/cast Scorpid Sting Option 4 /assist Player Name/script PetAttack();/script if (CheckInteractDistance("target",1)) then CastSpellByName ("Attack") else CastSpellByName ("Auto Shot") end; Attack Last Target Tip: Mainly for when you lose your target due to Fear, Polly, Feign Death, or other such effects. /script TargetLastEnemy()/script PetAttack()/cast Auto Shot/cast Hunter's Mark() Aggro Spam Tip: Used when you're trying to keep NPCs off the non-tanks (priests, mages, etc). /cast Concussive Shot/cast Distracting Shot 3. Melee/Survival Feign Death/Freeze Trap Variants Tip: These macros are meant to be spam-hit to work. When Freezing Trap is placed first, when you're not in combat, you can still use this macro. Just spam/mash this macro a few times to Feign Death if you're in combat. Option 1 /cast Freezing Trap/script PetWait(); PetPassiveMode();/cast Feign Death Option 2 / cast Freezing Trap/script PetFollow(); PetPassiveMode();/cast Feign Death Option 3 /script PetFollow()/script PetPassiveMode()/cast Feign Death/cast Freezing Trap Option 4 /cast Feign Death/script PetFollow(); PetPassiveMode();/cast Freezing Trap Option 5 /script if UnitAffectingCombat("player") then CastSpellByName("Feign Death"); PetFollow(); PetPassiveMode();else CastSpellByName("Freezing Trap");end Option 6 /script PetFollow(); PetPassiveMode();/cast Scatter Shot/cast Feign Death/cast Freezing Trap/cast Aspect of the Cheetah (Z) Option 7 /script if canTrap() then castFreezingTrap() else castFreezingTrapWithPetPassive() end; --CastSpellByName("Freezing Trap") (Z) Frost Trap /script if (canTrap()) then CastSpellByName("Frost Trap") else CastSpellByName("Feign Death")end if (not canTrap()) then PetPassiveMode()end (Z) Explosive Trap /script if (canTrap()) then CastSpellByName("Explosive Trap") else CastSpellByName("Feign Death")end if (not canTrap()) then PetPassiveMode()end (Z) Immolation Trap /script if (canTrap()) then CastSpellByName("Immolation Trap") else CastSpellByName("Feign Death")end if (not canTrap()) then PetPassiveMode()end Melee Spam Tip: Casts "Aspect of the Monkey" if you're not buffed, and each hit of the macro launches you through Raptor Strike, Mongoose Bite and Wing Clip where applies. If you want to have your pet attacking with you, add /script PetAttack(); as the last line. Option 1 /script if (not string.find(UnitBuff("player", 1), "Mon")) then CastSpellByName("Aspect of the Monkey");end/script if (not PlayerFrame.inCombat) then CastSpellByName("Attack"); end/cast Raptor Strike/cast Mongoose Bite/cast Wing Clip Option 2 /cast Raptor Strike/cast Mongoose Bite/cast Wing Clip Option 3 /cast Raptor Strike()/cast Wing Clip() Option 4 Tip: Replace the numbers 9/10 with the appropriate action bar ID numbers. /script if (IsUsableAction(9)) then CastSpellByName("Counterattack"); end/script if (IsUsableAction(10)) then CastSpellByName("Mongoose Bite"); end/script CastSpellByName("Raptor Strike"); CastSpellByName("Wing Clip"); (Z) Option 5 Tip: Replace "Mongoose Bite" with "CounterAttack" if you have it. Replace i with the slot number of where this macro is placed in your action bar. /script castMonkey();if (GetActionCooldown(i)<6) then CastSpellByName("Raptor Strike");else if (not isClipped()) then CastSpellByName("Wing Clip");CastSpellByName("Mongoose Bite");end end (Z) Option 6 /script if (GetActionCooldown(i)<6) then CastSpellByName("Raptor Strike"); else CastSpellByName("Wing Clip"); end/cast Counterattack/script if (not isClipped("target")) then CastSpellByName("Wing Clip"); end (Z) Option 7 /script if ((not isConned()) or (not isClipped())) then CastSpellByName("Wing Clip")if (GetActionCooldown(i)<6) then CastSpellByName("Raptor Strike") else CastSpellByName("Wing Clip");CastSpellByName("Mongoose Bite");end end (Z) Option 8 /script castMonkey();if (GetActionCooldown(9)<6) then CastSpellByName("Raptor Strike");else if (not isClipped()) then CastSpellByName("Wing Clip");end end/script castMong();/script PetAttack(); (Z) Option 9 /script if (GetActionCooldown(i)<6) then CastSpellByName("Raptor Strike");else if (not isClipped()) then CastSpellByName("Wing Clip");end ;end /cast Deterrence/cast Mongoose Bite Option 10(Orcs only) /cast Raptor Strike()/cast Wing Clip()/cast Blood Fury(Racial) Combat Tip: This replaces melee attack button, use this instead of the default button to begin autoswinging with melee weapon. Checks to see if Aspect of the Monkey is already up, and if it is it won't cast it. So if Hawk or Pack/Cheetah is up, you'll cast Aspect of the Monkey and begin attacking with your melee weapon. Also if you are already in combat with melee weapons, this macro will NOT drop you out of combat. /script if (not string.find(UnitBuff("player", 1), "Mon")) then CastSpellByName("Aspect of the Monkey");end/script if (not PlayerFrame.inCombat) then CastSpellByName("Attack");end Aspect of the Monkey & Deterrence Option 1 /script if (not string.find(UnitBuff("player", 1), "Mon")) then CastSpellByName("Aspect of the Monkey");CastSpellByName("Deterrence");end (Z) Option 2 /script castMonkey();CastSpellByName("Deterrence");end Action Bar Switch (Melee) Option 1 Tip: The # is where you put in the page number where the skills you want to use are. /cast Aspect of the Monkey();/script CURRENT_ACTIONBAR_PAGE = #;/script ChangeActionBarPage(); Option 2 /cast Raptor Strike/script if (string.find(UnitBuff("player", 1), "Monkey")) then CastSpellByName ("Attack"); else CastSpellByName ("Aspect of the Monkey") end;/script CURRENT_ACTIONBAR_PAGE=#;/script ChangeActionBarPage(); Disengage Option 1 Tip: Disengages from combat, sets pet to passive so you can run away, and switches to your melee Action Bar (so substitute X for whichever bar that would be). /cast Disengage/script backOff()/script CURRENT_ACTIONBAR_PAGE=X;/script ChangeActionBarPage() Option 2 /script if (not PlayerFrame.inCombat) then CastSpellByName("Attack") else CastSpellByName("Disengage"); end (Z) Wing Clip /script if (not isClipped() and not isConned()) then castClip() end Couterattack Tip: Will cast Couterattack if available, and if not Wing Clip. /cast Counterattack/cast Wing Clip Mongoose Bite/Raptor Strike Tip: Will cast Mongoose Bite if available, and if not Raptor Strike. /cast Mongoose Bite/cast Raptor Strike 4. Pets Uber Pet Attack Option 1 Tip: Hit the macro on a Friendly Target, it will send your Pet to assist Friendly Target. Hit the macro on a Hostile Target, it will sic your Pet on that Hostile Target. Hit the macro again, it'll recall your Pet. This works irregardless of your Pet's Mode (Aggressive/Defensive/Passive). /script if UnitExists("target") then if UnitIsFriend("player","target") then AssistUnit("target");PetAttack();else if UnitExists("pettarget") and UnitIsUnit("target", "pettarget") then PetFollow();else PetAttack();end;end;else PetFollow();end; Option 2 /script if UnitExists("target") then if UnitExists("pettarget") and UnitIsUnit("target", "pettarget") then PetFollow();else PetAttack();end;else PetFollow();end; Hunter's Mark -> Pet Attack -> Shoot Option 1 /script CastSpellByName("Hunter's Mark");PetAttack();CastSpellByName("Auto Shot"); Option 2 The actions correspond to your pet bar, going from left to right (so for example, prowl, then dash). /cast Hunter's Mark/script CastPetAction (6)/script CastPetAction (7)/script PetAttack()/cast Auto Shot Option 3 /cast Hunter's Mark/script PetAttack()/cast Auto Shot Option 4 Tip: Tells pet to attack target and if in ranged attack distance, it will cast viper or serpent, depending on whether or not the target has mana. If in melee range, it will cast Wing Clip. /script PetAttack();/script if (UnitPowerType('target') == 0) then CastSpellByName("Viper Sting") else CastSpellByName("Serpent Sting") ;end/cast Wing Clip Option 5 /script local u=0,b,z;z=''; repeat b=GetPlayerBuffTexture(u);if(b==nil)then break end; z=z..b; u=u+1;until u==15;if(string.find(z,'Raven'))then CastSpellByName ("Hunter's Mark");PetAttack();else CastSpellByName ("Aspect of the Hawk");end (Z) Option 6 /script castMark();PetAttack();CastSpellByName("Auto Shot"); (Z) Option 7 Tip: Replace "?" and "%" with the respective shot's slot number on the bar, and change 12 to whatever your actual cooldown of Concussive Shot is (if it is modified by gear). /script PetAttack()/script if(not isMarked()) then castMark();end/script if(GetActionCooldown(?)<12) or (not isClipped("target") or isConned("target")) then CastSpellByName("Concussive Shot");end/script if (GetActionCooldown(%)<6) then castArcane(); end Cast Pet Action and Attack Option 1 Tip: Replace "Aimed Shot" with "Arcane Shot" if you don't have "Aimed Shot". Replace "InsertDesirePetSpellHere" with Prowl, Screech, Furious Howl, Lightning Breath or Scorpid Poison (depending on your pet/situation). /script CastSpellByName("InsertDesiredPetSpellHere");CastSpellByName("Aimed Shot"); Option 2 (With Shadowmeld) /script CastSpellByName("InsertDesiredPetSpellHere");if (not PlayerFrame.inCombat) then CastSpellByName("Shadowmeld(Racial)");end Dungeon Marking Tip: Use this to either Mark your target and keep your pet with you (when in a dungeon or mob-heavy area) or to bring your pet back to you. /cast Hunter's Mark()/script PetFollow() Assist Pet Option 1 Tip: Replace X with the name of your pet. /target X/assist/cast Auto Shot Option 2 /script TargetUnit ("pet");/assist/cast Auto Shot Option 3 Tip: This cause you to attack whatever your pet is attacking with a ranged weapon, unless you're in melee range where it will simply attack. /script TargetUnit ("pet");/assist/script if (CheckInteractDistance("target",1)) then CastSpellByName("Attack") else CastSpellByName ("Auto Shot") end; Revive/Mend Pet Tip: If your pet is dead, Revive Pet. Otherwise, if it's alive, Mend Pet. /script if not UnitExists("pet") then CastSpellByName("Revive Pet"); else if UnitIsDead("pet") then CastSpellByName("Revive Pet");else CastSpellByName("Mend Pet");end;end Call/Dismiss Pet Option 1 Tip: If your pet is out, Dismiss pet otherwise Call Pet./script if PetCanBeAbandoned() then CastSpellByName("Dismiss Pet") else CastSpellByName("Call Pet");end Option 2 /script if(HasPetUI()) then CastSpellByName("Dismiss Pet") else CastSpellByName("Call Pet");end Option 3 /script if UnitExists("pet") then CastSpellByName("Dismiss Pet") else CastSpellByName("Call Pet");end Option 4 /cast Dismiss Pet/cast Call Pet Feed Pet Tip: It checks if you're in combat or not. Then it looks for the item in Slot Y in Bag No. X and feeds your pet the food. If there's nothing there, the bag will open prompting for attention. Replace X = Your Bag slot, starting with "0", reads from Right to Left. Replace Y = Your Item Slot in your bag, starting with "1", reads from Left to Right, top to bottom row. Option 1 /script if (not PlayerFrame.inCombat) then if (not GetContainerItemLink(X,Y)) then OpenBag(X); else CastSpellByName("Feed Pet"); PickupContainerItem(X,Y); end end Option 2 /cast Feed Pet/script PickupContainerItem (X,Y); Option 3 Tip: This only requires you replace "Roasted Quail" with the exact name of the food that you are feeding your pet. /script for b=0,4 do for s=1,GetContainerNumSlots( do if (string.find(GetContainerItemLink(b,s) or " ", "Roasted Quail")) then PickupContainerItem(b,s) DropItemOnUnit("pet") b=4 break end end end Recall Pet /script PetPassiveMode()/script PetFollow() Toggle Pet Abilities Tip: Toggles the abilities in the pet bar to Auto Cast or not. The "X" and "Y" correspond to positions on the pet bar. Set your "X" and "Y" to have one Auto Cast and the other not, then this will swap them. /script TogglePetAutocast(X)/script TogglePetAutocast(Y) Beastial Wrath (Cats only) Tip: Leave Dash on autocast and make sure to leave leave Prowl off, so that your pet doesn't remain stealthed and slow all the time. /cast Bestial Wrath();/cast Prowl();/script PetAttack(); Furious Howl (Wolves/Worgs only) Option 1 Tip: A macro for Furious Howl with Multi-Shot, since they are both on a 10 second cooldown. /cast Furious Howl/cast Multi-Shot Option 2 /script if ( UnitCreatureFamily("pet") == "Wolf" ) then CastSpellByName("Furious Howl");end/cast Multi-Shot Option 3 Tip: Replace 7 with the position of Furious Howl on the pet bar (going from left to right). /cast Multi-Shot/script if UnitCreatureFamily("pet") ~= "Wolf" or UnitIsDead("pet") then return; end; local _,dur,_ = GetPetActionCooldown(7); if dur == 0 and UnitMana("pet") >= 60 then CastSpellByName("Furious Howl"); end; Hide (Night Elves/Cats only) Option 1 /cast Shadowmeld(Racial)/cast Prowl(); Option 2 /script SpellStopTargeting();/script PetFollow();/cast Prowl();/script CastSpellByName("Shadowmeld"); 5. Miscellaneous Ultimate, Everything Super /pity/golfclap Eye of Naraxxis Tip: Hit as soon as you see "The living are here!" in Stratholme. /target Eye/cast Arcane Shot Pulling Announcement /script smsg="<< Incoming >> << %t >>"; if (GetNumRaidMembers() > 0) then SendChatMessage(smsg,"RAID") elseif (GetNumPartyMembers() > 0) then SendChatMessage(smsg,"PARTY") end Anti-Rogue Option 1 Tip: Hear the stealth noise? Run away and click this macro. It will target the rogue, mark him, and send your pet at him. You're running, he's slow in stealth mode, just jump shot at your leisure. /script TargetNearestEnemy();/cast Hunter's Mark/script PetAttack(); (Z) Option 2 /script TargetNearestEnemy(); if UnitIsPlayer("target") then if (UnitClass("target") == "Rogue") then if (isMarked()) then CastSpellByName("Wing Clip") else castMark(); end; end; end Battleground Preperation Tip: Ensures you're ready to do PVP battle. This will call your pet, turn on the aspect of your choice (Hawk or Monkey) and turn on humanoid tracking. Option 1 (Hawk) /run CN=CastSpellByName;if not(HasPetUI()) then CN("Call Pet") end/run h=0 for i=1,16 do b=UnitBuff("player",i) if not b then break elseif string.find(b,"Raven") then h=1 break end end if h==1 then CN("Track Humanoids") else CN("Aspect of the Hawk") end Option 2 (Monkey) /run CN=CastSpellByName;if not(HasPetUI()) then CN("Call Pet") end/run h=0 for i=1,16 do b=UnitBuff("player",i) if not b then break elseif string.find(b,"Mon") then h=1 break end end if h==1 then CN("Track Humanoids") else CN("Aspect of the Monkey") end First Aid Option 1 Tip: This is one click, self First Aid that will not cause you to lose your target that you are currently engaged with. /script UseContainerItem(X,Y); SpellTargetUnit("player"); Option 2 Tip: Bandages a friendly target or yourself, then retargets last/nearest. Change the slot you keep bandaids in for this. /script p="player";t="target";if not(UnitIsFriend(p,t)) then TargetUnit(p); end if UnitPlayerControlled(t) then UseContainerItem(3,14);end TargetLastEnemy(); if UnitIsDead(t) then TargetNearestEnemy();end Option 3 Tip: Replace 3 and 1 with your bag and slot numbers respectively. /script TargetUnit("player"); UseContainerItem(3,1);TargetLastEnemy(); Tracking Option 1 (Cycles Track Demons -> Elementals -> Dragonkin) /script x=GetTrackingTexture();y="InterfaceIcons";a="Demons";if x==y.."Spell_Shadow_SummonFelHunter" then a="Elementals";else if x==y.."Spell_Frost_SummonWaterElemental" then a="Dragonkin";end;end CastSpellByName("Track "..a) Option 2 (Cycles Track Humanoids -> Beasts -> Undead) /script x= GetTrackingTexture();y= "InterfaceIcons";a="Humanoids";if x==y.."Spell_Holy_PrayerOfHealing" then a="Beasts";else if x==y.."Ability_Tracking" then a="Undead";end;end CastSpellByName("Track "..a) Option 3 (Cycles Track Humanoids -> Beasts -> Hidden) /script x= GetTrackingTexture();y= "InterfaceIcons";a="Humanoids";if x==y.."Spell_Holy_PrayerOfHealing" then a="Beasts";else if x==y.."Ability_Tracking" then a="Hidden";end;end CastSpellByName("Track "..a) Option 4 (Cycles Track Hidden -> Undead -> Giants) /script x=GetTrackingTexture();y="InterfaceIcons";a="Hidden";if x==y.."Ability_Stealth" then a="Undead";else if x==y.."Spell_Shadow_DarkSummoning" then a="Giants";end;end CastSpellByName("Track "..a) Seek and Destroy Tip: This macro takes a little bit of explaination. Ever been in a situation where you're looking for a specific spawn (or player) but don't have the will to make a new /target macro every single time? With the first press of this macro, it will 'activate' the script. Then, in your General chat window, type /find (playername/NPC). If you're out of range, you'll receive the message 'Unknown unit'. Since Blizzard's targetting system allows you to target pretty much any creature that is in the MOB Clip plane it works as an effective form of radar/searching - so continue to press the macro until whatever you're looking for pops up on target. It will then Hunter's Mark your target. /script if(not SlashCmdList["FIND"]) then SlashCmdList["FIND"] = function(msg) ftarget=msg; end; SLASH_FIND1 = "/find"; DEFAULT_CHAT_FRAME:AddMessage("Find Macro Enabled!",0,0,.5); end; if(ftarget) then TargetByName(ftarget);end/cast Hunter's Mark Untraceable (Night Elves only) Tip: Activates both Aspect of the Beast & Shadowmeld. /script local u=0,b,z;z=''; repeat b=GetPlayerBuffTexture(u);if(b==nil)then break end; z=z..b; u=u+1;until u==15;if(string.find(z,'PinkTiger'))then CastSpellByName ("Shadowmeld");else CastSpellByName ("Aspect of the Beast");end Devilsaur Eye Option 1 Tip: The Devilsaur Eye trinket needs to be in the first trinket slot (this macro can be used with other trinkets as well, so long as the trinket is in the first slot.) /script UseInventoryItem(13)/cast Rapid Fire Option 2 (Wolves/Worgs only) /script UseInventoryItem(13); if (GetActionCooldown(13)<300) then CastSpellByName("Rapid Fire");end CastSpellByName("Aimed Shot"); CastSpellByName("Furious Howl") Kiting in Blackwing Lair Option 1 /script AssistUnit("target"); if (UnitClass("target") == "Hunter") then TargetLastEnemy(); else TargetLastEnemy(); CastSpellByName("Arcane Shot");end Remove bow then equip again (for Nefarian) Tip: Requires first main bag slot to be clear. /script PickupInventoryItem(18) if ( CursorHasItem() ) then PickupContainerItem(0, 1); else PickupContainerItem(0, 1); PickupInventoryItem(18);end Nefarian, Stage 1 Tip: This should keep you on the right target and firing as quickly as possible. Obviously it's not 100% foolproof, as if Arcane/Multi cooldowns aren't up you'll have to invoke Auto Shot manually. In the end, all you have to do to keep the damage flowing is click/hotkey this button repeatedly and toggle on Auto Shot if it's ever off. /assist PlayerName/cast Arcane Shot()/cast Multi-Shot()/script PetAttack() _ _ _ _ _ _ _ _ _ _ Скинул к нам, чтобы на бурговском ресурсе не затерялись, надеюсь найдете что-либо полезное.На работоспособность не проверялись. Возможно в некоторых макросах не хватает ";" или "end". Будьте внимательны. С английским надеюсь разберетесь. zorlen_hunter.zip
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