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2 hours ago, nugu said:

is it possible to disable the castbar aswell?

+1 to this question (already asked). I would love to have an option to turn off enemy cast bars, both on unitframe and nameplate.

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make an options pls to:

  • switch to default white blizzard status text font . I think it has good scaling, its not too small or too big. And white text color is what everyone get used to
  • have status text like     ---playerframe---   :                                         ---targetframe---   :

                                      [        xxxx / xxxx       ]   100%                       100%  [        xxxx / xxxx       ]    

                                      [        xxxx / xxxx       ] - if mana

                                           [        xxx        ]  - if rage/energy

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Hello! I was fiddling around trying to disable the actionbar feature as I use Bartender, which I managed to work out by deleting a line in the modui.toc. but now I can't seem to open my bags(they don't show..)

another problem i'm having is with right clicking portraits(the menu won't drop down anymore)

i'm looking to use your nameplates and bag features but i'm struggling to seperate them from the rest of the mods without breaking everything. (I have no idea what i'm doing, i'm just looking up stuff in the toc that seems related to the things I want to remove and that's what i delete :P)

Edited by Porta

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3 minutes ago, Porta said:

Hello! I was fiddling around trying to disable the actionbar feature as I use Bartender, which I managed to work out by deleting a line in the modui.toc. but now I can't seem to open my bags(they don't show..)

modUI > Actionbar > DELETE keypress.lua
modUI > Globals > DELETE arrange.lua
modUI > skin > button > DELETE action.lua

That removes the modUI actionbar position and ability icon borders

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26 minutes ago, Cruzix said:

modUI > Actionbar > DELETE keypress.lua
modUI > Globals > DELETE arrange.lua
modUI > skin > button > DELETE action.lua

That removes the modUI actionbar position and ability icon borders

alright! looking into it now!

worked like a charm! thanks!

Spoiler

CkFTkSQ.jpg

the result :)

Edited by Porta

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Anyone know how to disable the floating health bar above targets?

It automatically does it within proximity of a targetable mob or enemy and my screen gets filled with health bars and cant see the target, especially in pvp

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14 hours ago, iamredrumi said:

Anyone know how to disable the floating health bar above targets?

It automatically does it within proximity of a targetable mob or enemy and my screen gets filled with health bars and cant see the target, especially in pvp

Ctrl+V

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Hello everyone. I was trying to change my settings when suddenly this nasty error started showing up and it wont go away - I tried disabling/enabling everything, it comes back every time I move my mouse on anything. Be it a button, mob, everything

4333.png

If someone could explain what I did wrong and help me out, it would be really cool

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hey guys, just to let you know i've been busy and unable to develop too much recently ~ but working on an updated version with some bug fixes to be release ASAP.

 

there's a lot of queries built up here that I don't have time to go through atm, but will try to get to later today or tomorrow.

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On 7.1.2017 at 11:47 AM, nugu said:

is it possible to disable the castbar aswell?

 

On 7.1.2017 at 2:09 PM, EffToyz said:

+1 to this question (already asked). I would love to have an option to turn off enemy cast bars, both on unitframe and nameplate.

do anyone got an idea howto?

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find this in nameplates.lua and try to change texture coords 

 plate.cast = CreateFrame('StatusBar', nil, plate)
        plate.cast:SetStatusBarTexture(TEXTURE)
        plate.cast:SetStatusBarColor(1, .4, 0)
        plate.cast:SetBackdrop(BACKDROP)
        plate.cast:SetBackdropColor(0, 0, 0)
        plate.cast:SetHeight(8)
        plate.cast:SetPoint('LEFT', plate, 20, 0)     --here
        plate.cast:SetPoint('RIGHT', plate, -4, 0)
        plate.cast:SetPoint('TOP', health, 'BOTTOM', 0, -8)

        plate.cast.text = plate.cast:CreateFontString(nil, 'OVERLAY')
        plate.cast.text:SetTextColor(1, .8, 0)
        plate.cast.text:SetFont(STANDARD_TEXT_FONT, 11)
        plate.cast.text:SetShadowOffset(1, -1)
        plate.cast.text:SetShadowColor(0, 0, 0)
        plate.cast.text:SetPoint('TOPLEFT', plate.cast, 'BOTTOMLEFT', 0, -2)

        plate.cast.timer = plate.cast:CreateFontString(nil, 'OVERLAY')
        plate.cast.timer:SetTextColor(1, 1, 1)
        plate.cast.timer:SetFont(STANDARD_TEXT_FONT, 9)
        plate.cast.timer:SetPoint('RIGHT', plate.cast)

        plate.cast.icon = plate.cast:CreateTexture(nil, 'OVERLAY', nil, 7)
        plate.cast.icon:SetWidth(14) plate.cast.icon:SetHeight(14)
        plate.cast.icon:SetPoint('RIGHT', plate.cast, 'LEFT', -5, 0)
        plate.cast.icon:SetTexture[[Interface\Icons\Spell_nature_purge]]
        plate.cast.icon:SetTexCoord(.1, .9, .1, .9)

        plate.cast.border = plate.cast:CreateTexture(nil, 'OVERLAY')
        plate.cast.border:SetTexture[[Interface\AddOns\modui\statusbar\texture\Nameplate-Castbar.blp]]
        plate.cast.border:SetHeight(32)
        plate.cast.border:SetPoint('TOPLEFT', plate, 'BOTTOMLEFT', 0, 8)
        plate.cast.border:SetPoint('TOPRIGHT', plate, 'BOTTOMRIGHT', 0, 9)
        plate.cast.border:SetVertexColor(.2, .2, .2)

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17 часов назад, Terraflu сказал:

find this in nameplates.lua and try to change texture coords 

 plate.cast = CreateFrame('StatusBar', nil, plate)
        plate.cast:SetStatusBarTexture(TEXTURE)
        plate.cast:SetStatusBarColor(1, .4, 0)
        plate.cast:SetBackdrop(BACKDROP)
        plate.cast:SetBackdropColor(0, 0, 0)
        plate.cast:SetHeight(8)
        plate.cast:SetPoint('LEFT', plate, 20, 0)     --here
        plate.cast:SetPoint('RIGHT', plate, -4, 0)
        plate.cast:SetPoint('TOP', health, 'BOTTOM', 0, -8)

        plate.cast.text = plate.cast:CreateFontString(nil, 'OVERLAY')
        plate.cast.text:SetTextColor(1, .8, 0)
        plate.cast.text:SetFont(STANDARD_TEXT_FONT, 11)
        plate.cast.text:SetShadowOffset(1, -1)
        plate.cast.text:SetShadowColor(0, 0, 0)
        plate.cast.text:SetPoint('TOPLEFT', plate.cast, 'BOTTOMLEFT', 0, -2)

        plate.cast.timer = plate.cast:CreateFontString(nil, 'OVERLAY')
        plate.cast.timer:SetTextColor(1, 1, 1)
        plate.cast.timer:SetFont(STANDARD_TEXT_FONT, 9)
        plate.cast.timer:SetPoint('RIGHT', plate.cast)

        plate.cast.icon = plate.cast:CreateTexture(nil, 'OVERLAY', nil, 7)
        plate.cast.icon:SetWidth(14) plate.cast.icon:SetHeight(14)
        plate.cast.icon:SetPoint('RIGHT', plate.cast, 'LEFT', -5, 0)
        plate.cast.icon:SetTexture[[Interface\Icons\Spell_nature_purge]]
        plate.cast.icon:SetTexCoord(.1, .9, .1, .9)

        plate.cast.border = plate.cast:CreateTexture(nil, 'OVERLAY')
        plate.cast.border:SetTexture[[Interface\AddOns\modui\statusbar\texture\Nameplate-Castbar.blp]]
        plate.cast.border:SetHeight(32)
        plate.cast.border:SetPoint('TOPLEFT', plate, 'BOTTOMLEFT', 0, 8)
        plate.cast.border:SetPoint('TOPRIGHT', plate, 'BOTTOMRIGHT', 0, 9)
        plate.cast.border:SetVertexColor(.2, .2, .2)

TWM :)
 

Edited by baginda4ka

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Timestamps not working in 78, and aslo bug with unitframes like istalker555 posted
Bad update. I was hoped that there will be bugs fixed and improved healing functionality

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Is there an option to disable default looking elite/rare graphics with the new version? I haven't updated yet due to all the bug reports so I don't know if there is but I kinda liked the rare/elites graphics having the same color as the border color.

Edited by Cruzix

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looking into the bug reports ~ i've so far been unable to replicate them on my end, though the removal of a particular library for mobhealth is causing one of the errors. I'll have a fix for this in a couple of minutes. can those who are experiencing issues confirm that they are all using unitframes_improved. and if so, try updating to the latest version of the addon?

 

if you want to roll back to the last stable version and wait until issues are ironed out, it's available here:

v77

a new version that reinstates the library for mobhealth, accidentally removed in v78, is available here:

v78.5

let me know if this alleviates any of your issues. i've still not been able to force any of the reported errors even with UnitFramesImproved installed.

 

Edited by modernist

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13 minutes ago, modernist said:

looking into the bug reports ~ i've so far been unable to replicate them on my end, though the removal of a particular library for mobhealth is causing one of the errors. I'll have a fix for this in a couple of minutes. can those who are experiencing issues confirm that they are all using unitframes_improved. and if so, try updating to the latest version of the addon?

 

if you want to roll back to the last stable version and wait until issues are ironed out, it's available here:

https://github.com/obble/modui/tree/673e5b2463ee85c3aad6b7cfebfa62f68558ceb0

Btw howcome you wont integrate an option to get large health bar for modUI (similar to UnitFramesImproved) so people don't have to use both UFI and modUI if they want large healthbars. UnitFramesImproved is pretty much a replica of modUI but with the large healthbar and both addons are being worked on.

 If you did this then im sure @Ko0z would want to help improving modUI instead since UFI wouldn't have a purpose any longer if that was the case.

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some people use UFI without modui, and vice versa. since Ko0z has been able to provide support for it alongside modui there's really no need to embed it.

though its not a hard and fast rule by any means: if something is of a custom aesthetic design or otherwise falls outside the remit of the standard blizzard UI across vanilla or retail editions, i'll probably not include it within modui. it reduces the onset of feature creep and the chances of errors across the UI like these that happen because im trying to balance 100 different things in the code and make sure they don't crash down on top of one another.

see also Clean Up GUI. it now works in tandem with modui to the point that there is no reason to include it in my code

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