Rhena 30 Report post Posted December 12, 2016 The lagging bars are being worked on. Viken: You can try and edit one of the existing ones. If you are satisfied with it you can send it to me and I will add it. Duality: /lunamo "spellname" is the command that will cast on the unit the mouse is over. As for the other part... I don't think it's possible since the frames don't support config via command line yet. Forexal: As in what? Editing existing textures? 0 Share this post Link to post Share on other sites
Infraos 0 Report post Posted December 12, 2016 Thanks for the update Rhena!! 0 Share this post Link to post Share on other sites
Duality 4 Report post Posted December 12, 2016 Okay, thanks for the feedback, Rhena. As for the 'config via command' I'll see if I can work around it somehow.Maybe a solution would be to duplicate profiles and adjust the raid frames per profile - then just switch between profiles according to raid-size. I'll give you feedback after I've experimented with this for a bit. 0 Share this post Link to post Share on other sites
Rhena 30 Report post Posted December 12, 2016 That would actually be a really good solution. Why did i not come up with this.... Seems even i can't keep track of all features anymore. 0 Share this post Link to post Share on other sites
Renew 26 Report post Posted December 12, 2016 That would actually be a really good solution. Why did i not come up with this.... Seems even i can't keep track of all features anymore. because your addon has too many crazy features xD for me it was perfect 2 years ago xD 0 Share this post Link to post Share on other sites
Rhena 30 Report post Posted December 12, 2016 (edited) Those were the days! When the coding was shitty and the options few. From what i've seen somebody might still be out there using that. Edited December 12, 2016 by Rhena 0 Share this post Link to post Share on other sites
Renew 26 Report post Posted December 12, 2016 speaking of features here a suggestion: you added a nice feature to config the x and y position but it would be better if you could add a dropdown to choose a frame as anchor -> for example anchor the targetoftarget frame to the targetframe instead UIParent(as it is now) or anchor on UIParent Center instead the upper left corner, that would allow a perfect symmetric configuration 0 Share this post Link to post Share on other sites
Rhena 30 Report post Posted December 12, 2016 Yeah anchoring frames together.. i'll do that when i feel the need for some recursion in my life. And just anchoring to center would make your own use case easier and is not a general improvement. 0 Share this post Link to post Share on other sites
Zariya 0 Report post Posted December 12, 2016 I love Luna frames - thank you for creating it! 0 Share this post Link to post Share on other sites
Forexal 1 Report post Posted December 13, 2016 (edited) The lagging bars are being worked on. Viken: You can try and edit one of the existing ones. If you are satisfied with it you can send it to me and I will add it. Duality: /lunamo "spellname" is the command that will cast on the unit the mouse is over. As for the other part... I don't think it's possible since the frames don't support config via command line yet. Forexal: As in what? Editing existing textures? As in adding more varied types of bar textures, which you already have made the option to change in the in game addon settings. Here is an example <-- only an example, add it if you want. I just can't figure out how to get the new bar textures to work in the addon. Too many lua files to go through. It would be great if you could provide me with an inbox on how to add them so I could create (and test) new textures and send them all to you, if you want Edited December 13, 2016 by Forexal 0 Share this post Link to post Share on other sites
Rhena 30 Report post Posted December 13, 2016 As for testing them: Just replace the existing ones in the /media/textures/bar folder. But if i remember correctly the dropdown menu has a maximum of entries it can take. So i might be already at the limit of bar textures i can add. Also i don't want to overgrow the size of the addon by adding too many textures... 0 Share this post Link to post Share on other sites
Kes 1 Report post Posted December 13, 2016 Perhaps I didn't see it, but is there an option to re-position debuffs say to the bottom or top right while keeping them inside the raid frame? First time updating in a long while. Thanks! 0 Share this post Link to post Share on other sites
Duality 4 Report post Posted December 13, 2016 If you want additional frames, borders, textures and backgrounds I suggest using Discord Art as a backdrop or overlay. There is no need to make this a part of Luna as only a minor percentage of the users are concered with such features. 0 Share this post Link to post Share on other sites
Rhena 30 Report post Posted December 13, 2016 Kes: No, i have no plans to make them moveable. 0 Share this post Link to post Share on other sites
Nemebetas 0 Report post Posted December 13, 2016 (edited) Is there anyway i can make the ToToT frame not ToToT and instead just another playerUF? Would that be something i could do by poking about in the lua? Edited December 13, 2016 by Nemebetas 0 Share this post Link to post Share on other sites
Kes 1 Report post Posted December 13, 2016 No problem, keep up the great work! 0 Share this post Link to post Share on other sites
Rhena 30 Report post Posted December 13, 2016 Nemebetas: Sure! Learn LUA and change it. 0 Share this post Link to post Share on other sites
Buffalojack 0 Report post Posted December 17, 2016 Would be awesome if debuffs could be displayed as center icon again. 0 Share this post Link to post Share on other sites
Volts 0 Report post Posted December 17, 2016 Suggestion: Having aura borders to represent the type of debuff on the target frame, i.e Magic -> blue aura border Curses -> purple aura border Poison -> green aura border Disease -> %color aura border Physical -> red aura border I believe this is already implemented. I'm not at my computer so I can't check, but I think it's under general settings. 0 Share this post Link to post Share on other sites
monteo 0 Report post Posted December 17, 2016 (edited) periodically appears Edited December 17, 2016 by monteo 0 Share this post Link to post Share on other sites
Rhena 30 Report post Posted December 18, 2016 Buffalojack: I don't think i'll be bringing that back. That position is already taken by the hottracker now. Viken: Thats already an option. monteo: You seem to be using the master branch which has these errors from time to time. While the error has now been fixed the mp5/energy ticker might still be broken. The releases should work fine however. 0 Share this post Link to post Share on other sites
peremi 0 Report post Posted December 19, 2016 (edited) Hi i have a question. Whenever I try to click any member on raid frames, party frames, or my portrait, i am not able to target any of them. Is this a bug? Thanks, Edited December 19, 2016 by peremi 0 Share this post Link to post Share on other sites
Rhena 30 Report post Posted December 19, 2016 Sounds like you unbound that from clickcasting. 0 Share this post Link to post Share on other sites
yada 1 Report post Posted December 19, 2016 These are excellent frames. Thanks! When running Healcomm i get: Error: bad argument #1 to `getn' (table expected, got nil)AddOn: LunaUnitFramesFile: units.luaLine: 456Count: 2 When trying to open /luna menu i get: Error: attempt to index global `LunaOptionsFrame' (a nil value)AddOn: LunaUnitFramesFile: LunaUnitFrames.luaLine: 928Count: 1 Tried disabling everything except Luna and Healcomm and the error remains. 0 Share this post Link to post Share on other sites
Rhena 30 Report post Posted December 19, 2016 Make sure you have no old settings in your wtf folder. Also use the latest release from the GitHub and not the master. Then it should work since it does for every one else. 0 Share this post Link to post Share on other sites